Blade is the only Duelist who gets stronger the longer a fight lasts, and the only one whose ultimate weapon is a trap. Bloodline Awakening turns his weak sword into a lifesteal rampage — but it also cuts his healing and locks him out of his shotgun. Every Blade decision is a bet on how long the fight will run: shotgun them down at range, or commit to the awakening and heal through their damage.
Role and difficulty
Duelist. Blade has 350 health. Difficulty Hard (3/5). At 350 health he can brawl near the frontline in a way no other Duelist can, but he still dies to focused fire, so he fights on his terms or not at all.
Abilities and what they actually do
- Ancestral Sword (Normal Attack): Slash forward with Blade’s Ancestral Sword. Key numbers: DAMAGE — Single Slash: 26, Double Strike: 13 per hit; RANGE — 5m.
- Hunter’s Shotgun (Normal Attack): Fire at enemies using your Shotgun. Key numbers: FIRE RATE — 2 rounds/s.
- Thousand-Fold Slash (Abilities): Charge power and swiftly draw the Sword of Dracula, executing a powerful Iaido strike as you dash forward, leaving behind a slashing zone where the sword automatically strikes enemies. Enemies hit suffer.
- Scarlet Shroud (Abilities): Key numbers: COOLDOWN — 3s.
- Daywalker Dash (Abilities): Dash forward. If wielding your gun, shoot at enemies upon impact, applying a effect. If wielding your sword, deliver a cleaving strike that inflicts.
- Bloodline Awakening (Abilities).
The shotgun sweet spot and Bloodline Awakening
Hunter’s Shotgun is not a pellet spread — it fires one projectile that splits after 8 meters, so its real damage window is 10 to 20 meters out where the fragments land together. Lead your shots at range because it is a projectile, not hitscan. Bloodline Awakening locks you to the Ancestral Sword and grants lifesteal with ramping damage and attack speed, but applies reduced healing: once it is active you cannot rely on supports, and your only health is what you steal. Cancel it against enemies who keep their distance. Scarlet Shroud blocks frontal damage, speeds up Daywalker Dash’s cooldown, and grants brief CC immunity — the wiki highlights parrying Luna Snow’s Absolute Zero and Mantis’ Spore Slumber with it. Thousand-Fold Slash leaves a cyclone zone that applies reduced healing and splits teams in half.
How to play Blade
- Open at 10 to 20 meters with Hunter’s Shotgun so the projectile splits right before impact for full pellet damage.
- Block with Scarlet Shroud when the enemy commits crowd control, then backpedal toward your team.
- Activate Bloodline Awakening only when the enemy cannot disengage, and focus low-mobility targets whose health feeds your lifesteal.
- Cancel Bloodline Awakening against kite-heavy teams and return to shotgun range.
- Use Daywalker Dash to engage and disengage — its sword variant lands four rapid hits, the shotgun variant fires a silver bullet.
- Throw Thousand-Fold Slash across a chokepoint to split the enemy team, or after an ally’s crowd control ult like Groot’s Strangling Prison.
Matchups
Blade destroys static teams that hold positions near the objective, because every second of contact builds his rampage. He struggles against comps that keep their distance — Hela, Hawkeye, and Iron Man all out-range him while Bloodline Awakening is locked on. His block makes him one of the few Duelists who can fight through a dive instead of running from it.
Strengths (per the wiki):
- A versatile Duelist that primarily focuses on attacking at close range and has extra abilities to cover distance from medium range. He can quickly change up his attack style to deal damage and apply debuffs.
- Has higher max health compared to other Duelists.
- Blade is able to switch between two primary weapons:
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- Ancestral Sword is a standard melee weapon with a fast attack speed.
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- Hunter’s Shotgun shoots a projectile that splits into shrapnel after having travelled 8 meters.
- His secondary fire, Scarlet Shroud, allows Blade to drain resource to block with his sword, granting himself 80% damage reduction from the front.
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- Blade is also immune to crowd control during the first 0.4 seconds of the block.
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- For every 200 damage that is blocked, he regains 1 charge for Daywalker Dash.
- Daywalker Dash causes Blade to surge forward and apply a debuff to the first enemy he collides with.
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- If the sword is equipped, Blade will perform a cleaving strike that applies stacks of healing reduction each hit. If Bloodline Awakening is active, each hit also grants an attack speed stack.
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- If the gun is equipped, Blade will shoot a follow-up shot that inflicts slow.
- Bloodline Awakening allows Blade to toggle an awakened state where he boosts movement speed, gains lifesteal, suffers from healing reduction, and is forced to use his sword. While in this state, he can build up a meter that increases his attack speed with every slash he lands (up to 10 stacks).
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- Excess healing is converted into bonus health.
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- While above 5 stacks, Blade will perform a whirlwind slash at the end of every combo. Landing every hit of it will also grant 1 additional stack.
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- Blade can see low-health enemies through walls while in this state.
- His Ultimate, Thousand-Fold Slash, charges up a forward dash that deals damage on impact and then a barrage of laido strikes within the attack range. Enemies hit are inflicted with 40% healing reduction for 4 seconds.
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- The longer Blade charges up the attack, the longer the dash distance becomes.
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- Blade also restores health from damage dealt even if Bloodline Awakening is not active.
- When paired with Moon Knight, Blade gains access to Eclipse Edge. When activated, Blade dashes forward and enables a 3-second combo window to unleash a Moonblade Combo.
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- Moonblade Combo quickly launches four projectiles that bounce between nearby enemies for damage.
- Using the sword without Bloodline Awakening being active proves heavily ineffective.
- Hunter’s Shotgun is a lot more inconsistent in terms of damage compared to other pellet-based weapons.
- Daywalker Dash’s secondary attack can be blocked by barriers/shields.
- During Bloodline Awakening, the lifesteal is affected by his healing reduction.
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- Additionally, the whirlwind slash at the end of an attack combo does not grant a stack for each hit.
Weaknesses (per the wiki):
- Using the sword without Bloodline Awakening being active proves heavily ineffective.
- Hunter’s Shotgun is a lot more inconsistent in terms of damage compared to other pellet-based weapons.
- Daywalker Dash’s secondary attack can be blocked by barriers/shields.
- During Bloodline Awakening, the lifesteal is affected by his healing reduction.
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- Additionally, the whirlwind slash at the end of an attack combo does not grant a stack for each hit.
Team-ups
- Blade of Khonshu (with Moon Knight, Season 9.0: The Mystery of Thebes): Perform a heavy forward cleave with the Ancestral Sword while performing a short dash. At the end of the dash, swiftly slash four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets. Enhanced: When teaming up with Moon Knight, each Whirlwind Slash triggered generates one additional Darkmoon Blade.
- Bleed for Battle (with Captain America, Season 9.0: The Mystery of Thebes): For every set amount of damage taken, Blade builds a stack of Bloodline Awakening. Enhanced: When teaming up with Captain America, taking critical damage instantly triggers the Bloodline Awakening state, gaining bonus stacks while raising the overall stack cap.
Related guides
- Heroes Database
- Abilities Database
- Flank Routes Guide
- How To Play Moon Knight
- How To Play Captain America
Common mistakes
- Using the Ancestral Sword without Bloodline Awakening active — it is too slow to secure kills alone
- Firing Hunter’s Shotgun at point-blank range, where the projectile has not split yet
- Activating Bloodline Awakening into a team that can simply walk away
- Holding Thousand-Fold Slash as a damage tool instead of zoning with it
- Forgetting the reduced healing — once awakened, your supports cannot save you