Deal 15 damage. Next turn, gain 2 Energy.
| Character | Regent |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | AnyEnemy |
| Total damage | 15 |
| Per Energy | 7.50 → 9.00 upgraded |
Card text
Deal 15 damage. Next turn, gain 2 Energy.
Upgraded: Deal 18 damage. Next turn, gain 3 Energy.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Hegemony produces 7.50 per Energy at base and <strong>9.00</strong> upgraded. That ranks it 69 of 143 of the 143 attacks with a fixed cost. It sits in the top 52% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it gives back
- Gains 2 Energy
Other Regent cards at 2 Energy
- Bulwark — Gain 12 Block. Forge 10.
- Celestial Might — Deal 6 damage 3 times.
- GUARDS!!! — Transform any number of cards in your Hand into Minion Sacrifice.
- Genesis — At the start of your turn, gain 2 Stars.
- Glitterstream — Gain 11 Block. Next turn, gain 5 Block.
- Hammer Time — Whenever you Forge, all allies Forge as well.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.