Gain 11 Block. Next turn, gain 1 Energy.
| Character | Necrobinder |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | Self |
| Total Block | 11 |
| Per Energy | 5.50 → 6.50 upgraded |
Card text
Gain 11 Block. Next turn, gain 1 Energy.
Upgraded: Gain 13 Block. Next turn, gain 2 Energy.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Delay produces 5.50 per Energy at base and <strong>6.50</strong> upgraded. That ranks it 29 of 56 of the 56 skills with a fixed cost. It sits in the top 50% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it gives back
- Gains 1 Energy
Other Necrobinder cards at 2 Energy
- Deathbringer — Apply 21 Doom and 1 Weak to ALL enemies.
- Eidolon — Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
- Flatten — Osty deals 12 damage. This card costs 0 1 Energy if Osty has attacked this turn.
- Forbidden Grimoire — At the end of combat, you may remove a card from your Deck.
- High Five — Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
- Legion of Bone — ALL players Summon 6.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.