Ultron is the only Strategist who heals from the sky. Two drones follow two allies with continuous healing, his Encephalo-Ray chips and blasts from outside most duel ranges, and Rage of Ultron turns him into a flying artillery platform that damages enemies and heals allies with the same projectiles. He is a territorial support: he wins the fights that happen where his drones already are, and he loses the ones that chase him across the map.
Role and difficulty
Strategist. Ultron has 250 health. Difficulty Medium (2/5). He fights from elevated positions above his team’s fights, keeping drones in line of sight and dashing into healing zones when focused.
Abilities and what they actually do
- Encephalo-Ray (Normal Attack): Unleash a burning energy beam. Key numbers: AMMO — 6.
- Rage of Ultron (Abilities): Summon Ultron Drones to fire Encephalo-Rays, damaging enemies or healing allies. Deals enhanced damage against. Key numbers: DAMAGE — Self: 18, Drones: 12; HEALING — 40 per shot; DURATION — 9s.
- Imperative: Firewall (Abilities): Key numbers: COOLDOWN — 12s.
- Dynamic Flight (Abilities): Key numbers: COOLDOWN — 8s.
- Imperative: Patch (Abilities): Key numbers: HEALING — Primary Target: 40/s, Radius: 35/s.
Drone placement and the beam
Imperative: Patch assigns up to two drones to two allies for continuous healing, plus slower proximity healing — and there is no cooldown, so placement is the entire skill. The drones disappear if the assigned ally dies or leaves your line of sight for 5 seconds, you cannot assign one to yourself, and the healing radius shrinks the higher the ally flies. Spread the drones; their areas do not stack. Imperative: Firewall grants bonus health to you, everyone near you, and one patch radius, with a temporary damage boost — the cooldown only starts after the speed effect ends, and the radius also shrinks with altitude. Encephalo-Ray is a hitscan beam: chip damage first, then a focused blast for 150 total, unaffected by crits, ideal for pressuring enemy supports, sniping fliers, and destroying deployables. Rage of Ultron spawns combat bots that fire explosive projectiles damaging enemies and healing allies, with self-healing and Unstoppable — but you are vulnerable for about a second while the drones spawn, and you cannot use Firewall during it.
How to play Ultron
- Assign drones to your two most engaged allies, spread apart so the radii cover different fights.
- Reapply instantly when a drone target dies or breaks line of sight.
- Chip enemy supports and fliers with Encephalo-Ray from elevation, then blast.
- Dash into your own drone radius with Dynamic Flight when focused — it also grants 50 bonus health.
- Pop Imperative: Firewall before the enemy commits, for the bonus health and damage boost.
- Clear the airspace before Rage of Ultron — its projectiles cannot counter-snip fliers.
Matchups
Ultron out-sustains static teams and enables high-risk dive ultimates with the Firewall damage boost, and his beam pressures supports from angles they cannot reach. Dive comps that scatter his allies starve the drones, and mobile teams drag him away from his zones. His beam cannot crit and has delays between rounds, so he loses pure damage duels.
Strengths (per the wiki):
- Long-range support with high damage output and capable of flying, as well providing passive healing in an area for his allies.
- Continuous free flight, granting him a high-ground advantage to strike his foes while simultaneously aiding the team.
- His primary fire, Encephalo-Ray, is a hitscan attack with high rate-of-fire that deals continuous damage per round and a burst of energy at the end.
- Imperative: Patch summons a drone on a targeted ally that provides heal-over-time to them and all allies within the displayed radius.
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- Players can track how many allies are being healed by the number next to the icon that appears at the ally being followed by the drone, as well the visible radius of the drone effect (which is also visible to other teammates).
- ** Non-Ultron players assigned with the drone will get an icon above their healthbars as an indicator.
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- This ability has no cooldown nor duration, and can be swapped freely between allies.
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- The drone cannot be targeted by enemies nor destroyed.
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- The player assigned with the drone receives higher healing-per-second.
- His secondary fire, Imperative: Firewall, grants Ultron bonus health, as well to allies within a small radius around him.
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- This ability also affects the ally assigned with Imperative: Patch and all allies within their radius.
- Dynamic Flight causes Ultron to perform a quick dash in the selected direction and gain 40% movement speed for 8 seconds.
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- This gives Ultron a great reposition or disengage tool to avoid focused fire or divers.
- His Ultimate, Rage of Ultron, summons various Ultron Drones that bombard Encephalo-Rays alongside Ultron for 9 seconds in a small area.
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- This ability simultaneously deals damage to enemies and heals allies.
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- Ultron becomes unstoppable and gains a small self-healing effect during the entire duration.
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- Ultron can use Dynamic Flight while channeling his Ultimate.
- When paired with Iron Man, Ultron gains access to Nano Ray, which temporarily enhances his Encephalo-Ray for 8 seconds, channeling a piercing energy beam that simultaneously deals damage to enemies and heals allies.
- Very vulnerable in the air, being an easy target if caught in the open.
- Slow movement speed outside of Dynamic Flight.
- There is a delay in-between rounds of Encephalo-Ray, resulting in Ultron having inconsistent damage-per-second.
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- In addition, Encephalo-Ray cannot deal critical hits.
- Lacks any form of burst healing outside of Rage of Ultron.
- Imperative: Patch has some limitations.
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- The drone will disappear if the ally assigned moves away out of Ultron’s line-of-sight after 5 seconds.
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- Ultron cannot assign the drone to himself, resulting in very limited self-sustain as he relies on a secondary healer or to stay within the drone’s radius on an ally to heal himself.
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- The healing radius becomes smaller the higher the assigned ally is in the air. This means that placing the drone on a flying hero is not very effective to heal the party.
- Imperative: Firewall has some limitations.
- *The cooldown only triggers after the bonus movement speed effect runs out.
- *The effect radius of Imperative: Firewall becomes smaller the higher Ultron is in the air.
- Ultron is completely vulnerable when activating Rage of Ultron, as the drones take around a second appear and start attacking.
- *Ultron cannot use Imperative: Firewall during the Ultimate.
Weaknesses (per the wiki):
- Very vulnerable in the air, being an easy target if caught in the open.
- Slow movement speed outside of Dynamic Flight.
- There is a delay in-between rounds of Encephalo-Ray, resulting in Ultron having inconsistent damage-per-second.
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- In addition, Encephalo-Ray cannot deal critical hits.
- Lacks any form of burst healing outside of Rage of Ultron.
- Imperative: Patch has some limitations.
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- The drone will disappear if the ally assigned moves away out of Ultron’s line-of-sight after 5 seconds.
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- Ultron cannot assign the drone to himself, resulting in very limited self-sustain as he relies on a secondary healer or to stay within the drone’s radius on an ally to heal himself.
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- The healing radius becomes smaller the higher the assigned ally is in the air. This means that placing the drone on a flying hero is not very effective to heal the party.
- Imperative: Firewall has some limitations.
- *The cooldown only triggers after the bonus movement speed effect runs out.
- *The effect radius of Imperative: Firewall becomes smaller the higher Ultron is in the air.
- Ultron is completely vulnerable when activating Rage of Ultron, as the drones take around a second appear and start attacking.
- *Ultron cannot use Imperative: Firewall during the Ultimate.
Team-ups
- Stark Protocol (with Iron Man, Season 9.0: The Mystery of Thebes): Upgrade Encephalo-Ray to Nano-Ray, firing multiple nano-projectiles forward that damage enemies and heal allies. Enhanced: When teaming up with Iron Man, Imperative: Firewall fires powerful homing missiles at enemies in range, causing area damage.
- SP//dr Sync (with Peni Parker, Season 9.0: The Mystery of Thebes): Apply Imperative: Patch to all allies. Enhanced: When teaming up with Peni Parker, Imperative: Firewall applies to all Drones, allowing the ability effects to be triggered multiple times simultaneously.
Related guides
- Heroes Database
- Abilities Database
- Healing and Support Guide
- Survive Dive as Support
- How To Play Iron Man
- How To Play Peni Parker
Common mistakes
- Stacking both drones on the same cluster — the healing areas do not stack
- Assigning a drone to a flying ally, whose shrinking radius wastes the healing
- Letting the drone sit on a dead or out-of-sight target
- Using Rage of Ultron into heavy healing ultimates that mitigate most of its value
- Fighting in the open air without Dynamic Flight fuel to reach a healing zone