Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
| Character | Colorless |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 1 Energy |
| Target | AnyAlly |
| Total Block | 9 |
| Per Energy | 9.00 → 13.00 upgraded |
Card text
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Upgraded: Gain 13 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Intercept produces 9.00 per Energy at base and <strong>13.00</strong> upgraded. That ranks it 6 of 56 of the 56 skills with a fixed cost. It sits in the top 91% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Colorless cards at 1 Energy
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Automation — Every 10 cards you draw, gain 1 Energy.
- Beacon of Hope — Whenever you gain Block on your turn, other players gain half that much Block.
- Coordinate — Give another player 5 Strength this turn.
- Discovery — Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.