Black Cat is a economy Duelist: every hit pays, every enhanced attack costs, and her relic shop turns banked Fortune into utility no other Duelist can buy. The fantasy is a thief who fights on her own terms — engage when the wallet is full, disengage when it is not — and the reality is that a Black Cat at zero Fortune does almost nothing.
Role and difficulty
Duelist. 150 health plus a 125-point regenerative shield, difficulty 4/5. Small health pool, high skill ceiling: the hero is only as strong as her resource management.
Abilities and what they actually do
- Fortune (resource): caps at 1,200. Any attack hit grants 50; Turn of Fortune hits grant 300; Phantom Pursuit hits grant 150; Claw Strike grants 300; the Tablet of Destinies relic grants a random 0/50/200/500. Death always costs 200 Fortune plus half of what remains.
- Jinxed (on first hit): the first hit on an enemy applies Jinxed for 3 seconds — critical hits have a 25% chance to deal no bonus damage. Lead your duels with it.
- Feline Fury (primary): quick attacks in front of her that build Fortune fast. This is your neutral tool between enhanced casts.
- Fortune’s Favor (right click): spends Fortune on two enhanced attacks — Claw Whip (150 Fortune): a longer-range empowered primary granting up to 50 bonus health per enemy hit; Phantom Pursuit (300 Fortune): an anchored dash that attacks at range and returns her to the origin, during which she is untargetable.
- Cat’s Cradle: a quick lunging slash that hits multiple enemies in its path, with two charges that refresh slowly.
- Turn of Fortune: a ranged attack with minimal damage that grants 300 Fortune and 50 bonus health on hit. Low damage, high economy — it is a reload button disguised as an attack.
- Gilded Deal (relic shop): spends Fortune on one of six relics — Tablet of Destinies (100 Fortune, random Fortune back up to 500), Faltine Flame Orb (100, highlights nearby enemies unless destroyed), Helm of Hades (200, 60% movement speed and invisibility for 2 seconds), Chernobog’s Crystal (200, cleanses her own debuffs), Ring of Zona (200, a wall portal only her team can use), Mento-Fish (200, a hypnosis field that grounds and slows all enemies and disables movement abilities).
- Calling Card (ultimate): marks all enemies in sight and grants two new abilities — Pounce (dash to a targeted enemy within 60 meters with 50% damage reduction while dashing) and Claw Strike (a fury of strikes dealing percentage damage and granting 300 Fortune). Both are once-per-target until a final hit, and killing an enemy during the ultimate resets its duration and both cooldowns.
The Fortune economy
Her entire game is banking and spending:
- Neutral phase: Feline Fury hits at 50 Fortune each, with Turn of Fortune as the big top-up when it connects.
- Spend phase: Claw Whip for sustained duels, Phantom Pursuit for safe poke and escapes — untargetable on the way out is what makes the 300 Fortune worth it.
- Shop phase: bank enough for the relic the fight needs. Mento-Fish wins team fights by grounding divers; Helm of Hades wins flanks; Ring of Zona opens angles no enemy expects.
- Death is the tax: 200 flat plus half the rest. Do not carry a full bank into a fight you cannot win.
How to play Black Cat
- Open duels with Feline Fury to apply Jinxed immediately — their crits lose a quarter of their value for the whole exchange.
- Use Turn of Fortune from safety to rebuild economy between fights; its minimal damage does not matter, the 300 Fortune does.
- Spend on Phantom Pursuit when you need to poke or leave — the untargetable window covers both the approach and the retreat.
- Hold Cat’s Cradle charges for the multi-target window or the escape; the slow refresh punishes spending both on one duel.
- Buy relics proactively: Faltine Flame Orb before a flank route, Mento-Fish before a dive comp, Chernobog’s Crystal when the enemy has the debuff that kills you.
- Ult when you can chain kills — each elimination resets Pounce and Claw Strike and extends the mark, so the ultimate snowballs through a distracted backline.
Matchups
Black Cat duels crit-reliant heroes on her terms: Jinxed strips a quarter of their burst, and Phantom Pursuit’s untargetable window dodges the rest. Her problems are heroes who do not care about crits or duels — area damage that forces her out of the one-on-one, and sustain that outlasts her 275 effective health. She is also famously fragile without Fortune: at zero bank she has no ranged answer, no escape, and no shield uptime.
Team-ups
- Feline Alliance (Black Panther): taking damage accumulates Vibranium Energy; at threshold she unleches a violent explosion that damages and knocks back surrounding enemies while granting a brief speed boost and bonus health. With Black Panther, the explosion is no longer threshold-restricted and can be triggered at any time.
- Binding Ties (Spider-Man): Turn of Fortune is replaced by Spider-Web Grapple with two charges — landing it steals Fortune and applies a Spider-Tracer, and hitting a traced enemy with any other ability triggers bonus damage. With Spider-Man, grappling a traced enemy temporarily immobilizes them.
Related guides
- Heroes Database — full hero roster with roles and health values
- How To Play Flank Routes — high ground and off-angles
- How To Play Black Panther — Feline Alliance partner
- How To Play Spider Man — Binding Ties partner
Common mistakes
- Dying with a full Fortune bank — the death tax is the harshest resource penalty in the game
- Wasting Phantom Pursuit for poke when the untargetable window was your escape
- Buying relics reactively after the dive has already started
- Chasing crit-heavy duelists without applying Jinxed first
- Spending both Cat’s Cradle charges on a single target