At the start of your turn, lose 1 HP and gain 8 Block.
| Character | Ironclad |
|---|---|
| Type | Power |
| Rarity | Rare |
| Cost | 1 Energy |
| Target | Self |
Card text
At the start of your turn, lose 1 HP and gain 8 Block.
Upgraded: At the start of your turn, lose 1 HP and gain 10 Block.
What it applies
- Crimson Mantle × 8
Other Ironclad cards at 1 Energy
- Aggression — At the start of your turn, put a random Attack from your Discard Pile into your Hand and U
- Armaments — Gain 5 Block. Upgrade a card in your Hand.
- Ashen Strike — Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
- Body Slam — Deal damage equal to your Block.
- Break — Deal 20 damage. Apply 5 Vulnerable.
- Breakthrough — Lose 1 HP. Deal 9 damage to ALL enemies.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.