All 373 Marvel Rivals abilities with the full in-game description: passives, primaries, movement tools and ultimates, grouped by hero.
373 abilities · 15 types.
Ability Absorption
AbilityRogue dashes a short distance forward. If she collides with an enemy during this dash, she will briefly incapacitate them and absorb their energy, granting herself different stat bonuses. If the victim of the attack is a Duelist, Rogue will gain a damage boost. If the victim of the attack is a Vangu
- Hero
- Rogue
Absolute Zero
AbilityLuna can throw a large snowball that freezes a single enemy for a brief duration. Attacking the frozen enemy will free them prematurely. Damage - 50 Duration - 3 seconds Cooldown - 12 seconds Projectile type - Slow-moving projectile
- Hero
- Luna Snow
Adjudication
Primary attackPunisher carries a heavy assault rifle, which rapidly fires high-caliber bullets. Damage - 18 on body shot, 36 on headshot Attack speed - 10 shots per second Ammo capacity - 30 Projectile type - Hitscan Frank can freely swap between his 2 weapons at any time. The holstered weapon will automatically
- Hero
- The Punisher
Agile Strike
MeleeSusan's melee attack is a 3-hit combo consisting of two punches and a small force push. The final attack deals more damage and has some knockback. Punch damage - 30 Push damage - 50
- Hero
- Invisible Woman
Alien Biology
PassiveVenom can freely crawl or run on any vertical surface or ceiling. Wall-crawling speed - 3 m/s Wall-sprinting speed - 9 m/s
- Hero
- Venom
Allied Inspiration
Ability 21 Life Orb per Cast;; 17.5% Damage Boost for 8 seconds
- Hero
- Mantis
Amazing Combo
AbilitySpider-Man delivers a powerful uppercut which can launch an enemy into the air. Damage - 70 Usage delay - 2 seconds Cooldown - 6 seconds This ability can store up to 2 charges
- Hero
- Spider-Man
Ancestral Sword
Primary attackBlade wields a powerful sword which he can use to attack enemies in melee range. Damage - 24 Attack speed - 2 swings per second Eric can freely swap between his two weapons at any time.
- Hero
- Blade
Ancient Ankh
AbilityMoon Knight can place down up to 2 ankhs which stick to any surface. These ankh serve as ricocheting points for his Crescent Darts. When an ankh hits the ground, it will deal some damage to nearby enemies and pull them towards its center. Damage - 20 Ankh durability - 75 Cooldown - 12 seconds
- Hero
- Moon Knight
Apex Predator
UltimateElsa summons her monstrous pet Glartrox to charge through the battlefield. Upon colliding with enemies, Glartrox will grab and carry them along with him, rendering them helpless until he lets them go. Elsa may reactivate the ability to recall Glartrox, causing him to return along the same path. Upon
- Hero
- Elsa Bloodstone
Aqua Burst
AbilityJeff can spit water projectiles which explode into a splash on impact and knock enemies back on hit. Damage - 70 on direct hit. The damage of the splash decreases the further the enemy is from the projectile's impact. Cooldown - 3 seconds Projectile type - Fast-moving projectile This ability can sto
- Hero
- Jeff The Landshark
Aquatic Dominion
AbilityNamor can summon up to 2 Monstro Spawns. These squid monsters will target enemies on their own and attack by spitting watery projectiles. Monstro Spawns can stick to walls and ceilings. Damage - 17 per shot Attack speed - 2 shots per second by default, 5 shots per second while enraged Projectile typ
- Hero
- Namor
Arachno-Mine
Ability 1Deploys a mine; Deals 100 damage
- Hero
- Peni Parker
Armor Overdrive
Ability 2X% Damage increase
- Hero
- Iron Man
Assassin's Charge
AbilityAngela can charge forward with her spear, impaling any enemies she collides with and carrying them with her for the ability's duration. Impaled enemies are helpless until Angela lets them go. This ability uses a special energy bar displayed to the right of Angela's crosshair. This bar recharges auto
- Hero
- Angela
Astral Flock
AbilityHela transforms herself into a crow for a brief moment and flies forward. When in crow form, she is immune to damage. Note: The player has very little control of the crow when it's flying. Duration - 2 seconds Cooldown - 15 seconds
- Hero
- Hela
Avatar Life Stream
AbilityAdam Warlock conjures a pulse of healing energy which can ricochet between up to 3 allies. The pulse can ricochet off of the same ally multiple times if there are no other allies in the vicinity. Adam will also heal himself by a reduced amount when healing his allies, or by the full amount if no all
- Hero
- Adam Warlock
Awakening Rune
AbilityThor awakens his power to temporarily enhance his combat capabilities. While this ability is active, his primary attack changes into powerful thrown lightning blasts which can damage enemies at a distance, and he also deals contact damage to nearby enemies. Duration - 5 seconds Lightning blast damag
- Hero
- Thor
Axes of Ichors
Alternate attackAngela can transform her spear into a set of dual axes which let her rapidly attack at a short range. The axes attack in a 4-hit combo, with the final strike launching Angela a short distance forward. Attacking with the axes will consume a portion of Angela's currently stored Attack Charge to double
- Hero
- Angela
B.R.B.
AbilityRocket can deploy a Battle Rebirth Beacon which periodically produces small chips that provide benefits to allies who pick them up. Orange chips will grant allies 25 bonus health, but each player can only pick up one. Blue chips grant a one-time use rocket jump which can propel a player high into th
- Hero
- Rocket Raccoon
Backstab
MeleeLoki can melee attack using a sharp dagger which deals more damage to enemies when stabbing from behind. Damage - 30 from the front, 45 from the back
- Hero
- Loki
Bast's Descent
UltimateT'Challa conjures a spectral image of Bast and throws it a short distance forward after a brief wind-up period. Bast damages enemies in a large hitbox in front of T'Challa and inflicts Vibranium Mark. Damage - 150 Debuff duration - 7 seconds Range - 22 meters Enemy/self voice cue: "Tremble before Ba
- Hero
- Black Panther
Battle Blitz
AbilityBen can quickly leap to a targeted enemy, briefly afflicting all nearby enemies with vulnerability. Debuff duration - 3 seconds Usage delay - 3 seconds Cooldown - 12 seconds (Shared with Embattled Leap) This ability can store up to 2 charges (Shared with Embattled Leap)
- Hero
- The Thing
Bayou Bash
AbilityGambit can slam the ground using his staff, damaging enemies and healing allies in a splash around himself. Activating this ability right after Cajun Charge will enhance the dash. (Look above for details) Damage - 60 Healing - 60 Cooldown - 8 seconds This ability can store up to 2 charges
- Hero
- Gambit
Berserker Rage
PassiveWhen Wolverine battles enemies, he builds up a unique rage bar displayed below his crosshair. He can store up to 100 rage. The more rage Logan has, the more powerful his attacks become. Regenerative Healing Factor also becomes more powerful based on rage. Rage generated on taking damage - 3 per hit
- Hero
- Wolverine
Bidding Barrage
AbilityGambit can throw a barrage of explosive cards all around him. These cards damage enemies and knock them back on hit. Damage - 70 (per card) This ability uses 1 Sleight of Hand This ability can only be used directly after Breaking Spades
- Hero
- Gambit
Bionic Hook
AbilityBucky can fire a hook from his bionic arm to catch an enemy and pull them towards himself. This ability can be charged by holding the input, which increases its range. The hook can catch multiple enemies at once if they are close enough to each other. Damage - 15 Cooldown - 12 seconds Max charge tim
- Hero
- Winter Soldier
Bionic Spider-Nest
Ability 1Deploys a spider-nest; Deploys large cyber-web; Deploys spider-drones; Spider-Drones deal 40 damage
- Hero
- Peni Parker
Blast Arrow
Alternate attackClint can fire a set of 3 explosive arrows in a wide spread. Up to 3 explosive arrow sets can be stored at a time. They recharge individually over time. Each one takes a second to recharge. Damage - 47 on direct hit, the damage of the splash decreases the futher the enemy is from the projectile's im
- Hero
- Hawkeye
Blaster Barrage
AbilityStar-Lord frantically fires his element guns all around him for a few seconds, dealing continuous damage to all nearby enemies. Damage - 225 in total, 75 per second Duration - 3 seconds Cooldown - 8 seconds Range - 8 meters
- Hero
- Star-Lord
Blazing Blast
AbilityJohnny can throw a fireball which creates a flame field upon hitting the ground. Flame fields persist for a few seconds and deal continuous damage to enemies who walk over them. Impact damage - 40 Projectile type - Slow-moving projectile Flame field damage - 25 per second Duration - 6 seconds Cooldo
- Hero
- Human Torch
Blessing of The Deep
AbilityNamor can encase himself in an indestructible water sphere for a few seconds. While the sphere is active, he gains free flight but cannot attack or use abilities. Duration - 3 seconds Cooldown - 15 seconds
- Hero
- Namor
Blind Ascent
PassiveDaredevil can run up any vertical surface with great speed and stick to walls.
- Hero
- Daredevil
Bloodline Awakening
AbilityBlade can enhance himself with vampiric power for an unlimited duration, gaining powerful offensive bonuses. When Bloodline Awakening is active, Eric's attacks gain lifesteal, but he is also afflicted with Reduced Healing. Landing hits while in the awakened state will gradually increase Blade's mele
- Hero
- Blade
Bolt Rush
Secondary Fire6 Second Cooldown;; 70 Damage (Pierces through enemies)
- Hero
- Storm
Bombard Mode
Primary attackRocket carries a large chaingun which rapidly fires proton bullets. Damage - 16 on body shot, 32 on headshot Attack speed ~ 12 shots per second Ammo capacity - 45 Projectile type - Slow-moving projectile
- Hero
- Rocket Raccoon
Brainiac Bounce
UltimateMr Fantastic leaps into the air and starts bouncing off of the ground. He will deal damage and slow enemies down in a large area of impact with every bounce. By default, the ability lets Reed bounce 3 times. However, successful hits with the ultimate can increase its duration to up to 6 bounces. Eve
- Hero
- Mister Fantastic
Breaking Spades
AbilityGambit draws a spade card. For a few seconds after using this ability, Remy may follow up with one of 2 new abilities - Explosive Trick or Bidding Barrage. After activating this ability, Gambit will also gain a damage boost until the timing window for the follow-up abilities passes. Timing window -
- Hero
- Gambit
Bridge Boost
AbilityGambit can throw a set of healing cards which bounce between allies. The cards can bounce up to 6 times. Allies hit by the cards will also receive increased healing from all sources for a few seconds. Healing - 50 Buff duration - 4 seconds Healing boost - 15% This ability uses 1 Sleight of Hand This
- Hero
- Gambit
Bruce Banner
AbilityIn his human form, Banner is fragile, weak, and an easy target for the enemy team. However, his ultimate charges faster than that of any other hero, and if left unattended, he will transform into the Incredible Hulk.
- Hero
- Hulk
Burst Acorn
Primary attackSquirrel girl attacks by launching explosive acorns using her slingshot. These Acorns will bounce off of surfaces and explode upon contact with an enemy or when they run out of momentum. Damage - 110 on direct hit. The damage of the splash decreases the further the enemy is from the projectile's imp
- Hero
- Squirrel Girl
C.Y.A.
UltimateRocket deploys a Cosmic Yarn Amplifier which increases the damage dealt by all nearby allies and continuously generates bonus health for them. Duration - 12 seconds Damage boost - 25% Bonus health generation rate - 100 per second Bonus health cap - 150 Amplifier durability - 800 Enemy/self voice cue
- Hero
- Rocket Raccoon
Cajun Charge
AbilityGambit can dash a short distance forward in any direction. Activating Bayou Bash right after this ability will extend the dash's distance and cause Remy to damage all enemies and heal all allies he passes through. Enhanced dash damage - 25 Enhanced dash healing - 25 Distance traveled - 8 meters norm
- Hero
- Gambit
Carbon Crush
AbilityEmma performs a short dash forward. If she collides with an enemy during this dash, she will grab and suplex them. Damage - 30 Distance traveled - 7 meters Cooldown - 5 seconds This ability is only available in Diamond Form.
- Hero
- Emma Frost
Ceaseless Charge
PassiveUsing any active ability will automatically reload Bucky's pistol and grant him some bonus health.
- Hero
- Winter Soldier
Cellular Corrosion
AbilityVenom ensnares all nearby enemies with his tendrils for a few seconds, which slows them down. Enemies can break the tendrils early if they quickly get away from Venom. If an enemy fails to escape the snare, they will take 80 damage when its effect ends. Range - 8m spherical radius Duration - 3 secon
- Hero
- Venom
Chaos Control
Primary attackWanda's attack is a short-ranged, continuous stream of chaos magic which automatically locks on to the nearest enemy. This attack's damage scales with its victim's max health. For example, with a focused stream, it takes 4 seconds to kill Spider-Man, and 12 seconds to kill Groot, even though Groot h
- Hero
- Scarlet Witch
Charged Gale
Team-Up Ability 320 Second Cooldown;; 50 Damage (Bounces between enemies)
- Hero
- Storm
Chi Absorption
PassiveWhenever Iron Fist kills an enemy, he will gain 50 bonus health. Works for both KO's and final hits Bonus health cap - 200
- Hero
- Iron Fist
Chrono Kick Combo
AbilityRogue can dash forward and perform a powerful kick upon colliding with an enemy, launching both herself and the victim into the air. After activating this ability, Rogue briefly gains free flight, and her next 2 melee attacks will launch short-ranged energy projectiles. While in free flight state, R
- Hero
- Rogue
Chthonian Burst
Alternate attackWanda can fire chaos orbs which deal damage in a small splash on impact. Cthonian Bursts recharge automatically over time, each one takes 5 seconds to recharge. When Wanda is damaging an enemy with Chaos Control, Cthonian Bursts recharge significantly faster. Damage - 80 on direct hit. The damage of
- Hero
- Scarlet Witch
Cloak
AbilityCloak has several offensive options which allow the player to defend themselves or support allies.
- Hero
- Cloak & Dagger
Cloak of Levitation
AbilityDoctor Strange can use his sentient cloak to ascend into the air and temporarily gain free flight. Duration - 6 seconds Cooldown - 15 seconds
- Hero
- Doctor Strange
Clobberin' Time
UltimateThing slams the ground with maximum force, creating a fissure which travels across the ground and stuns enemies in its path. Damage - 100 Range - 15 meters Stun duration - 2.5 seconds Enemy/self voice cue: "IT'S CLOBBERIN' TIME!" Ally voice cue: "My FAVORITE time!"
- Hero
- The Thing
Cosmic Cluster
Alternate attackAdam Warlock can charge up his scepter to fire up to 5 energy bolts in a burst. Note: Energy bolts fired this way cannot land headshots Damage - 38 Projectile type - Fast-moving projectile
- Hero
- Adam Warlock
Cosmic Flames
Primary attackJean attacks by throwing small fire bolts which inflict a unique debuff called Spark. Body shots apply 1 stack of Spark, while headshots apply 2 stacks. If an enemy reaches 3 stacks of Spark, the debuff will be cleared to create a burning explosion which deals damage to its target and nearby enemies
- Hero
- Phoenix
Covert Advance
PassiveAfter not attacking or taking damage for 7 seconds, Susan turns invisible for an unlimited period of time. Attacking, taking damage or using any ability other than Veiled Step will break the invisibility. Susan slowly regenerates her health while invisible. Healing rate - 20 per second
- Hero
- Invisible Woman
Crane Leap
AbilityIron Fist can perform a quadruple jump by jumping again while in mid-air. The jumps recharge individually when Lin Lie is on the ground. Cooldown - 1 second per jump
- Hero
- Iron Fist
Crescent Dart
Primary attackMoon Knight attacks by throwing forward crescent-shaped blades in sets of 3. These blades can ricochet between up to 4 enemies. They can ricochet off of the same enemy twice if there are no other enemies in the vicinity. Note: The blades will not land headshots after ricocheting, only their first hi
- Hero
- Moon Knight
Crescent Slash
AbilityClint can perform a wide slash with his katana, knocking enemies back on hit. Damage - 40 Cooldown - 12 seconds
- Hero
- Hawkeye
Cryo Heart
PassiveAfter using Ice Arts, Absolute Zero or Light & Shadow Karma, Luna gains a health regeneration effect for 3 seconds. Healing rate - 30 per second
- Hero
- Luna Snow
Crystal Kick
AbilityEmma delivers a roundhouse kick which knocks enemies back on hit. If an enemy collides with a wall after being kicked, they will take extra damage. Kick damage - 50 Wall slam damage - 100 Cooldown - 2 seconds This ability is only available in Diamond Form.
- Hero
- Emma Frost
Culling Turret
AbilityPunisher can deploy and operate a static turret which rapidly fires powerful explosive rounds. It deals massive damage but can potentially leave Frank vulnerable to enemy attacks. The turret cannot be reloaded, and will self-destruct when it runs out of ammo. While operating the turret, Frank will g
- Hero
- The Punisher
Cyber-Bond
Ability 1Deploys a Cyber Web; Tethers Peni to Cyber Web
- Hero
- Peni Parker
Cyber-Web Cluster
Primary Fire15 damage per projectile; 15 damage in radius around impact; 3.33 rounds per second
- Hero
- Peni Parker
Cyber-Web Snare
Secondary FireDeploys a Cyber Web on terrain; 5 damage; 0.7 second stun; 25 healing per second; 25% Movement speed boost
- Hero
- Peni Parker
Dagger
AbilityDagger's abilities provide powerful healing for her allies.
- Hero
- Cloak & Dagger
Dagger Storm
AbilityDagger throws a projectile which creates a static sphere of light upon impact. Allies within the sphere will receive continuous healing. Duration - 6 seconds Healing rate - 55 per second Cooldown - 12 seconds
- Hero
- Cloak & Dagger
Daggers of Denak
Primary attackDoctor Strange attacks by throwing short-ranged magical daggers in sets of 5. The daggers will dissipate when they reach max range. Damage - 16 (per dagger) Range - 30 meters Attack speed ~ 1 throw per second Ammo capacity - 10 Projectile type - Fast-moving projectiles Dark magic generated - 3.5 per
- Hero
- Doctor Strange
Dance of the Butterfly
UltimateSai unsheathes her katana and starts attacking all enemies in a large radius around herself for a few seconds. She will periodically slash individual enemies within the ability's area of effect, attempting to alternate between targets. While the ultimate is active, Sai is immune to damage. However,
- Hero
- Psylocke
Dark Ascent
AbilityPhoenix can transform herself into a set of blazing wings, granting Jean free flight. This attack uses a special energy bar displayed to the right of Jean's crosshair. This bar recharges automatically over time. Duration - 4 seconds at max energy Cooldown - 0 seconds, but requires at least 50% energ
- Hero
- Phoenix
Dark Predation
Primary attackVenom attacks by protruding 4 sharp-ended tentacles from his back and stabbing with them. Damage - 20 on body shot, 40 on headshot Attack speed - 0.9s, with a 0.1s interval between each tendril Range - 15 meters
- Hero
- Venom
Dark Seal
AbilityWanda fires an orb of chaos energy which creates a static sphere of magic upon detonation. Enemies caught within the sphere will be periodically stunned. The orb automatically detonates when it hits a surface/enemy, but Wanda can also detonate it remotely. Duration - 4.5 seconds Cooldown - 12 second
- Hero
- Scarlet Witch
Dark Teleportation
AbilityCloak temporarily covers himself and all nearby allies in a veil of darkness, rendering them invisible to enemies and immune to all damage. If an ally attacks while under the veil effect, they will lose the buff prematurely. Cloak also gains free flight for the ability's duration. Duration - 2 secon
- Hero
- Cloak & Dagger
Darkchild
UltimateMagik temporarily transforms into her demonic form, gaining powerful offensive bonuses. Soulsword and Eldritch Whirl now deal 3 instances of damage per hit and their range is increased. Magik Slash's damage is doubled. Umbral Incursion's damage is increased to 140 and its range to 21 meters. However
- Hero
- Magik
Darkforce Cloak (Primary attack)
AbilityCloak attacks by firing a continuous short-ranged stream of dark energy from his hand. The stream will automatically lock on to enemies close to Cloak's crosshair. Damage - 75 per second Attack speed - Constant Range - 20 meters Projectile type - Continuous beam
- Hero
- Cloak & Dagger
Daywalker Dash
AbilityBlade can perform a quick dash in any direction and deliver a weapon-specific attack upon hitting an enemy. When wielding the Ancestral Sword, Eric will perform a spinning strike which delivers 4 hits of damage in rapid succession and inflicts Slowdown. When wielding the Hunter's Shotgun, Eric will
- Hero
- Blade
Deception
AbilityLoki can turn invisible, leaving a clone in his place when the ability is activated. Loki can still create clones while invisible, but attacking or using Regeneration Domain will break the invisibility. Loki regenerates his health while invisible. Healing rate - 20 per second Cooldown - 15 seconds
- Hero
- Loki
Defensive Stance
AbilityRogue can put her hands up to guard against incoming attacks. Resisting damage with the block will power up the damage of Rogue's next Southern Brawl. If the enhanced Southern Brawl isn't used quickly enough, its charge will be lost. This ability uses a special energy bar displayed to the right of R
- Hero
- Rogue
Deliverance
Alternate attackPunisher carries a powerful semi-automatic shotgun which deals devastating damage at close range. Bullets per shot - 16 Damage - 10 on body shot, 20 on headshot (per bullet). The highest possible damage it can deal if all bullets hit the enemy's head is 320 Attack speed ~ 1 shot per second. Ammo cap
- Hero
- The Punisher
Demon's Rage
AbilityMagik can summon a stationary demon that rapidly slices forward with its sharp claws. Damage - 20 Attack speed - 4 slices per second Duration - 4 seconds Demon health - 100 This ability can only be used directly after Stepping Disc
- Hero
- Magik
Devil's Chain
AbilityDaredevil extends his clubs and smashes the ground, dealing damage and granting himself some bonus health. This ability consumes 2 fury points. This ability can be followed up with a Righteous Cross. Damage - 80 on direct hit, damage decreases based on how far the enemy is from the impact zone. Bonu
- Hero
- Daredevil
Devil's Latch
AbilityDaredevil can launch a grappling hook which quickly pulls him towards the surface it hits. If the hook hits an enemy, Matt and the victim will be pulled towards each other. Upon activation, this ability restores 2 fury points. This ability can be followed up with a Righteous Cross. Damage - 25 Range
- Hero
- Daredevil
Devil's Throw
AbilityDaredevil tosses his clubs a short distance forward. They frantically bounce between enemies and surfaces, afflicting hit enemies with Slowdown. The clubs can bounce up to 4 times. This ability consumes 2 fury points. Upon activating this ability, Matt gains some bonus health. This ability can be fo
- Hero
- Daredevil
Devious Exchange
AbilityLoki can swap places with an existing clone using his mischievous magic. Cooldown - 15 seconds
- Hero
- Loki
Diamond Form
AbilityEmma can transform her skin into diamond for a few seconds, gaining the Damage Reduction and Unstoppable buffs, and completely changing her moveset. Telepathic Pulse (and melee) becomes Faceted Fury. Mind Aegis becomes Crystal Kick. Psychic Spear becomes Carbon Crush. Duration - 8 seconds Damage red
- Hero
- Emma Frost
Distended Grip
AbilityMr Fantastic grabs an enemy with one of his hands, after which he can use his other hand to either grab the same enemy and pull them towards himself, or grab a second enemy and smack the two into each other. Grab damage - 20 Pull damage - 50 Enemy collision damage - 30 Cooldown - 6 seconds Elasticit
- Hero
- Mister Fantastic
Divine Judgment
AbilityAngela dives straight down and slams the ground, creating a judgment zone at her landing position. While in the zone, Angela gains increased movement speed and generates bonus health for herself and nearby allies whenever she damages an enemy. The judgment zone slowly deals continuous damage to all
- Hero
- Angela
Doppelganger
AbilityLoki can place down up to 2 clones of himself. These clones cannot move but will attack together with Loki, attempting to hit the same target as him. If Loki uses Regeneration Domain when his clones are active, each clone will place down an additional rune stone at its location. Unlike most player-s
- Hero
- Loki
Double Barrel Blaster
Primary attackElsa attacks using a small double-tap shotgun which fires in quick 2-round bursts. Damage - 4.5 on body shot, 9 on headshot (per bullet) Bullets per shot - 10 Attack speed - 2 shot-bursts every ~ 1 second Ammo capacity - 8 Projectile type - Hitscan
- Hero
- Elsa Bloodstone
Dragon's Defense
AbilityIron Fist enters a defensive stance for a very brief moment. While in the defensive stance, all damage that he takes will be parried and converted into bonus health. After successfully parrying an attack, the ability's duration will be reset. This can occur up to 2 times per use of Dragon's Defense.
- Hero
- Iron Fist
Dynamic Flight
AbilityUltron performs a quick dash in the direction he is moving and temporarily increases his movement speed afterwards. Upon activating this ability, Ultron will gain 50 bonus health. Distance traveled - 10 meters Speed boost duration - 8 seconds Cooldown - 8 seconds (Cooldown starts when the speed boos
- Hero
- Ultron
Edge Dancer
AbilityNatasha performs a roundhouse kick which knocks enemies back on hit. After landing the kick, she can grapple and pull herself to the target for a follow-up attack which briefly stuns the enemy. The follow-up attack has to be performed within 5 seconds of landing the first kick. Damage - 35 Stun dura
- Hero
- Black Widow
Elastic Strength
PassiveWhen Mr Fantastic attacks enemies or uses abilities, he builds up an elasticity bar displayed below his crosshair. If he reaches 100 elasticity, he will temporarily inflate himself, increasing his maximum health and gaining a boost to speed and damage. Note: Reed's attack range slightly decreases wh
- Hero
- Mister Fantastic
Eldritch Whirl
AbilityMagik performs a spin with the Soulsword, dealing damage to all enemies around her. Damage - 50 This ability can only be used directly after Stepping Disc.
- Hero
- Magik
Electro-Plasma Explosion
UltimateNatasha fires a powerful explosive projectile which scatters puddles of slowing plasma around its area of impact. This ability can be charged by holding the input, which increases its damage, explosion size and number of scattered plasma puddles. Damage - 120-170 based on charge Projectile type - Fa
- Hero
- Black Widow
Element Guns
Primary attackStar-Lord wields his iconic dual element guns, which rapidly fire energy bullets. The guns fire in a spread, making them more effective in close-range engagements. Damage - 6.5 on body shot, 13 on headshot Attack speed - 40 shots per second Ammo capacity - 40 Projectile type - Hitscan
- Hero
- Star-Lord
Embattled Leap
AbilityBen can quickly leap to a targeted ally, briefly granting damage reduction to himself and all nearby allies. Damage reduction - 20% Buff duration - 3 seconds Usage delay - 3 seconds Cooldown - 12 seconds (Shared with Battle Blitz) This ability can store up to 2 charges (Shared with Battle Blitz)
- Hero
- The Thing
Encephalo-Ray
Primary attackUltron attacks by firing a long-ranged laser beam from his hand-cannon. The beam deals continuous damage for 1 second, after which it fully heats up and delivers a single, more powerful hit of damage. Damage - 150 in total Attack speed - 1 shot every 2 seconds Ammo capacity - 6 Projectile type - Con
- Hero
- Ultron
Endsong Inferno
UltimateJean merges with Phoenix and rises into the air. She is then given a few seconds to target an area. Upon picking the target location, Jean will dive into the ground, dealing damage to enemies around the impact and creating a massive shockwave which deals additional damage. The shockwave will instant
- Hero
- Phoenix
Eternal Bond
UltimateCloak and Dagger combine their powers to dash 4 times along the ground, leaving behind a trail that heals allies and damages enemies who walk over it. Damage - 30 per second Healing rate - 250 per second Duration - 8 seconds Enemy/self voice cue: "Us against the World!" Ally voice cue: "Co-op time!"
- Hero
- Cloak & Dagger
Explosive Trick
AbilityGambit can fire a burst of kinetic energy, dealing damage in a large hitbox in front of himself. Enemies hit by this attack will be afflicted with reduced healing. Damage - 70 Debuff duration - 4 seconds Reduced healing potency - 25% This ability uses 1 Sleight of Hand This ability can only be used
- Hero
- Gambit
Eye of Agamotto
UltimateDoctor Strange channels the power of the Eye of Agamotto to unleash a blast of mystical energy around himself. Any enemy hit by this blast will temporarily have their soul separated from their body. Affected enemies are stunned and unable to use any abilities, and their souls become additional hitbo
- Hero
- Doctor Strange
Faceted Fury
Primary attackEmma attacks by performing a 4-hit combo with her hardened fists. Damage - 50 for the first 2 strikes, 70 for the third strike, 80 for the final strike. Attack speed - The full combo takes 3 seconds to execute, with punches landing every ~ 0.5 seconds This attack is only available in Diamond Form
- Hero
- Emma Frost
Fatal Attraction
AbilityRogue can dash a short distance in any direction. For a few seconds after performing the dash, she may then reactivate the ability to create a field of energy around herself. Enemies caught within the energy field will take continuous damage, and when it expires, they will all be pulled towards Rogu
- Hero
- Rogue
Fate of Both Worlds
UltimateLuna puts on an inspiring performance which lasts for a few seconds. During the performance, all allies in Luna's close proximity will receive rapid healing or a potent damage boost. Luna can swap between these 2 effects at will. Luna will also gain 250 bonus health and the Unstoppable buff upon act
- Hero
- Luna Snow
Feast of The Abyss
UltimateVenom temporarily transforms into a black mass covering a large area. He can then emerge from the ground as a giant maw, damaging all enemies in the area. This ability deals damage equal to 50% of its target's current health plus 50 and generates bonus health equal to the total damage it has dealt.
- Hero
- Venom
Feral Leap
AbilityWolverine can perform a powerful leap, sending him flying forward and high into the air. If he collides with an enemy during the leap, he will catch them, rendering them helpless until they hit the ground. After Logan hits the ground, his melee attack speed will be significantly increased for a shor
- Hero
- Wolverine
Final Judgment
UltimatePunisher pulls out 2 massive gatling guns and a homing missile launcher which he can use to unleash hell upon his enemies. The gatling guns are controlled and aimed by the player, while the missile launcher automatically fires at nearby enemies. While the ultimate is active, Frank's movement speed i
- Hero
- The Punisher
Fire Cluster
Primary attackJohnny attacks by throwing spreads of small fireballs. They deal devastating damage at close range. The fireballs recharge automatically over time, each one takes ~ 0.3 seconds to recharge. Fireballs per attack - 14 Damage - 7 on body shot, 14 on headshot (per fireball). The highest possible damage
- Hero
- Human Torch
Flaming Meteor
AbilityJohnny dives into a targeted area and slams the ground, dealing damage to enemies around the impact. Hitting a flame field with this ability will cause it to detonate, dealing extra splash damage to nearby enemies. Upon activating this ability, Johnny will gain 50 bonus health. Impact damage - 40 Fl
- Hero
- Human Torch
Fleet Foot
AbilityNatasha can sprint to get around the map faster. While sprinting, she will also jump much higher. This ability uses up a special stamina bar displayed to the right of Black Widow's crosshair. This bar recharges over time. Duration - 11 seconds at max stamina Cooldown - 0 seconds as long as stamina i
- Hero
- Black Widow
Flexible Elongation
AbilityMr Fantastic can target an ally or enemy and pull himself to them. Targeted enemies will take damage, while allies will gain bonus health. Reed will also grant himself bonus health upon using the ability. Damage - 30 Bonus health generated - 75 Cooldown - 8 seconds Elasticity generated - 20 This abi
- Hero
- Mister Fantastic
Flight
PassiveHuman Torch is one of the Flying Heroes. He is locked in a constant state of free flight.
- Hero
- Human Torch
Flight
PassiveAllows flight
- Hero
- Iron Man
Flight
PassiveAllows flight
- Hero
- Storm
Flight
PassiveUltron is one of the Flying Heroes. He is locked in a constant state of free flight.
- Hero
- Ultron
Flora Colossus
PassiveGroot can build 2 different kinds of walls. They can be built on any horizontal and vertical surface, and Groot can adjust their angle while building. Groot can remotely destroy placed walls if he chooses to do so, but this will not reset their cooldowns. These walls do not just block enemies, but t
- Hero
- Groot
Flying Ace
PassiveWhile in the air, Rocket can use his jetpack to fall more slowly.
- Hero
- Rocket Raccoon
Force Physics
AbilitySusan can perform a powerful force push or force pull. When the ability is activated, the player is given a choice between the two. Damage - 55 Cooldown - 8 seconds
- Hero
- Invisible Woman
Freedom Charge
UltimateCaptain America raises his shield, granting himself an American Aura for a few seconds. While the ability is active, Cap will constantly generate bonus health and his movement speed will be increased. While the ultimate is active, Cap leaves behind a trail which grants the ability's bonus health and
- Hero
- Captain America
Frenzied Arrival
AbilityWhile in mid-air, Venom can dive into a targeted location, damaging all nearby enemies and pulling them towards the landing spot. Damage - 65 damage, with damage falloff starting at 2m from the center of the spell field and decreasing to 40% at 6m. Range - 6m spherical radius Cooldown - 8 seconds Mi
- Hero
- Venom
Furious Flora
MeleeGroot's melee attack is a 3 hit combo consisting of 2 sweeps with his arms, and a powerful overhead slam at the end. The slam knocks enemies back on hit. Sweep damage - 30 Overhead slam damage - 50 Attack speed ~ 1.5 attacks per second
- Hero
- Groot
Fury
PassiveDaredevil's Infernal Fury ability uses a special resource called Fury. Matt's current Fury is represented by 3 flame icons displayed below his crosshair. Fury can be accumulated by damaging enemies with Matt's primary attack or by using certain abilities.
- Hero
- Daredevil
Galactic Legend
UltimateStar-Lord puts on an upgraded helmet for a few seconds, which applies auto-tracking to his element guns. While this ability is active, the element guns will automatically lock onto enemies with perfect accuracy and have their reload speed increased. Quill will also activate his rocket boots to gain
- Hero
- Star-Lord
Gamma Burst
AbilityHulk can fire a gamma energy projectile to damage enemies at a distance. This projectile can pierce multiple enemies For every enemy hit by the projectile, Indestructible Guard's cooldown will be reduced by 1 second. Damage - 70 Cooldown - 8 seconds Projectile type - Fast-moving projectile
- Hero
- Hulk
Gamma Grenade
AbilityBruce can throw a gamma grenade which knocks both him and enemies back on impact. When Banner launches himself with the grenade, he will gain some ultimate charge. Damage - 40 Cooldown - 8 seconds
- Hero
- Hulk
Gamma Ray Gun (Primary attack)
AbilityBruce can defend himself with an underpowered gamma ray pistol. Damage - 16 on body shot, 32 on headshot Attack speed - 5 shots per second Ammo capacity - 25 Projectile type - Slow-moving projectile
- Hero
- Hulk
Get Over Here
AbilitySpider-Man can fire a strand of web at an enemy to catch and pull them towards himself. If the target is afflicted with Spider-Tracer, the attack changes into a web strike, where Spider-Man will instead pull himself to the targeted enemy and deliver a powerful kick. The default web-pull has to be ai
- Hero
- Spider-Man
God of Mischief
UltimateUsing his shapeshifting capabilities, Loki can temporarily transform himself into a targeted ally or enemy. While transformed, he can use all the abilities of the respective hero, and he will enter the transformation with their ultimate instantly charged. Using the ultimate will reset the duration o
- Hero
- Loki
God of Thunder
UltimateThor rises into the air for a few seconds, then slams the ground with devastating force. While the slam is charging, all enemies near Thor will also be periodically struck by lightning. The slam will briefly stun enemies on hit. While charging the slam, Thor will gain the Unstoppable buff. Lightning
- Hero
- Thor
Goddess Boost
Ability 215 Second Cooldown;; Tornado Stance;; Additional Speed Boost; Slows nearby enemies; Thunder Stance;; Additional Damage Boost; Damage nearby enemies each 2 seconds
- Hero
- Storm
Goddess of Death
UltimateHela rises into the air, gaining 1000 max health and becoming static for a few seconds. In this state, she can attack by throwing powerful orbs of Hel energy which explode into a large splash on impact. While the ultimate is active, Hela can see enemies through walls. Damage - 125 Attack speed ~ 2 a
- Hero
- Hela
Guardian Shield
AbilitySusan can project a static psionic shield which blocks projectiles and heals nearby allies. The shield can be spawned at an ally's position or deployed directly in front of Susan. The shield can be repositioned at will as long as it hasn't been destroyed. Susan can recall the shield at any time, aft
- Hero
- Invisible Woman
Hammer Throw
AbilityThor throws Mjölnir forward, before recalling it back to his hand. Hitting an enemy with this attack will restore 1 Thorforce. Damage - 70 Range - 20 meters Projectile type - Fast-moving projectile Cooldown - 5 seconds
- Hero
- Thor
Hand of Khonshu
UltimateMoon Knight opens a portal above a selected area for a few seconds. Khonshu's claws will bombard the area below the portal, dealing massive damage to any enemies inside it. Damage - 100 (per claw) Attack rate ~ 5 claws per second Duration - 4.5 seconds Enemy/self voice cue: "The Moon haunts you!" Al
- Hero
- Moon Knight
Harmony Recovery
AbilityIron Fist stops to meditate for a few seconds, healing his wounds and generating bonus health if at full health. He can even meditate in mid-air. Duration - 3 seconds Healing rate - 100 per second Maximum bonus health generated - 100 Cooldown - 12 seconds
- Hero
- Iron Fist
Healing Bubble
AbilityJeff can spit out healing bubbles which can be picked up by his allies or himself. Picking up a bubble grants a boost to movement speed and health regeneration while also increasing the healing received from other sources. Healin' rate - 30 per second Healing boost - 15% Speed boost - 60% Boost dura
- Hero
- Jeff The Landshark
Healing Flower
Secondary Fire1 Life Orb per Cast;; 40 Instant Heal; 12.5HP/s (8 seconds)
- Hero
- Mantis
Healing Hearts
AbilityGambit draws a heart card. For a few seconds after using this ability, Remy may follow up with one of 2 new abilities - Bridge Boost or Purifying Pick-Up. After activating this ability, Gambit will also gain a health regeneration effect until the timing window for the follow-up abilities passes. Tim
- Hero
- Gambit
Heartbreaker
UltimateRogue creates a sphere of energy around herself for a few seconds. Enemies within the sphere will take continuous damage and have their ultimate charge siphoned if it is above 80%. Additionally, as the ultimate deals damage, Rogue will gain buffs which gradually grow stronger. Damaging Duelists gran
- Hero
- Rogue
Heavy Blow (Primary attack)
AbilityHulk attacks by punching enemies with his giant fists. Damage - 40 Attack speed ~ 2 punches per second
- Hero
- Hulk
Hel's Descent
PassiveHela can slowly fall through the air.
- Hero
- Hela
Helix Advance
AbilityElsa can perform a short dash in any direction. This ability can be followed up with a Monster Piercer. Upon activating this ability, Elsa will gain 40 bonus health. Cooldown - 8 seconds by default, 2 seconds at max Instinct Distance traveled - Bonus health cap - 75
- Hero
- Elsa Bloodstone
Heven's Retribution
UltimateAngela enchants her spear with mystical ribbons and tosses it forward. When the spear hits the ground, it will ensnare all nearby enemies with ribbons, preventing them from moving too far away from the attack's point of impact and afflicting them with the Earthbound debuff. The Earthbound debuff pre
- Hero
- Angela
Hide And Seek
AbilityJeff can "swim" in the ground, increasing his movement speed and granting himself health regeneration. This ability uses a special energy bar displayed to the right of Jeff's crosshair. This bar recharges automatically over time. Jeff can even swim up walls and ceilings. While swimming, Jeff gains t
- Hero
- Jeff The Landshark
Horn of Proteus
UltimateNamor blows the Horn of Proteus to summon a large whale which slams down at a targeted area after a brief delay. Before the whale hits the ground, all enemies within its designated landing area will be afflicted with the Earthbound debuff, which disables the use of all mobility skills. The whale als
- Hero
- Namor
Hulk
AbilityWhen transformed into the Hulk, Banner is significantly more dangerous with a brand new set of abilities. If the Hulk's health drops to 0, he will transform back into Bruce Banner.
- Hero
- Hulk
Hulk Smash (Ultimate)
AbilityHulk uses the accumulated gamma energy to temporarily become Monster Hulk, an unstoppable irradiated monstrosity. In this form, all of his abilities are enhanced and his max health is doubled. Monster Hulk cannot use Indestructible Guard, but he gains access to a brand new ability called World Break
- Hero
- Hulk
Hunter's Shotgun
Alternate attackBlade carries a pocket shotgun which he can use to attack enemies over close to mid ranges. The shotgun fires a single projectile which breaks into multiple smaller bullets after 8 meters. Big bullet damage - 45 on body shot, 90 on headshot Small bullets per shot - 12 Small bullet damage - 8 on body
- Hero
- Blade
Hunter's Sight
UltimateHawkeye temporarily enhances his senses to capture after-images of enemies in his line of sight. While this ability is active, enemies in Clint's line of sight will periodically leave behind static after-images when moving. These after-images become additional hitboxes for damage. Duration - 10 seco
- Hero
- Hawkeye
Hyper-Velocity
Ability 115 fuel per second
- Hero
- Iron Man
Hypersonic Arrow
AbilityHawkeye can fire a special arrow which releases a sonic pulse around itself in flight. Enemies hit by this arrow will temporarily be slowed down. Hitting a flying enemy with this arrow will make them fall to the ground. Damage - 55 Projectile type - Fast-moving projectile Slow duration - 1 second Co
- Hero
- Hawkeye
Ice Arts
AbilityLuna temporarily enhances her primary attack upon activating this ability. The enhanced attack is a single beam that can pierce multiple enemies or allies and has a larger hitbox. The enhanced attack has a slower firerate and cannot land headshots. Damage - 50 Healing - 75 Attack speed - 1.5 attacks
- Hero
- Luna Snow
Imperative: Firewall
AbilityUltron can deploy his micro-drones to grant some bonus health to all nearby allies. If this ability is activated while Patch is online, he will also provide nearby allies with some bonus health, as well as temporarily increase their damage and movement speed. Note: Activating this ability while an a
- Hero
- Ultron
Imperative: Patch
AbilityUltron can assign up to 2 drones to follow and continuously heal 2 selected allies. The drone will also heal other allies in its proximity, albeit at a slower rate. The drone can persist for an unlimited period of time, but will self-destruct if Ultron gets too far away from it or loses sight of the
- Hero
- Ultron
Incredible Leap (Passive)
AbilityHolding down the jump input allows Hulk to charge up a power jump. If Hulk collides with a flying enemy with his power jump, he will catch them and knock them down to the ground, briefly stunning them.
- Hero
- Hulk
Indestructible Guard
AbilityHulk can provide himself and all nearby allies with short-lived gamma bubble shields. Any damage dealt to these shields will be converted into ultimate charge for Hulk. Duration - 2.5 seconds Shield durability - 200 for Hulk, 100 for his allies Cooldown - 12 seconds
- Hero
- Hulk
Infernal Fury
AbilityUpon activating this ability, Daredevil can choose to unleash one of two new abilities: Devil's Throw or Devil's Chain. Cooldown - 0 seconds, but the follow-up abilities require fury to be performed.
- Hero
- Daredevil
Inherited Instinct
PassiveDealing damage and landing kills builds up a unique Instinct bar displayed below Elsa's healthbar. There are 3 thresholds on the Instinct bar. Crossing each one will reduce the cooldown of Helix Advance by 2 seconds. Instinct does not deplete over time, but every death with cost Elsa a portion of he
- Hero
- Elsa Bloodstone
Invincible Pulse Cannon
UltimateSingle Projectile; 300 damage per second on projectile; 1000 damage explosion; 25 m/s projectile speed
- Hero
- Iron Man
Invisible Boundary
UltimateSusan creates a circular forcefield around a chosen area which lasts for a few seconds. Allies within the boundary will receive rapid healing. Enemies within the boundary will be slowed down. Players outside the boundary are unable to see what happens within it. Healing rate - 180 per second Duratio
- Hero
- Invisible Woman
Iron Bulwark
AbilityMagneto generates a magnetic bubble shield around himself, temporarily protecting himself from damage. Functions identically to Metal Bulwark. Shield durability - 200 Shield duration - 2.5 seconds Cooldown - 12 seconds
- Hero
- Magneto
Iron Volley
Primary attackMagneto throws forward pieces of metal at a short range. They explode into a small splash when hitting an enemy/surface, or when they reach maximum distance. Damage - 80 on direct hit. The damage of the splash decreases the further the enemy is from the projectile's impact. Range - 25 meters Ammo ca
- Hero
- Magneto
Ironwood Wall
AbilityGroot can build a bigger, more durable wall to block his enemies' advance. Only 1 Ironwood wall can exist at a given time. When the Ironwood wall is awakened, Groot will gain the Unstoppable buff and he will generate 40 bonus health whenever he damages an enemy. Wall durability - 600 Bonus health ca
- Hero
- Groot
It's Jeff!
UltimateJeff burrows into the ground and emerges after a few seconds to devour all allies and enemies within a large area. Players inside Jeff's stomach are helpless until he spits them back out. Allies will rapidly heal when in Jeff's stomach, while enemies will slowly take damage over time. When swallowed
- Hero
- Jeff The Landshark
Jeet Kune Do
Primary attackIron Fist attacks by performing a 6-hit Kung Fu combo ending in a more powerful strike. This attack has a unique lock-on mechanic which lets Lin Lie pull himself towards his target if they are within 6 meters of him. He can utilise this to chase down quick targets easily. Iron Fist can even chase fl
- Hero
- Iron Fist
Jetpack Dash
AbilityRocket can activate his jetpack to quickly propel himself forward a short distance. Distance - 8 meters Cooldown - 10 seconds This ability can store up to 2 charges.
- Hero
- Rocket Raccoon
Joyful Splash
Primary attackJeff can spit a constant stream of water which heals allies and damages enemies. Damage - 50 per second Healing rate - 150 per second Attack speed - Constant (Consumes 20 ammo per second) Ammo capacity - 100
- Hero
- Jeff The Landshark
Justice Jab
Primary attackDaredevil attacks by swinging his dual clubs in melee range. Landing a hit with this attack will restore half of a fury point. Damage - 35 Attack speed ~ 2 attacks per second
- Hero
- Daredevil
K'un-Lun Kick
AbilityIron Fist launches himself forward and performs a powerful kick upon hitting an enemy or reaching max distance. The kick deals double damage to targets below 50% health. Damage - 35 Distance traveled - 12 meters Cooldown - 10 seconds
- Hero
- Iron Fist
Karmic Revival
UltimateAdam Warlock creates a large conduit of cosmic energy, which hovers in place for a duration. If any ally dies in Adam's proximity when the conduit is active, they will instantly be revived at the conduit's location with 30% of their health and a large coating of bonus health equal to 70% of their ma
- Hero
- Adam Warlock
Kinetic Cards
Primary attackGambit attacks by throwing kinetically charged cards in sets of 3. They damage enemies and heal allies on hit. The cards fire in a spread pattern. Damage - 20 (per card) Healing - 28 (per card) Attack speed - 2 throws per second Ammo capacity - 21 Projectile type - Fast-moving projectile
- Hero
- Gambit
Kraken Impact
UltimateBucky rises high into the air and transforms his bionic arm into a set of mechanical tentacles. He can then slam down with the tentacle-arm at a targeted location, dealing damage to nearby enemies and inflicting a unique debuff called Culling. Enemies affected by Culling will have their max health r
- Hero
- Winter Soldier
Last Stand
UltimateWolverine launches all enemies in front of himself into the air, briefly stunning them. He then leaps into the air himself and is given a few seconds to slam down at a targeted area, dealing damage in a large area around the impact. If Logan collides with an enemy while diving towards the ground, he
- Hero
- Wolverine
Leading Dash
AbilityCaptain America can sprint at any time to increase his mobility. While sprinting, he will also jump much higher. Note: Cap cannot use his primary attack while sprinting, but he can utilise all of his other abilities.
- Hero
- Captain America
Let the Devil out
UltimateDaredevil unleashes his inner demon, creating a large sphere of energy around himself. As long as enemies remain within the sphere and maintain eye contact with Daredevil, they will take continuous damage and become blinded. The blindness becomes more severe over time as its victims continue to ling
- Hero
- Daredevil
Liberty Rush
AbilityCaptain America can perform a quick dash forward with his shield raised, dealing damage if he collides with an enemy. While dashing, Cap gains the Unstoppable buff for a very brief moment. Damage - 30 Cooldown - 10 seconds Distance - 12 meters
- Hero
- Captain America
Life Energy Blast
Primary Fire 20 Ammo1 Ammo per Shot;; 50 Damage; 100 Critical Damage
- Hero
- Mantis
Light & Dark Ice
Primary attackLuna attacks by throwing sharp icicles in sets of 3. These icicles damage enemies and heal allies that they hit. Damage - 20 on body shot, 40 on headshot Healing - 20 Attack speed - 2 throws per second Ammo capacity - 30 Projectile type - Hitscan
- Hero
- Luna Snow
Light's Embrace
AbilityThe player can switch from Cloak to Dagger at any time by activating this ability. Cooldown - 0 seconds
- Hero
- Cloak & Dagger
Lightforce Dagger (Primary attack)
AbilityDagger attacks by throwing lightforce daggers, which automatically lock on to the nearest enemy or ally, damaging the former and healing the latter. When the dagger hits an ally, it will also heal all other allies in the proximity. The daggers can also bounce off of walls. Damage - 15 Healing - 16 A
- Hero
- Cloak & Dagger
Lightning Realm
AbilityThor creates a small static sphere of lightning around himself which lasts for a few seconds. On activation, he will gain 1 Thorforce for every enemy caught within the sphere. Enemies who leave the sphere will take 40 damage and become afflicted with the Slowdown and Grounded debuffs. The Grounded d
- Hero
- Thor
Limbo's Might
PassiveWhenever Magik damages an enemy, she gains bonus health equal to 30% of the dealt damage. Bonus health cap - 150
- Hero
- Magik
Living Bullet
AbilityElsa can fire a Living Bullet, which splits into multiple homing bullets upon hitting an enemy. The living bullets inflict a unique debuff called Spectral Sigil. If Elsa damages an enemy marked with Spectral Sigil, she will very briefly gain a significant movement speed boost. Living Bullets deal ex
- Hero
- Elsa Bloodstone
Living Chi
UltimateIron Fist infuses himself with the power of Shou-Lao, gaining powerful offensive bonuses for a few seconds. Lin Lie's attack will be set to a longer-range version of Yat Jee Chung Kuen for the ultimate's duration. The cooldown of Dragon's Defense will be reduced to 3 seconds for the ultimate's durat
- Hero
- Iron Fist
Living Legend
AbilityCaptain America can put up his shield to block incoming attacks and deflect enemy projectiles. Deflected projectiles will fly off in random directions. If the shield is put away, it will begin repairing itself after a brief delay. The shield's durability is displayed on the left side of the screen.
- Hero
- Captain America
Maelstrom of Madness
AbilityDoctor Strange can release the accumulated dark magic as a blast of energy that damages all enemies in close proximity. Damage - Up to 130 depending on how much dark magic has been accumulated. Cooldown - 6 seconds This ability dispels all dark magic on use.
- Hero
- Doctor Strange
Mag-Cannon
AbilityMagneto transforms the rings on his back into a large metal mass and hurls it forward. This ability can gain up to 3 stacks of charge, indicated by an arrow icon below Magneto's crosshair. These stacks recharge automatically over time. The more stacks are consumed when using the ability, the more da
- Hero
- Magneto
Magik Slash
AbilityMagik can fire an energy slice from the Soulsword to attack enemies at a distance. The slice can pierce multiple enemies. This ability can be charged by holding the input, which increases its damage. For every enemy hit by this attack, Stepping Disc's cooldown will be reduced by 1 second. Damage - 4
- Hero
- Magik
Magnetic Descent
PassiveMagneto can fall slowly through the air.
- Hero
- Magneto
Mammal Bond
AbilitySquirrel girl eats an acorn to quickly reload her Burst Acorns and gain a free charge for one of her other abilities. The free ability charge can only be used within 5 seconds of using Mammal Bond. Cooldown - 15 seconds
- Hero
- Squirrel Girl
Melee
AbilityAdam Warlock can use his scepter as a melee weapon. Damage - 25 Attack speed - 2 attacks per second
- Hero
- Adam Warlock
Melee
AbilityWhile wielding the Spear of Ichors, Angela can alternatively melee attack with a shortsword. While wielding the Axes of Ichors, their attack is bound to both the primary attack and melee inputs. Shortsword melee damage - 30 Shortsword melee attack speed - 1.5 attacks per second
- Hero
- Angela
Melee
AbilityT'Challa also has an alternate melee attack where he performs an overhead slice with both of his hands. Damage - 35 Attack speed ~ 2 attacks per second
- Hero
- Black Panther
Melee
AbilityWhen the Red Room Rifle is equipped, Black Widow can use it to melee attack. While the Widow's Bite Batons are equipped, their attack is bound to both the primary attack and melee inputs. Rifle melee damage - 45 Rifle melee attack speed ~ 2 attacks per second
- Hero
- Black Widow
Melee
AbilityWhen the Ancestral Sword is equipped, its attack is bound to both the primary attack and melee inputs. When the Hunter's Shotgun is equipped, Blade's melee becomes an alternative sword strike. Shotgun melee damage - 30 Shotgun melee attack speed - 2 swings per second
- Hero
- Blade
Melee
AbilityBy default, Sentinel Strike is bound to both the primary attack and melee inputs. While shield throws are active, Captain America can still use the melee option by pressing the melee attack input.
- Hero
- Captain America
Melee
AbilityDagger can attack enemies in melee range by performing a backflip kick. Damage - 35 Attack speed ~ 1 attack per second
- Hero
- Cloak & Dagger
Melee
AbilityDaredevil has an alternate melee attack which hits faster but deals less damage. Landing a hit with this attack will restore half of a fury point. Damage - Attack speed ~ 4 attacks per second
- Hero
- Daredevil
Melee
AbilityDoctor Strange can melee attack using an eldritch whip. Damage - 30 Attack speed ~ 2 attacks per second Dark magic generated - 10 per hit
- Hero
- Doctor Strange
Melee
AbilityElsa can melee attack by smacking enemies with the Monster Piercer. Damage - Attack speed -
- Hero
- Elsa Bloodstone
Melee
AbilityEmma can melee attack by conjuring a large diamond in front of herself. Damage - 30 Attack speed ~ 2 attacks per second
- Hero
- Emma Frost
Melee
AbilityGambit's melee is a 3-attack combo with his staff. The first 2 strikes deliver single hits of damage, while the final attack hits rapidly over a brief duration. Damage - Attack speed -
- Hero
- Gambit
Melee
AbilityHela can melee attack using her sword. Damage ~ 35 Attack speed - 2 attacks per second
- Hero
- Hela
Melee
AbilityBruce can melee attack by smacking enemies with his pistol. Damage - 30 Attack speed ~ 1 attack per second
- Hero
- Hulk
Melee
AbilityJohnny can punch and kick enemies in melee range. Damage - 30 Attack speed ~ 2 attacks per second
- Hero
- Human Torch
Melee
AbilityIron Fist has no alternate melee attack. Jeet Kune Do and Yat Jee Chung Kuen are bound to both the primary attack and melee inputs.
- Hero
- Iron Fist
Melee
AbilityJeff can melee attack enemies by biting them or smacking them with his tail if moving backwards. Damage - 30 Attack speed ~ 2.5 attacks per second
- Hero
- Jeff The Landshark
Melee
AbilityLuna can slap enemies in melee range. Damage - 30 Attack speed ~ 2 attacks per second
- Hero
- Luna Snow
Melee
AbilityMagik can alternatively attack using the Soulsword's hilt, which deals less damage but attacks faster. Damage - 40 Attack speed ~ 2 hits per second
- Hero
- Magik
Melee
AbilityMagneto can construct and swing a large sword to attack enemies in melee range. Damage - 40 Attack speed - 1 attack per second
- Hero
- Magneto
Melee
AbilityMr Fantastic has no alternate melee attack, Stretch Punch is bound to both the primary attack and melee inputs.
- Hero
- Mister Fantastic
Melee
AbilityNamor can perform a 3-hit melee combo with his trident. Aside from a cool animation, it has no unique properties. Damage - 30 Attack speed ~ 1 attack per second.
- Hero
- Namor
Melee
AbilityJean can command Phoenix to attack enemies in melee range. Damage ~ 35 Attack speed ~ 2 attacks per second
- Hero
- Phoenix
Melee
AbilitySai can conjure psychic blades from her wrists and use them to attack enemies in melee range. Damage - 30 Attack speed - 2 strikes per second
- Hero
- Psylocke
Melee
AbilityRocket can melee attack by smacking enemies with his chaingun. Damage - 30 Attack speed ~ 2.5 attacks per second
- Hero
- Rocket Raccoon
Melee
AbilityRogue has no alternate melee attack. Power Surge Punch is bound to both the primary attack and melee inputs.
- Hero
- Rogue
Melee
AbilityWanda can melee attack by casting a small burst of chaos energy in front of her. Damage - 35 Attack speed - 1 attack per second
- Hero
- Scarlet Witch
Melee
AbilitySpider-Man has no alternate melee attack. Spider-Power is bound to both the primary attack and melee inputs
- Hero
- Spider-Man
Melee
AbilitySquirrel Girl's melee attack is a 3-hit combo with her fists and tail. Aside from a cool animation, it has no unique properties. Damage - 25 Attack speed ~ 1.5 attacks per second
- Hero
- Squirrel Girl
Melee
AbilityStar-Lord can melee attack by smacking enemies with his element guns. Damage - 30 Attack speed ~ 2.5 attacks per second
- Hero
- Star-Lord
Melee
AbilityPunisher can melee attack using a combat knife. Damage - 30 Attack speed ~ 2 attacks per second
- Hero
- The Punisher
Melee
AbilityThing has no alternate melee attack. Rocky Jab is bound to both the primary attack and melee inputs
- Hero
- The Thing
Melee
AbilityThor has no alternate melee attack. Mjölnir bash is bound to both the primary attack and melee inputs
- Hero
- Thor
Melee
AbilityUltron can attack enemies in melee range with a superheated blade. Damage - 35 Attack speed - 2 swings per second
- Hero
- Ultron
Melee
AbilityVenom's melee attack is a 3 hit combo consisting of 2 punches and a bite. Aside from a cool animation, it has no unique properties. Damage - 30 Attack speed ~ 1.5 attacks per second
- Hero
- Venom
Melee
AbilityBucky can punch enemies in melee range with his bionic arm. Damage - 30 Attack speed ~ 2 attacks per second
- Hero
- Winter Soldier
Melee
AbilityLogan has no alternate melee attack. Savage Claw is bound to both the primary attack and melee inputs.
- Hero
- Wolverine
Metal Bulwark
AbilityMagneto generates a magnetic bubble shield around a selected ally, temporarily protecting them from damage. For every 100 damage the shield absorbs, Magneto will gain a stack of charge for his Mag-cannon. Shield durability - 200 Shield duration - 2.5 seconds Cooldown - 12 seconds
- Hero
- Magneto
Metallic Curtain
AbilityMagneto creates an invincible magnetic shield in front of himself which can absorb all projectiles, but does not protect against melee attacks. The shield uses up a special energy bar displayed to the right of Magneto's crosshair. This bar recharges over time. Duration ~ 2 seconds at max energy Cool
- Hero
- Magneto
Meteor M
UltimateMagneto rises into the air for a few seconds. During this time, he will absorb all enemy projectiles in his vicinity to forge a massive metal clump which he can then throw at his enemies. The meteor deals more damage the more projectiles have been absorbed, and explodes into a large splash on impact
- Hero
- Magneto
Micro-Missile Barrage
Ability 316 Missiles fired; 20 damage per missile; 320 max damage
- Hero
- Iron Man
Mind Aegis
AbilityEmma can create a static diamond-shaped shield which blocks projectiles. The shield can be recalled at any time, after which it will start repairing itself. Its durability is displayed on the left side of the screen. Shield durability - 400 Cooldown - 3 seconds normally, 4 seconds if the shield has
- Hero
- Emma Frost
Mjölnir Bash
Primary attackThor swings his hammer to attack enemies in melee range. Damage per swing - 45 Attack speed ~ 2 swings per second
- Hero
- Thor
Monster Hulk
AbilityHulk's ultimate form grants him 1500 max health and enhances most of his abilities. Heavy Blow's damage is increased to 70, its hitbox becomes larger and it now knocks enemies around. Gamma Burst's damage is increased to 125, the projectile becomes larger, and its cooldown is reduced to 1 second. Ra
- Hero
- Hulk
Monster Piercer
Alternate attackUsing certain abilities will temporarily replace Elsa's primary attack with Monster Piercer. Monster Piercer allows Elsa to draw her blunderbuss and fire a single burst of high-damage piercing rounds. This attack's damage scales with the target's maximum health. Damage - 15 +1.2% of the target's max
- Hero
- Elsa Bloodstone
Moon Blade
AbilityMoon Knight can throw a large crescent-shaped blade which functions identically to his Crescent Darts, but deals more damage and is bigger. For every enemy hit by this attack, Marc will gain 25 bonus health. Damage - 80 on body shot, 160 on headshot. Damage decreases after every ricochet. Projectile
- Hero
- Moon Knight
Moonlight Hook
AbilityMoon Knight can launch a grappling hook which pulls him towards the surface it hits after a brief delay. Range - 25 meters Cooldown - 15 seconds
- Hero
- Moon Knight
Mystic Projection
AbilityWanda becomes incorporeal for a brief duration, gaining increased movement speed and free flight. She is completely immune to damage while in this state. Duration - 2 seconds Cooldown - 8 seconds This ability can store up to 2 charges.
- Hero
- Scarlet Witch
Mystical Missile
Primary attackLoki attacks by firing energy projectiles from his scepter. These projectiles damage enemies and heal allies that they hit. They also explode into a small splash on impact. Damage - 30 Healing - 50 Attack speed ~ 2 shots per second Ammo capacity - 12 Projectile type - Slow-moving projectile
- Hero
- Loki
Nastrond Crowstorm
PassiveWhen Hela kills an enemy, a Nastrond crow appears at their death location and explodes after a brief delay, damaging nearby enemies. Damage - 80
- Hero
- Hela
Natural Anger
Ability 31 Life Orb per Cast;; 17.5% Damage Boost for 8 seconds
- Hero
- Mantis
Nature's Favor
Passive10% Movement Boost
- Hero
- Mantis
Night Glider
PassiveWhen in the air, Moon Knight can use his cape like a glider to fall more slowly and gain some forward momentum.
- Hero
- Moon Knight
Nightsword Thorn
Primary attackHela attacks by throwing powerful daggers. Damage - 70 on body shot, 140 on headshot Attack speed - 2 throws per second Ammo capacity - 10 Projectile type - Hitscan
- Hero
- Hela
Objection!
AbilityDaredevil swings his clubs wildly around himself for a few seconds, reflecting all incoming projectiles back at the attackers. While this ability is active, Matt will slowly damage all enemies in melee range. If any projectiles are repelled using this ability, it will restore 2 fury points when its
- Hero
- Daredevil
Oblivious Cuteness
PassiveJeff's overwhelming cuteness causes him to take 70% less damage from headshots.
- Hero
- Jeff The Landshark
Omega Hurricane
UltimateDeals Damage per Second.; Receives 350 Temporary Shields.
- Hero
- Storm
Orb Projection
Primary attackSusan attacks by throwing orbs of psionic energy which fly a certain distance before returning to her. These orbs damage enemies and heal allies that they pass through. The boomerang-like nature of the orbs allows them to hit the same target multiple times. Damage - 30 Healing - 40 Attack speed - 2
- Hero
- Invisible Woman
Panther's Cunning
PassiveWhen T'Challa's health drops below 100, he gains a boost to damage. Damage boost - 20%
- Hero
- Black Panther
Pentagram of Farallah
AbilityDoctor Strange can create a pair of portals which links any 2 locations on the map together and allows all players and projectiles to travel through them. Upon using this ability, Doctor Strange becomes static (even when in mid-air) and the player is given freedom to pick any 2 locations on the map
- Hero
- Doctor Strange
Piercing Arrow
Primary attackClint can draw and release a powerful arrow from his bow, which deals extremely high single shot damage. Keeping the crosshair on an enemy for a second will charge the damage of the arrow. Hawkeye has a unique charge bar displayed below his crosshair which allows him to track how much the drawn arro
- Hero
- Hawkeye
Piercing Night
AbilityHela throws a volley of 4 daggers that stick to enemies and surfaces and explode after a brief delay. Damage - 10 when the dagger hits, 30 when it explodes. Cooldown - 8 seconds Projectile Type - Fast-moving projectiles
- Hero
- Hela
Plasma Body
AbilityJohnny can heat himself up to increase his movement speed. This ability uses a special energy bar displayed to the right of Johnny's crosshair. This bar recharges automatically over time. Duration - 9 seconds at max energy Cooldown - 0 seconds as long as energy is stored
- Hero
- Human Torch
Power Surge Punch
Primary attackRogue attacks by performing a 3-hit combo with her fists. The final attack deals more damage. Damage - 35 for the first 2 attacks, 45 for the final attack Attack speed - The full combo takes 1 second to execute, with punches landing every ~ 0.3 seconds
- Hero
- Rogue
Price of Magic
PassiveWhenever Doctor Strange damages an enemy, he builds up dark magic. His current dark magic is displayed below his crosshair and up to 100 can be stored. Dark magic dissipates over time. If Doctor Strange reaches max dark magic, he will be afflicted with anti-heal after 2 seconds. When afflicted with
- Hero
- Doctor Strange
Psi-Blade Dash
AbilitySai quickly dashes forward, piercing enemies along the path and dealing damage. Damage - 50 Distance traveled - 12 meters Cooldown - 12 seconds This ability can store up to 2 charges
- Hero
- Psylocke
Psionic Crossbow
Primary attackSai attacks by firing spreads of psionic energy bolts from her wrists. They deal devastating damage at close range. Landing a hit with this attack reduces all of Sai's cooldowns by 0.25 seconds. Bolts per shot - 4 Damage - 12 on body shot, 24 on headshot (Per bolt) The maximum possible damage it can
- Hero
- Psylocke
Psionic Seduction
UltimateEmma projects waves of psionic energy for a few seconds, dealing continuous damage to all enemies in front of her. If enemies linger in the ultimate's range for too long, they will become mind controlled for a brief duration. Mind controlled enemies cannot attack or use abilities and will helplessly
- Hero
- Emma Frost
Psionic Vortex
AbilitySusan can throw an orb of psionic energy which creates a vortex sphere around itself on detonation. Enemies caught within the sphere will take continuous damage and be lightly pulled towards the center of the vortex. The orb detonates automatically upon hitting a surface, but Susan can also detonate
- Hero
- Invisible Woman
Psychic Spear
AbilityEmma fires a psionic orb which, upon hitting an enemy, creates a crystal which becomes an additional hitbox for the victim of the attack. The crystal can only take damage equal to 25% of its victim's max health, after which it will break and deal that same damage to its target. If the enemy linked t
- Hero
- Emma Frost
Psychic Stealth
AbilitySai temporarily becomes invisible and gains increased movement speed. If she is hit while invisible, she will be briefly revealed. Duration - 2 seconds Speed boost - 50% Cooldown - 15 seconds
- Hero
- Psylocke
Puny Banner (Ultimate)
AbilityBruce transforms into the Hulk for an unlimited period of time, completely changing his moveset. Banner will always respawn with his ultimate fully charged. Enemy/self voice cue: "I'm.. Hulking... OUT!" Ally voice cue: "My... turn... NOW!"
- Hero
- Hulk
Purifying Pick-Up
AbilityGambit can throw a barrage of explosive cards all around him. These cards heal allies and clear all debuffs. Healing - 70 (per card) This ability uses 1 Sleight of Hand. This ability can only be used directly after Healing Hearts
- Hero
- Gambit
Pyro Prison
AbilityJohnny links all existing flame fields together with fiery walls. If the linked flame fields create an enclosed area, all enemies within the area will take continuous damage. Otherwise, the flame walls can deal contact damage to enemies who pass through them. Fire wall damage - 65 Pyro prison damage
- Hero
- Human Torch
Quantum Magic
Primary attackAdam Warlock attacks by firing bolts of cosmic energy from his scepter. Landing a headshot with this attack will decrease the cooldown of Avatar Life Stream by 1 second. Damage - 60 on body shot, 120 on headshot Attack speed ~ 2 shots per second Ammo capacity - 15 Projectile type - Hitscan
- Hero
- Adam Warlock
Radar Sense
PassiveDaredevil can only see his surroundings clearly at a distance of up to 20 meters. Any terrain further than that will be displayed as pink outlines. Matt can see enemies through walls and even detect them when they're invisible. However, he is unable to see foes that are futher than ~ 50 meters away
- Hero
- Daredevil
Radioactive Lockdown
AbilityHulk can spit out a gamma projectile which temporarily immobilises the enemy it hits. While immobilised, the enemy cannot receive damage or healing from any sources, and they cannot use their abilities. Hulk can snap his victim out of the stun early by attacking them. Damage - 5 Duration - 2 seconds
- Hero
- Hulk
Rage of Ultron
UltimateUltron fabricates a squad of combat bots to fight alongside him for a few seconds. While the ultimate is active, Ultron and the bois will rapidly fire explosive projectiles which damage enemies and heal allies. The ultimate's attack deals 25% more damage to bonus health. Ultron will also regenerate
- Hero
- Ultron
Ragin' Royal Flush
UltimateGambit locks onto all allies in his line of sight, then grants a cocktail of useful buffs to himself and the targeted allies. These buffs include health regeneration, movement speed, jump height, ultimate acceleration and the unique buff Kinetic Transfer. While Kinetic Transfer is active, attacking
- Hero
- Gambit
Reality Erasure
UltimateWanda gathers chaos energy for a few seconds, after which she disintegrates every enemy in a 15 meter radius around her. While charging the blast, Wanda will slowly pull nearby enemies towards herself. When the ability is charging, Wanda gains free flight and 100 bonus health. Damage - 9999 Charge t
- Hero
- Scarlet Witch
Red Room Rifle
Primary attackNatasha carries a sniper rifle which deals high single-shot damage over long distances. Damage - 120 on body shot, 240 on headshot Attack speed - 1 shot every ~ 1.5 seconds Ammo capacity - 15 Projectile type - Hitscan Black Widow can swap between her 2 weapons at any time.
- Hero
- Black Widow
Reflexive Rubber
AbilityMr Fantastic temporarily stretches his body into a shield, becoming completely immune to damage. After absorbing 300 damage, or when the ability's duration ends, Reed fires an energy projectile which deals damage equal to 60% of what has been absorbed. Mr Fantastic cannot attack or use abilities whi
- Hero
- Mister Fantastic
Regeneration Domain
AbilityLoki can place down a mystical rune stone that provides healing to nearby allies. Any damage dealt to allies within the rune stone's area will be converted to healing, rendering them virtually invincible until the stone deactivates. These rune stones can be destroyed by enemy attacks, which will dis
- Hero
- Loki
Regenerative Cocoon
PassiveWhen Adam Warlock dies, his soul continues to move freely around the battlefield for a few seconds, after which he can resurrect himself at a chosen location. Max soul state duration - 12 seconds Cooldown - 105 seconds (persists between respawns)
- Hero
- Adam Warlock
Regenerative Healing Factor
PassiveIf Wolverine's health drops to 0, he will be granted some bonus health to survive the fatal blow. The bonus health will turn into regular health after 3 seconds. The amount of bonus health generated increases based on rage. Wolverine's rage will drop back to 0 after the healing factor's activation.
- Hero
- Wolverine
Repair Mode
Alternate attackRocket can also use his chaingun to fire orbs of healing energy. These orbs will bounce off of surfaces and slowly heal all allies in their proximity. Healing rate - 50 per second Orb duration - 5 seconds Attack speed - 2 shots per second Ammo capacity - 8
- Hero
- Rocket Raccoon
Repulsor Blast
Primary Fire10 ammo per shot; 55 damage on direct hit; 35 damage on explosion; 65 damage on dual blast direct hit; 40 damage on dual blast explosion; 60 m/s projectile speed; 80 m/s dual blast projectile speed
- Hero
- Iron Man
Righteous Cross
Alternate attackUsing certain abilities will temporary replace Daredevil's primary attack with Righteous Cross. Righteous Cross is a single strike with both of Matt's clubs that launches him a short distance forward. Landing a hit with this attack will restore half of a fury point. Note: Righteous Cross can only be
- Hero
- Daredevil
Rising Leap
AbilityMoon Knight can perform a double jump by jumping again while in mid-air. Cooldown - 6 seconds
- Hero
- Moon Knight
Rocket Propulsion
AbilityStar-Lord can activate his rocket boots to fly through the air with strong forward momentum. This ability uses a special energy bar displayed to the right of Star-Lord's crosshair. This bar recharges automatically over time Duration - 7 seconds at max energy Cooldown - 0 seconds as long as energy is
- Hero
- Star-Lord
Rocky Jab
Primary attackThing attacks by punching with his rock-hard fists. Damage - 40 Attack speed - 2 punches every ~ 1.5 seconds
- Hero
- The Thing
Ronin Slash
MeleeHawkeye can melee attack by swinging a wakizashi. Hitting an enemy projectile with this attack will block it and negate its damage. Damage ~ 35 Attack speed - 2 attacks per second
- Hero
- Hawkeye
Roterstern
Primary attackBucky carries a large pistol which fires heavy rounds. Rounds fired by the pistol can deal splash damage to enemies close to their target. Bullet damage - 75 on body shot, 150 on headshot Splash damage - 65 Attack speed ~ 3 shots per second Ammo capacity - 3 Projectile type - Fast-moving projectile
- Hero
- Winter Soldier
Ruthless Pursuit
AbilityElsa can perform a quick dash forward. If she collides with an enemy, she will damage and launch them upwards. After performing the dash, Elsa can follow-up with a shot that knocks her back. Both the dash and the knockback shot can be followed up with a Monster Piercer. Upon activating this ability,
- Hero
- Elsa Bloodstone
Savage Claw
Primary attackWolverine attacks by slashing enemies in melee range with his claws. This attack's damage increases based on Logan's rage and the target's max health. Base damage - 15 Damage scaling - Deal an extra 1.5% of the target's max health as damage, and increase the total damage by 0.057% for each point of
- Hero
- Wolverine
Scarlet Shroud
AbilityBlade can use his sword to guard against incoming attacks, reducing the damage he takes. Resisting damage with the block will accelerate the cooldown of Daywalker Dash. After going on guard, Blade gains the Unstoppable buff for a very brief moment. This ability uses a special energy bar displayed to
- Hero
- Blade
Scourge Grenade
AbilityPunisher can fire a grenade which explodes into a cloud of smoke, dealing some damage and briefly obscuring enemies' vision. Additionally, Frank will be knocked back a short distance after firing the grenade. Damage - 45 Smoke duration - 2 seconds Knockback distance - 9 meters Cooldown - 8 seconds
- Hero
- The Punisher
Sentinel Strike
Primary attackCaptain America attacks enemies in melee range using his shield and fists. If he lands 2 melee strikes on an enemy, he will gain the ability to throw his shield. The thrown shield deals more damage and can hit enemies at a distance. The ranged attack will be lost after 5 seconds or after Cap has thr
- Hero
- Captain America
Seraphic Soar
PassiveAngela can empower her attacks with a special resource called Attack Charge. Her current Attack Charge is represented by a meter below her crosshair. While in free flight state, moving forwards will significantly increase Angela's speed and automatically fill her Attack Charge meter. Attack Charge w
- Hero
- Angela
Shadow's Embrace
AbilityThe player can switch from Dagger to Cloak at any time by activating this ability. Cooldown - 0 seconds
- Hero
- Cloak & Dagger
Share The Stage
AbilityLuna can grant a chosen ally or herself a unique buff called Idol Aura for an unlimited duration. Whenever Luna heals an ally, the ally under the effect of Idol Aura will also receive 35% of that healing. If Luna herself is affected by Idol Aura, she will receive a damage boost in addition to Idol A
- Hero
- Luna Snow
Shield of The Seraphim
AbilityDoctor Strange can conjure a large magical shield in front of himself which blocks projectiles, but does not guard against melee attacks. The shield can be put up at any time as long as it hasn't been destroyed. If the shield is put away, it will begin repairing itself after a brief delay. The shiel
- Hero
- Doctor Strange
Shielded Stance
AbilityAngela can forge a shield to block incoming attacks. If the shield is put away, it will begin repairing itself after a brief delay. The shield's durability is displayed on the left side of the screen. Blocking attacks with the shield will fill Angela's Attack Charge meter. Shield durability - 350 Co
- Hero
- Angela
Skyward Leap
AbilityHawkeye can perform a double jump by jumping again while in mid-air. Cooldown - 6 seconds
- Hero
- Hawkeye
Sleight of Hand
PassiveGambit's abilities use a special resource called Sleight of Hand. His current Sleight of Hand is represented by 4 card icons below his crosshair. Sleight of Hand recharges automatically over time, each point takes 8 seconds to recharge.
- Hero
- Gambit
Smoky Snare
AbilityElsa can set an invisible trap which temporarily immobilises the enemy that steps on it and deals continuous damage. Elsa can quickly dash towards the trapped enemy. The trap can be broken to free the trapped enemy prematurely. Defeating a trapped enemy grants Elsa extra Instinct. Trap durability -
- Hero
- Elsa Bloodstone
Smooth Skate
PassiveAfter moving for a second, Luna Snow will start skating, which increases her movement speed and jump height.
- Hero
- Luna Snow
Sonic Pursuit
AbilityDaredevil can mark an enemy at any time, allowing him to track them even if they leave his maximum detection range. As long as the mark is active, Matt gains a bonus to movement speed and damage reduction. After marking an enemy, Daredevil can reactivate the ability to quickly dash towards them, bri
- Hero
- Daredevil
Soul Bond
AbilityAdam Warlock forges a soul bond with all nearby allies. If any ally under the effect of the bond takes damage, it will be distributed evenly across all bonded allies. The more allies are bonded, the more effective this distribution is at reducing incoming damage. For example: When there are 4 bonded
- Hero
- Adam Warlock
Soul Drainer
AbilityHela throws an orb of Hel energy which attracts nearby enemies to its center and very briefly stuns them. Damage - 40 Projectile type - Arced projectile Stun duration - 0.3 seconds Cooldown - 10 seconds
- Hero
- Hela
Soul Resurgence
Ultimate100% Ultimate Charge;; 200 Healing.; 175 HP/s for 8 seconds; 25% Movement Speed (Full Health allies benefit from 100 Temporary Shields.)
- Hero
- Mantis
Soulsword
Primary attackMagik attacks by swinging her Soulsword in a wide arc. Damage - 75 Attack speed - 1 swing per second
- Hero
- Magik
Southern Brawl
AbilityRogue can dash a short distance forward and deliver a powerful punch upon colliding with an enemy. This attack can only be used while holding Defensive Stance. Damage - 40-130 based on charge Distance traveled - 6 meters Cooldown - 6 seconds
- Hero
- Rogue
Spear of Ichors
Primary attackAngela carries a divine spear which she can use to attack enemies in melee range. While wielding the spear, Angela gains free flight. Attacking with the spear will consume all currently stored Attack Charge to empower the strike. At maximum Attack Charge, the stab gains a larger hitbox and knocks en
- Hero
- Angela
Spear Toss
AbilityT'Challa can throw forward a vibranium spear which deals damage in a splash on impact. The spear inflicts a unique debuff called Vibranium Mark, which lets T'Challa detect affected enemies through walls and interacts with his Spirit Rend ability. Damage - 45 Projectile type - Arced projectile Debuff
- Hero
- Black Panther
Spectacular Spin
UltimateSpider-Man fires webs frantically all around himself for a few seconds, dealing considerable damage to all nearby enemies and webbing them up. Peter will also gain a large amount of bonus health while using the ultimate. Damage - 400 in total, 160 per second Duration - 2.5 seconds Bonus health grant
- Hero
- Spider-Man
Spider-Power
Primary attackSpider-Man's attack is a 3-hit melee combo consisting of 2 punches and a kick at the end. If Peter attacks after a double jump, he will perform a powerful overhead slam instead of the standard combo. Punch damage - 25 Kick damage - 40 Overhead slam damage - 50 Attack speed ~ 2 attacks per second
- Hero
- Spider-Man
Spider-Sense
PassiveWhen there are enemies in the area around Spider-Man and he can't see them, his Spider-Sense will warn him of the danger.
- Hero
- Spider-Man
Spider-Sweeper
UltimateGives 450 bonus health; Gives 70% movement speed boost; 60 damage on hit
- Hero
- Peni Parker
Spinning Kick
AbilityT'Challa performs a spinning dash, damaging enemies that he passes through and inflicting Vibranium Mark on hit. This ability can only be performed horizontally. Damage - 70 Debuff duration - 7 seconds Distance traveled - 16 meters Cooldown - 8 seconds
- Hero
- Black Panther
Spirit Rend
AbilityT'Challa dashes forward with blinding speed, damaging enemies that he passes through. Hitting an enemy afflicted with Vibranium Mark with this ability will clear the debuff to instantly refresh Spirit Rend's cooldown and grant T'Challa some bonus health. This ability can be performed in any directio
- Hero
- Black Panther
Spore Bomb
AbilityGroot can throw a spore bomb which explodes into a splash on impact and scatters 6 smaller spores which can deal additional damage. Big bomb damage - 55 Mini-spore damage - 10 Projectile type - Arced projectile Cooldown - 6 seconds
- Hero
- Groot
Spore Slumber
Ability 112 Second Cooldown;; 10 Damage; 3.5 Seconds Duration
- Hero
- Mantis
Squirrel Blockade
AbilitySquirrel Girl can throw a large acorn which traps the hit enemy in place for a brief duration. The acorn bounces off of surfaces just like her regular burst acorns. This ability can be charged by holding the input, which increases the size and speed of the acorn. Damage - 50 Projectile type - Fast-m
- Hero
- Squirrel Girl
Stellar Shift
AbilityStar-Lord can briefly activate his rocket boots to perform a quick dodge jump in the direction he is moving. While dodging, Quill becomes immune to all damage for a very brief moment. The element guns will be reloaded upon activating this ability. Upon activating this ability, Quill will gain 25 bon
- Hero
- Star-Lord
Stepping Disc
AbilityMagik steps through a portal and disappears for a brief moment. She is immune to all damage during this period. After using this ability, Magik briefly gains access to 2 new abilities - Eldritch Whirl and Demon's Rage. After reappearing from a Stepping Disc, she can use one of these abilities within
- Hero
- Magik
Stone Haymaker
Alternate attackThing can alternatively attack by charging up a power punch that deals damage in a large hitbox in front of him. This attack's damage scales with enemy max health. Hitting a flying enemy with this ability will make them fall to the ground. Upon landing a hit with this attack, Ben will gain bonus hea
- Hero
- The Thing
Storm Surge
AbilityThor spins Mjölnir for a moment before propelling himself forward. If Thor collides with an enemy while dashing, he will "catch" them, dealing some damage and making them unable to move until the ability ends. This ability can be charged by holding the input, which increases the damage dealt and dis
- Hero
- Thor
Straight Shooter
AbilityNatasha can look down the scope of her rifle for better long-distance accuracy. Rounds fired while scoped also have greatly decreased damage faloff.
- Hero
- Black Widow
Strangling Prison
UltimateGroot launches an orb which, upon hitting the ground, sprouts into a cluster of vines and pulls all nearby enemies to its center, immobilising them and dealing damage continuously. Note: Unlike most immobilisation/stun effects, this ability only restricts its victims' movement, and does not prevent
- Hero
- Groot
Stretch Punch
Primary attackMr Fantastic attacks by stretching out his hands for a long-range melee strike. A single punch can hit multiple enemies if the player quickly moves their crosshair around, but the same enemy cannot be hit multiple times. Damage - 65 by default, 80 when inflated Attack speed - 1 attack per second Ran
- Hero
- Mister Fantastic
Subtle Step
PassiveT'Challa can run up vertical surfaces. After performing a wall run, he gains access to a double jump. Double jump cooldown - 3 seconds
- Hero
- Black Panther
Suggested Combo
AbilityStrategically use life energy to unleash Healing Flower to heal allies or unleash Allied Inspiration/Natural Anger to boost allies/self-inflicted damage. Use Spore Slumber to sedate enemies, disrupting their ability casts, and assist team's focused fire to eliminate them.
- Hero
- Mantis
Suggested Combo
AbilityGrant the team damage boosts or speed boosts from above, or enhance weather effects with Goddess Boost to restrain nearby foes, while piercing distant ones with Wind Blade before sealing the deal with Bolt Rush.
- Hero
- Storm
Super Soldier-Slam
AbilityWhen he is in the air, Captain America can slam down with his shield at a targeted location, damaging all nearby enemies and launching them up. Damage - 30 Cooldown - 12 seconds
- Hero
- Captain America
Supernova
UltimateJohnny lights himself ablaze with raging fire for a few seconds, temporarily empowering his flame fields. While the ultimate is active, all flame fields that Johnny throws will transform into flame tornadoes, which deal significantly more damage. While in Supernova state, Blazing Blast and Plasma Bo
- Hero
- Human Torch
Symbiotic Resilience
AbilityThanks to his symbiotic properties, Venom can grant himself bonus health which scales with how much health he has at a given time. The lower Venom's health, the more bonus health the ability generates. Bonus health generated - Grant 100 Bonus Health and convert 120% of lost Health into Bonus Health
- Hero
- Venom
Tail Bounce
AbilitySquirrel girl can use her tail to launch herself high into the air. Cooldown - 8 seconds
- Hero
- Squirrel Girl
Tainted Voltage
AbilityBucky fires a large electric projectile from his bionic arm which can pierce multiple enemies and briefly slows them down. Hitting a flying enemy with this ability will make them fall to the ground. Damage - 55 Projectile type - Fast-moving projectile Slow duration - 2 seconds Cooldown - 6 seconds B
- Hero
- Winter Soldier
Telekinesis
PassiveWanda can use her magic to fall slowly through the air.
- Hero
- Scarlet Witch
Telekinesis Burst
AbilityJean can target an area and conjure a set of 3 flame explosions, which detonate one after the other. The first explosion very briefly stuns enemies, while the following 2 slow them down. Damage - 20 Stun duration - 0.3 seconds Slowdown duration - 2 seconds Cooldown - 10 seconds
- Hero
- Phoenix
Telepathic Illusion
AbilityJean can quickly teleport a short distance in any direction. After using this ability, Jean will leave behind a small burst of flame at her original location, inflicting 1 Spark to nearby enemies. Upon activating the ability, Jean becomes immune to damage for a very brief moment. Flame burst damage
- Hero
- Phoenix
Telepathic Pulse
Primary attackEmma attacks by conjuring a short-ranged psionic laser that deals continuous damage. Dealing damage with this attack will gradually power it up and increase its damage. Its current charge is displayed below Emma's crosshair. Charge will deplete automatically over time if Emma doesn't attack. Damage
- Hero
- Emma Frost
Terror Cape
AbilityCloak sends forward a wall of darkness which passes through enemies, damaging and briefly blinding them. It will dissipate when it reaches maximum distance. Blinded enemies will also take increased damage from all sources. Damage - 55 Damage increase - 28% Debuff duration - 3 seconds Range - 25 mete
- Hero
- Cloak & Dagger
Thorforce
PassiveThor's abilities use up a unique resource called Thorforce, which recharges over time. Up to 3 Thorforce can be stored at once, indicated by 3 hammer icons below Thor's crosshair. When consuming Thorforce, Thor gains bonus health based on the Thorforce expended (1 Thorforce = 75 bonus health). Addit
- Hero
- Thor
Thornlash Wall
AbilityGroot can build a wall to block his enemies' advance. Up to 3 Thornlash walls can be built at the same time. When the Thornlash wall is awakened, it will attack nearby enemies with thorny vines. The wall doesn't target foes on its own, and will only strike at enemies after they've been damaged by Gr
- Hero
- Groot
Thousand-Fold Slash
UltimateBlade dashes forward, damaging enemies he passes through and leaving behind a cyclone of slashes in his wake. The cyclone rapidly damages enemies who pass through it and inflicts Reduced Healing. This attack can be charged to increase the distance of the dash. Dash damage - 100 Cyclone damage - 225
- Hero
- Blade
Thwip and Flip
AbilitySpider-Man can perform a short double jump by jumping again when in mid-air. The jump recharges instantly upon hitting the ground.
- Hero
- Spider-Man
Tide Fall
PassiveNamor can slowly fall through the air thanks to the pair of feathers by his feet.
- Hero
- Namor
Trident of Neptune
Primary attackNamor attacks by throwing his trident forward. Landing a hit with this attack reduces the cooldown of Aquatic Dominion by 1 second. Landing a headshot with this attack enrages deployed Monstro Spawns, increasing their attack speed for 2 seconds. Damage - 70 on body shot, 140 on headshot Attack speed
- Hero
- Namor
Triple Eclipse
MeleeMoon Knight's melee attack is a multi-hit combo with his batons. The final attack launches enemies upwards. Damage - 35 for first 2 attacks, 60 for final attack Attack speed ~ 1.5 attacks per second
- Hero
- Moon Knight
Trooper's Fist
AbilityBucky quickly dashes forward a short distance before delivering an uppercut with his bionic arm, launching hit enemies into the air. If Bucky collides with an enemy while dashing, he will "catch" them, dealing some damage and making them unable to move until the ability ends. This ability inflicts t
- Hero
- Winter Soldier
Umbral Incursion
AbilityMagik quickly dashes forward. If she collides with an enemy during this dash, she will use the Soulsword to launch both herself and the victim into the air. Damage - 85 Distance - 16 meters Cooldown - 8 seconds
- Hero
- Magik
Unbeatable Squirrel Tsunami
UltimateSquirrel Girl sends forward a horde of squirrels which tramples over all enemies in its path. The squirrels will attempt to target enemies and turn whenever they hit a wall. The stampede can be destroyed by enemy attacks. Damage - 150 Duration - 10 seconds Squirrel horde health - 300 Enemy/self voic
- Hero
- Squirrel Girl
Undying Animal
AbilityWolverine can grant himself a damage reduction effect for a few seconds. Damage reduction - 40% Duration - 5 seconds Cooldown - 16 seconds
- Hero
- Wolverine
Unibeam
Secondary Fire10 ammo per second; 120 damage per second; 25m range
- Hero
- Iron Man
Unyielding Will
PassiveThe Thing is immune to all forms of knockback.
- Hero
- The Thing
Vantage Connection
AbilityPunisher can set up a zipline which lets him get up to out-of-reach places and vantage points. Once the zipline has been deployed, Frank can re-use it as much as he wants. Up to 3 ziplines can be set up at the same time. Max zipline length - 35 meters Cooldown - 20 seconds
- Hero
- The Punisher
Veil of Lightforce
AbilityDagger sends forward a wall of light which passes through allies and heals them. It will dissipate when it reaches maximum distance. The wall also grants a temporary boost to healing received from all other sources. Healing - 45 Healing boost - 15% Boost duration - 4 seconds Range - 25 meters Cooldo
- Hero
- Cloak & Dagger
Veiled Step
AbilitySusan can perform a double jump by jumping again while in mid-air. This ability instantly turns Susan invisible on use. Cooldown - 6 seconds
- Hero
- Invisible Woman
Venom Swing
AbilityVenom can use his tendrils to grapple onto surfaces and swing quickly across the battlefield. Cooldown - 8 seconds
- Hero
- Venom
Vibranium Claws
Primary attackT'Challa attacks by swinging his claws in melee range. Damage - 35 Attack speed - 2 attacks per second
- Hero
- Black Panther
Vibranium Energy Saw
AbilityCaptain America can perform an empowered shield throw which deals more damage and can ricochet between up to 4 enemies. Damage - 70 on first hit, 20% less for each ricochet Cooldown - 8 seconds Range - 25 meters
- Hero
- Captain America
Vicious Rampage
AbilityWolverine quickly dashes forward a short distance and slices with his claws. Damage - 15 Distance traveled - 7.5 meters Cooldown - 3 seconds Rage generated - 20
- Hero
- Wolverine
Vine Strike
Primary attackGroot attacks by launching forward powerful vines at a short range. Note: The vine may have the appearance of a melee attack, but it is in fact a projectile. Damage - 70 Attack speed ~ 2 strikes per second Range - 20 meters Ammo capacity - 8 Projectile type - Fast-moving projectile
- Hero
- Groot
Wall Crawl
JumpAllows wall climbing
- Hero
- Peni Parker
Wall Runner
PassiveIron Fist can run along any vertical surface with great speed. Note: Unlike other characters with wall crawl abilities, Lin Lie can only run along walls horizontally.
- Hero
- Iron Fist
Wall-Crawl
PassiveSpider-Man can freely crawl or run on any vertical surface or ceiling.
- Hero
- Spider-Man
Warrior's Gaze
PassiveIf Punisher loses sight of an enemy, he can still see them through walls for the next 3 seconds.
- Hero
- The Punisher
Weather Control
AbilitySwitch the weather to empower allies within a 15 meter radius.
- Hero
- Storm
Web Cluster
Alternate attackSpider-Man can fire small web shots which afflict hit enemies with a unique debuff called Spider-Tracer. When an enemy under the effect of Spider-Tracer is hit by Spider-Power or Amazing combo, the debuff will be consumed to deal 45 extra damage. Spider-Man's web shots recharge automatically over ti
- Hero
- Spider-Man
Web-Swing
AbilitySpider-Man can use his webs to grapple onto surfaces and swing with great speed. This ability lets him get in and out of combat extremely quickly. Cooldown - 6 seconds This ability can store up to 3 charges.
- Hero
- Spider-Man
Widow's Bite Baton
Alternate attackNatasha carries a set of batons which she can use to deal damage in melee range. Damage - 45 Attack speed - 2 strikes per second Black Widow can swap between her 2 weapons at any time.
- Hero
- Black Widow
Wild Crawl
PassiveRocket can crawl on any vertical surface with great speed.
- Hero
- Rocket Raccoon
Wind Blade
Primary Fire 12 Ammo1 Ammo per Shot;; 50 Damage (Pierces through enemies)
- Hero
- Storm
Wing Shurikens
AbilitySai can throw a set of 5 shurikens that stick to the first surface/enemy they hit. She can then reactivate the ability to recall the shurikens. The shurikens will be recalled automatically after 3 seconds. For every shuriken that hits an enemy, Sai will gain 10 bonus health. Damage - 8 per shuriken
- Hero
- Psylocke
Wingblade Ascent
AbilityAngela rises into the air and equips the Spear of Ichors. This ability can only be activated while the Axes of Ichors are equipped. Cooldown - 0 seconds
- Hero
- Angela
World Breaker
AbilityMonster Hulk can grab a targeted enemy and slam them around for a few seconds. During this time, the victim is helpless but can still receive healing from their allies. Damage - 200 in total Duration - 5 seconds
- Hero
- Hulk
Wrath of The Seven Seas
AbilityNamor can perform a special trident throw which deals damage in a small splash on impact. After Namor lands a hit with this attack, Monstro Spawns will fire a single empowered projectile at the enemy hit by the throw. Monstro Spawns will also become enraged when this attack lands. Throw damage - 60
- Hero
- Namor
Yancy Street Charge
AbilityThing charges forward for a few seconds, knocking hit enemies into the air. When the charge ends, Ben will slam the ground and create a seismic zone which deals continuous damage and inflicts the Earthbound debuff to all enemies within it. Enemies afflicted with Earthbound cannot use any mobility sk
- Hero
- The Thing
Yat Jee Chung Kuen
Alternate attackAfter using Dragon's Defense, Iron Fist's attack will temporarily be upgraded to Yat Jee Chung Kuen. This attack uses the same lock-on mechanic as Jeet Kune Do. Yat Jee Chung Kuen is a flurry of punches that can be extended without limit as long as Lin Lie keeps his crosshair on the target. If the p
- Hero
- Iron Fist
Abilities questions players ask
How many abilities are listed?
373 entries covering passives, primary fire, secondary tools, movement abilities and ultimates across the current roster.
Why read the full description?
Most lost fights come from a detail in the wording, such as a cooldown that persists through death or a heal that only lands on contact.
Do abilities change between patches?
Yes. Treat any number here as the value at the snapshot date and confirm it in the client after a balance patch.