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Marvel Rivals is won by composition and tempo, not by one player carrying. These guides cover who to pick, what counters what, and how each map shape changes the fight.
All Marvel Rivals guides
Your first ten matches: what the three roles actually do, why chasing kills loses games, and the one habit that fixes most new-player deaths.
Returning Returning player guideWhat resets each season, what waited for you, the systems that changed, and the order to play your first week back.
Economy Currencies guideUnits, Lattice, Chrono Tokens and Unstable Molecules: how each is earned, what each buys, and the resets that wipe balances.
Progression Lord rank and hero proficiencyLord is a per-hero badge at proficiency level 20: the rank ladder, the three challenges that fill it, and the modes that count.
Tier list Marvel Rivals hero tier listEvery hero ranked by what they do to a fight, not by clip potential, with the reasoning behind each tier.
Guide Roles explained: Vanguard, Duelist, StrategistWhat each role is responsible for, where it stands, and the failure that role causes when it plays outside its job.
Guide Team composition rulesHow many tanks and supports a team needs, when a triple-Duelist comp works, and the swaps that save a losing lobby.
Matchups Counter picks and matchup rulesIf-then answers to the heroes that keep killing you: what beats a dive, what beats a shield wall, and what to swap into.
Guide Team-up abilities guideHow team-ups work, which pairs are worth building a comp around, and when a team-up is bait that costs you a real role.
Guide Game modes and objectivesConvoy, Domination, Convergence and Conquest: the win condition of each, and how the clock changes what you should do.
Trophies Achievements guideAll 49 Steam achievements and the in-game sets: exact unlock conditions, which modes count, and the order to chase them in.
Guide Map guide: lanes, high ground and flanksHow to read any Marvel Rivals map in thirty seconds: sightlines, health packs, chokepoints and which heroes the layout favours.
Guide Ranked climb guideHow ranked progression actually works, why one-tricking stalls at mid ranks, and the review habit that fixes repeated losses.
Guide Healing and support economyWho to heal first, when to stop healing and start damaging, and how support ultimates should be spent instead of saved.
Guide Ultimate economyUltimates are a resource, not a reward. When to trade one, when to hold, and how to bait the enemy ultimate before a push.
Guide Positioning guideThe geometry that keeps you alive: cover discipline, off-angles, and why standing with your team is sometimes the wrong play.
Mistakes Common mistakesThe habits that lose more Marvel Rivals games than bad aim, from staggering into fights to burning support ultimates on nothing.
Counter Counter Groot’s wallsBreak the right wall first, spread so one barrier cannot split you, and pick heroes that ignore his control.
Support Survive dive as supportWhere to stand, what to press, and how to call for help when a diver is on your back.
Ranked Climb out of low rankThe 2-2-2 habit, grouping, and objective conversion that move win rate before aim does.
Heroes Best beginner heroesWhich heroes teach fundamentals per role, and which to avoid until you have the basics.
Aim Aim projectile heroesWhy leading beats tracking, and how to train predictive aim for Rocket, Magneto, and arc heroes.
Ultimate Charge your ultimateWhat actually fills the meter and the habit that banks your ult before the enemy’s is ready.
Vanguard Frontline as VanguardSpace control, body-blocking, and the engage timing that lets your backline work.
Team Peel for your carriesTurn to protect a threatened backline, with the tools each role uses to peel.
Counter Counter poke compsClose distance against Hela and Namor without feeding their long-sightline value.
Read Track enemy ult timersUse the scoreboard to read enemy energy and the positioning that keeps you alive when theirs is close.
Modes Win ConvergenceTake the point, then push the convoy without overcommitting ahead of the payload.
Mental Break a losing streakThe tilt-queue trap and the steps that stop a bad run becoming a ranked hole.
Practice Use the practice rangeA ten-minute routine per hero that builds the muscle memory ranked punishes you for lacking.
Counter Counter dive compsGroup, pick anti-dive tools, and protect the backline so the dive has no target.
Map Use flank routesHigh ground, side lanes, and off-angles that disrupt the enemy without feeding a lone death.
Hero How to play Spider-ManSpider-Man’s swing mobility and dive picks, plus the combo that deletes backlines.
Hero How to play MagnetoMagneto’s shield bubble and rings make him the safest frontline protector.
Hero How to play Iron ManIron Man’s flight and repulsors make him a mobile backline damage dealer.
Hero How to play Doctor StrangeStrange’s shield and portal control make him a space-defining Vanguard.
Hero How to play Luna SnowLuna’s clutch self-heal ultimate makes her a high-impact Strategist.
Hero How to play MantisMantis blends healing, buffs and off-angle damage for flexible support play.
Hero How to play Star-LordStar-Lord’s flight and AoE make him a slippery flank Duelist.
Hero How to play Black PantherBlack Panther’s dash resets reward clean spear combo dives on the backline.
Hero How to play PsylockePsylocke’s mobility and burst make her a flexible flank Duelist.
Hero How to play HelaHela’s long-range pierce makes her the queen of poke and sightlines.
Hero How to play NamorNamor’s turrets and anti-dive squids make him the counter-pick king.
Hero How to play HawkeyeHawkeye’s charged shots and pierce make him a one-shot flank threat.
Hero How to play Winter SoldierBucky’s hook and execute make him a frontline punish Duelist.
Hero How to play Captain AmericaCap’s shield and survivability make him a diving or protecting Vanguard.
Hero How to play VenomVenom’s dive and self-sustain make him a disruption Vanguard.
Hero How to play Peni ParkerPeni’s nest and mines turn a point into a kill zone.
Hero How to play GrootGroot’s walls control space and split the enemy team.
Hero How to play Rocket RaccoonRocket’s heal-orbs and reviving beacon make him a slippery support.
Hero How to play JeffJeff’s swallow and mobility make him a chaotic flank support.
Hero How to play ThorThor’s flight and lightning make him a mobile aggressive Vanguard.
Hero How to play HulkHulk’s jump and team-up with Iron Man make him a brawling Vanguard.
Hero How to play StormStorm’s weather buffs and flight make her a team-boosting Duelist.
Hero How to play Scarlet WitchWanda’s auto-aim and escape make her a low-skill high-reward Duelist.
Hero How to play Mister FantasticReed’s stretch and tankiness make him a frontline-flex Duelist.
Hero How to play Invisible WomanSue’s shield, push and stealth make her a control Strategist.
Hero How to play The ThingThe Thing’s charge and immunity make him a dive-proof frontline Vanguard.
Hero How to play Cloak and DaggerCloak and Dagger’s switch form gives healing or damage from one hero.
Hero How to play Iron FistIron Fist’s block and dive make him a brawling flank Duelist.
Hero How to play Squirrel GirlSquirrel Girl’s bouncing nuts and summons make her a spammy area Duelist.
Hero How to play Black WidowBlack Widow’s shots and batons make her a ranged burst Duelist.
Hero How to play LokiLoki’s clones and invisibility make him a deceptive survivable Strategist.
Hero How to play Emma FrostEmma’s diamond form and telekinesis make her a frontline control Vanguard.
Hero How to play UltronUltron’s drone heals and flight make him a mobile aerial Strategist.
Hero How to play Human TorchHuman Torch’s fire zones and flight make him an area-control Duelist.
Hero How to play The PunisherPunisher’s turret and rifle make him a sustained damage Duelist.
Hero How to play PhoenixPhoenix’s burst and revive make her a high-impact Duelist.
Hero How to play BladeBlade’s lifesteal and dash make him a self-sustaining Duelist.
Hero Captain Marvel: release statusCaptain Marvel is datamined but unreleased — what is confirmed so far and what is still unknown.
Hero How to play Adam WarlockAdam’s ranged heals and revive make him a burst-support Strategist.
Hero How to play Moon KnightMoon Knight’s ankhs and AoE make him a zoning Duelist.
Hero How to play MagikMagik’s portals and dash make her a dive-controller Duelist.
Hero How to play WolverineWolverine’s leap and tank-shred make him a Vanguard-killing Duelist.
Hero How to play DaredevilDaredevil’s Fury loop and wall-cling make him a combo dive Duelist.
Hero How to play RogueRogue’s ability theft and stat drains make her a 5-difficulty hybrid Vanguard.
Hero How to play White FoxWhite Fox’s Spirit Tail melee form makes her a semi-melee Strategist.
Hero How to play AngelaAngela’s spear-axe stances and flight make her a switching Vanguard.
Hero How to play The HoodThe Hood’s veil sandwich and demon form make him a snowball Vanguard.
Hero How to play CyclopsCyclops’s refracting beams make him a clustered-fight Duelist.
Hero How to play Elsa BloodstoneElsa’s Instinct ramps and elephant gun make her a hunter Duelist.
Hero How to play JubileeJubilee’s tracking Blooming Balls make her a long-range Strategist.
Hero How to play Black CatBlack Cat’s Fortune economy and relic shop make her a resource Duelist.
Hero How to play Devil DinosaurDevil Dinosaur’s bleed-to-health engine makes him the bulkiest Vanguard.
Hero How to play GorrGorr’s Black Berserkers and harvest combos make him a summoner Duelist.
Counter Counter flyersWhy Iron Man and Storm dominate, and the hitscan picks that bring them down.
Guide Play defense on DominationWhy holding the point beats pushing, and the anchor heroes that win stalls.
Guide Use communication pingsThe ping habits that replace voice chat and stop your team from staggering.
Guide Best settingsSensitivity, crosshair and input settings that improve aim without changing your hero.
Counter Counter flankersWhy off-angles kill you, and the peel habit that shuts down dives.
Ranked Climb with one hero?Why one-tricking stalls at mid rank, and the small pool that actually climbs.
Reference tables
Two reference tables: every hero with role and base health, and every ability with its full in-game description. Read a hero's kit here before you spend time learning it.
Data notes
The tables above are built from the hero roster and ability text the game ships with. Health values are a snapshot: balance patches move them, so check the client after a major update rather than trusting a stale number.
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