At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
| Character | Defect |
|---|---|
| Type | Power |
| Rarity | Uncommon |
| Cost | 1 Energy |
| Target | Self |
Card text
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Upgraded: At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
What it applies
- Hailstorm × 6
Other Defect cards at 1 Energy
- Ball Lightning — Deal 7 damage. Channel 1 Lightning.
- Barrage — Deal 5 damage for each Channeled Orb.
- Biased Cognition — Gain 4 Focus. At the start of your turn, lose 1 Focus.
- Capacitor — Gain 2 Orb Slots.
- Chaos — Channel 1 random Orb.
- Charge Battery — Gain 7 Block. Next turn, gain 1 Energy.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.