Gain 5 Block.
| Character | Defect |
|---|---|
| Type | Skill |
| Rarity | Basic |
| Cost | 1 Energy |
| Target | Self |
| Total Block | 5 |
| Per Energy | 5.00 → 8.00 upgraded |
| Tags | Defend |
Card text
Gain 5 Block.
Upgraded: Gain 8 Block.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Defend produces 5.00 per Energy at base and <strong>8.00</strong> upgraded. That ranks it 41 of 56 of the 56 skills with a fixed cost. It sits in the top 29% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Defect cards at 1 Energy
- Ball Lightning — Deal 7 damage. Channel 1 Lightning.
- Barrage — Deal 5 damage for each Channeled Orb.
- Biased Cognition — Gain 4 Focus. At the start of your turn, lose 1 Focus.
- Capacitor — Gain 2 Orb Slots.
- Chaos — Channel 1 random Orb.
- Charge Battery — Gain 7 Block. Next turn, gain 1 Energy.
Other versions
More than one character has a card called Defend. Each version has its own numbers, so check the character before you assume this text.
Cards that name it
- Fasten — Gain an additional 4 Block from Defend cards.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.