Antewise

Marvel Rivals: hero database, tier list, and matchup guides

Every Marvel Rivals hero with role, health and full ability text, plus tier lists, counter picks, team-up abilities and the map rules that decide 6v6 fights.

Where the numbers come from. The tables below are built from the hero roster and ability text inside the game itself, not from memory. Where a figure can drift between patches, we say so on the page.

Start here

Marvel Rivals is won by composition and tempo, not by one player carrying. These guides cover who to pick, what counters what, and how each map shape changes the fight.

All Marvel Rivals guides

Guide Marvel Rivals beginner guide

Your first ten matches: what the three roles actually do, why chasing kills loses games, and the one habit that fixes most new-player deaths.

Returning Returning player guide

What resets each season, what waited for you, the systems that changed, and the order to play your first week back.

Economy Currencies guide

Units, Lattice, Chrono Tokens and Unstable Molecules: how each is earned, what each buys, and the resets that wipe balances.

Progression Lord rank and hero proficiency

Lord is a per-hero badge at proficiency level 20: the rank ladder, the three challenges that fill it, and the modes that count.

Tier list Marvel Rivals hero tier list

Every hero ranked by what they do to a fight, not by clip potential, with the reasoning behind each tier.

Guide Roles explained: Vanguard, Duelist, Strategist

What each role is responsible for, where it stands, and the failure that role causes when it plays outside its job.

Guide Team composition rules

How many tanks and supports a team needs, when a triple-Duelist comp works, and the swaps that save a losing lobby.

Matchups Counter picks and matchup rules

If-then answers to the heroes that keep killing you: what beats a dive, what beats a shield wall, and what to swap into.

Guide Team-up abilities guide

How team-ups work, which pairs are worth building a comp around, and when a team-up is bait that costs you a real role.

Guide Game modes and objectives

Convoy, Domination, Convergence and Conquest: the win condition of each, and how the clock changes what you should do.

Trophies Achievements guide

All 49 Steam achievements and the in-game sets: exact unlock conditions, which modes count, and the order to chase them in.

Guide Map guide: lanes, high ground and flanks

How to read any Marvel Rivals map in thirty seconds: sightlines, health packs, chokepoints and which heroes the layout favours.

Guide Ranked climb guide

How ranked progression actually works, why one-tricking stalls at mid ranks, and the review habit that fixes repeated losses.

Guide Healing and support economy

Who to heal first, when to stop healing and start damaging, and how support ultimates should be spent instead of saved.

Guide Ultimate economy

Ultimates are a resource, not a reward. When to trade one, when to hold, and how to bait the enemy ultimate before a push.

Guide Positioning guide

The geometry that keeps you alive: cover discipline, off-angles, and why standing with your team is sometimes the wrong play.

Mistakes Common mistakes

The habits that lose more Marvel Rivals games than bad aim, from staggering into fights to burning support ultimates on nothing.

Counter Counter Groot’s walls

Break the right wall first, spread so one barrier cannot split you, and pick heroes that ignore his control.

Support Survive dive as support

Where to stand, what to press, and how to call for help when a diver is on your back.

Ranked Climb out of low rank

The 2-2-2 habit, grouping, and objective conversion that move win rate before aim does.

Heroes Best beginner heroes

Which heroes teach fundamentals per role, and which to avoid until you have the basics.

Aim Aim projectile heroes

Why leading beats tracking, and how to train predictive aim for Rocket, Magneto, and arc heroes.

Ultimate Charge your ultimate

What actually fills the meter and the habit that banks your ult before the enemy’s is ready.

Vanguard Frontline as Vanguard

Space control, body-blocking, and the engage timing that lets your backline work.

Team Peel for your carries

Turn to protect a threatened backline, with the tools each role uses to peel.

Counter Counter poke comps

Close distance against Hela and Namor without feeding their long-sightline value.

Read Track enemy ult timers

Use the scoreboard to read enemy energy and the positioning that keeps you alive when theirs is close.

Modes Win Convergence

Take the point, then push the convoy without overcommitting ahead of the payload.

Mental Break a losing streak

The tilt-queue trap and the steps that stop a bad run becoming a ranked hole.

Practice Use the practice range

A ten-minute routine per hero that builds the muscle memory ranked punishes you for lacking.

Counter Counter dive comps

Group, pick anti-dive tools, and protect the backline so the dive has no target.

Map Use flank routes

High ground, side lanes, and off-angles that disrupt the enemy without feeding a lone death.

Hero How to play Spider-Man

Spider-Man’s swing mobility and dive picks, plus the combo that deletes backlines.

Hero How to play Magneto

Magneto’s shield bubble and rings make him the safest frontline protector.

Hero How to play Iron Man

Iron Man’s flight and repulsors make him a mobile backline damage dealer.

Hero How to play Doctor Strange

Strange’s shield and portal control make him a space-defining Vanguard.

Hero How to play Luna Snow

Luna’s clutch self-heal ultimate makes her a high-impact Strategist.

Hero How to play Mantis

Mantis blends healing, buffs and off-angle damage for flexible support play.

Hero How to play Star-Lord

Star-Lord’s flight and AoE make him a slippery flank Duelist.

Hero How to play Black Panther

Black Panther’s dash resets reward clean spear combo dives on the backline.

Hero How to play Psylocke

Psylocke’s mobility and burst make her a flexible flank Duelist.

Hero How to play Hela

Hela’s long-range pierce makes her the queen of poke and sightlines.

Hero How to play Namor

Namor’s turrets and anti-dive squids make him the counter-pick king.

Hero How to play Hawkeye

Hawkeye’s charged shots and pierce make him a one-shot flank threat.

Hero How to play Winter Soldier

Bucky’s hook and execute make him a frontline punish Duelist.

Hero How to play Captain America

Cap’s shield and survivability make him a diving or protecting Vanguard.

Hero How to play Venom

Venom’s dive and self-sustain make him a disruption Vanguard.

Hero How to play Peni Parker

Peni’s nest and mines turn a point into a kill zone.

Hero How to play Groot

Groot’s walls control space and split the enemy team.

Hero How to play Rocket Raccoon

Rocket’s heal-orbs and reviving beacon make him a slippery support.

Hero How to play Jeff

Jeff’s swallow and mobility make him a chaotic flank support.

Hero How to play Thor

Thor’s flight and lightning make him a mobile aggressive Vanguard.

Hero How to play Hulk

Hulk’s jump and team-up with Iron Man make him a brawling Vanguard.

Hero How to play Storm

Storm’s weather buffs and flight make her a team-boosting Duelist.

Hero How to play Scarlet Witch

Wanda’s auto-aim and escape make her a low-skill high-reward Duelist.

Hero How to play Mister Fantastic

Reed’s stretch and tankiness make him a frontline-flex Duelist.

Hero How to play Invisible Woman

Sue’s shield, push and stealth make her a control Strategist.

Hero How to play The Thing

The Thing’s charge and immunity make him a dive-proof frontline Vanguard.

Hero How to play Cloak and Dagger

Cloak and Dagger’s switch form gives healing or damage from one hero.

Hero How to play Iron Fist

Iron Fist’s block and dive make him a brawling flank Duelist.

Hero How to play Squirrel Girl

Squirrel Girl’s bouncing nuts and summons make her a spammy area Duelist.

Hero How to play Black Widow

Black Widow’s shots and batons make her a ranged burst Duelist.

Hero How to play Loki

Loki’s clones and invisibility make him a deceptive survivable Strategist.

Hero How to play Emma Frost

Emma’s diamond form and telekinesis make her a frontline control Vanguard.

Hero How to play Ultron

Ultron’s drone heals and flight make him a mobile aerial Strategist.

Hero How to play Human Torch

Human Torch’s fire zones and flight make him an area-control Duelist.

Hero How to play The Punisher

Punisher’s turret and rifle make him a sustained damage Duelist.

Hero How to play Phoenix

Phoenix’s burst and revive make her a high-impact Duelist.

Hero How to play Blade

Blade’s lifesteal and dash make him a self-sustaining Duelist.

Hero Captain Marvel: release status

Captain Marvel is datamined but unreleased — what is confirmed so far and what is still unknown.

Hero How to play Adam Warlock

Adam’s ranged heals and revive make him a burst-support Strategist.

Hero How to play Moon Knight

Moon Knight’s ankhs and AoE make him a zoning Duelist.

Hero How to play Magik

Magik’s portals and dash make her a dive-controller Duelist.

Hero How to play Wolverine

Wolverine’s leap and tank-shred make him a Vanguard-killing Duelist.

Hero How to play Daredevil

Daredevil’s Fury loop and wall-cling make him a combo dive Duelist.

Hero How to play Rogue

Rogue’s ability theft and stat drains make her a 5-difficulty hybrid Vanguard.

Hero How to play White Fox

White Fox’s Spirit Tail melee form makes her a semi-melee Strategist.

Hero How to play Angela

Angela’s spear-axe stances and flight make her a switching Vanguard.

Hero How to play The Hood

The Hood’s veil sandwich and demon form make him a snowball Vanguard.

Hero How to play Cyclops

Cyclops’s refracting beams make him a clustered-fight Duelist.

Hero How to play Elsa Bloodstone

Elsa’s Instinct ramps and elephant gun make her a hunter Duelist.

Hero How to play Jubilee

Jubilee’s tracking Blooming Balls make her a long-range Strategist.

Hero How to play Black Cat

Black Cat’s Fortune economy and relic shop make her a resource Duelist.

Hero How to play Devil Dinosaur

Devil Dinosaur’s bleed-to-health engine makes him the bulkiest Vanguard.

Hero How to play Gorr

Gorr’s Black Berserkers and harvest combos make him a summoner Duelist.

Counter Counter flyers

Why Iron Man and Storm dominate, and the hitscan picks that bring them down.

Guide Play defense on Domination

Why holding the point beats pushing, and the anchor heroes that win stalls.

Guide Use communication pings

The ping habits that replace voice chat and stop your team from staggering.

Guide Best settings

Sensitivity, crosshair and input settings that improve aim without changing your hero.

Counter Counter flankers

Why off-angles kill you, and the peel habit that shuts down dives.

Ranked Climb with one hero?

Why one-tricking stalls at mid rank, and the small pool that actually climbs.

Reference tables

Two reference tables: every hero with role and base health, and every ability with its full in-game description. Read a hero's kit here before you spend time learning it.

Data notes

The tables above are built from the hero roster and ability text the game ships with. Health values are a snapshot: balance patches move them, so check the client after a major update rather than trusting a stale number.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.