Gain 1 Strength. Gain 1 Dexterity.
| Character | Colorless |
|---|---|
| Type | Power |
| Rarity | Uncommon |
| Cost | 1 Energy |
| Target | Self |
Card text
Gain 1 Strength. Gain 1 Dexterity.
Upgraded: Gain 2 Strength. Gain 2 Dexterity.
What it applies
- Strength × 1
- Dexterity × 1
Other Colorless cards at 1 Energy
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Automation — Every 10 cards you draw, gain 1 Energy.
- Beacon of Hope — Whenever you gain Block on your turn, other players gain half that much Block.
- Coordinate — Give another player 5 Strength this turn.
- Discovery — Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.