Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
| Character | Necrobinder |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 3 Energy |
| Target | Self |
| Total Block | 13 |
| Per Energy | 4.33 → 5.67 upgraded |
Card text
Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
Upgraded: Gain 17 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Melancholy produces 4.33 per Energy at base and <strong>5.67</strong> upgraded. That ranks it 46 of 56 of the 56 skills with a fixed cost. It sits in the top 20% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it gives back
- Gains 1 Energy
Other Necrobinder cards at 3 Energy
- Demesne — At the start of your turn, gain 1 Energy and draw 1 additional card.
- End of Days — Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
- Reanimate — Summon 20.
- Reap — Deal 27 damage.
- Reaper Form — Whenever Attacks deal damage, apply that much Doom.
- Squeeze — Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.