Antewise

How to Play Flank Routes in Marvel Rivals

Updated 25 Oct 2026 Source Movement speed, jump height and flight data from marvelrivals.fandom.com (Heroes), retrieved 25 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

A flank is a timed absence, not a route

The mistake in most flank advice is treating the route as the skill. The route is the easy part. What decides whether a flank works is how long you are gone, and that is arithmetic.

Base movement is 6 metres per second for almost every hero, 7 for Black Panther and Wolverine.

Route lengthTime away at 6 m/sAt 7 m/s
20 m3.3 s2.9 s
30 m5.0 s4.3 s
40 m6.7 s5.7 s
50 m8.3 s7.1 s

A 30-metre flank is a five-second absence. Five seconds is enough for the enemy to walk through the gap you left, which means the flank has to buy something back immediately — a kill, a forced retreat, or a cooldown burned.

If your team cannot hold the front for the length of your route, the route is wrong, not the timing.

Which ledges are real

Every hero jumps exactly 3 metres. A ledge at 4 or 5 metres is not reachable by jumping — by anyone. The documented ways past that ceiling are short:

HeroAbilityReach
Luna SnowSmooth Skate6 m
Captain America, Black WidowFearless Leap5 m
Squirrel GirlTail Bounce9 m
Angela, Human Torch, Iron Man, Storm, Ultronindefinite flightno ceiling
Doctor Strange, Star-Lordtemporary flightno ceiling while active

So most “flank routes” shown in videos are hero-specific, not map-specific. If the route needs a 5-metre climb, it belongs to nine heroes and nobody else. For the rest of the roster, the flank is a ground route or it does not exist.

The return trip is the actual test

A route has two halves and players only plan one. Before you take it, answer the second question: how do I get out?

The number to check is nine metres. A 250-health Duelist at 200 damage per second has 1.25 seconds, which at 6 metres per second is 9 metres of retreat. If the exit is further than that, the flank does not have an escape, it has a direction.

Two clean shapes work:

  • Loop out the way you came, timed so the enemy has not had time to backfill.
  • Exit into your own team, which means the route has to end near the front line rather than behind the enemy spawn.

A route with a one-way ending is not a flank. It is a trade with extra steps, and the enemy gets to choose the trade.

Timing, in order

  1. Wait for the front line to engage. Not to be about to engage — to be in it.
  2. Move on the route while the fight is loudest, because that is when nobody is checking.
  3. Hit the target that cannot answer, not the one with the most health.
  4. Leave on the same instinct that got you in, not after the kill is confirmed.
  5. If you are spotted before you arrive, turn around. A discovered flank is a wasted five seconds, and the best case is now a fair fight you started from a bad angle.

For heroes where the flank is the whole game plan, the one-trick climb problem covers what happens when the route stops working at higher ranks, and the counter-flankers guide covers the other side of it. If you keep arriving alone, the issue is usually team timing rather than the route — the team composition guide covers how a push is supposed to start.

Frequently asked questions

When should I flank in Marvel Rivals?

After your front line has already engaged, never before. A flank works by spending the attention your team is holding, so arriving first means arriving alone.

How long does a flank take?

Distance divided by six metres per second. A 30 metre route is five seconds, 40 metres is 6.7, and 50 metres is 8.3 — which is long enough for the front line to collapse without you.

Which heroes are best at flanking?

The fast ones and the ones that can leave. Black Panther and Wolverine move at 7 metres per second instead of 6, and the five indefinite fliers can take routes nobody else can follow.

Why do my flanks keep failing?

Usually the return trip. A route that gets you in but leaves you walking back through the enemy is not a flank, it is a one-way trip with a kill at the end.

More Marvel Rivals guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.