Doctor Strange is the only Vanguard who controls space instead of holding it. His daggers build dark magic, Maelstrom of Madness spends it as close-range burst, and the Eye of Agamotto turns a team fight into a free win. Add Pentagram of Farallah — a portal pair that rewrites rotations — and he becomes the highest-impact tank on the roster for players who plan two fights ahead.
Role and difficulty
Vanguard. Doctor Strange has 650 health. Difficulty Medium (2/5). The easiest tank to pick up. He plays at mid-range behind his shield, banking dark magic between fights.
Abilities and what they actually do
- Daggers of Denak (Normal Attack): Cast Daggers of Denak forward. Key numbers: DAMAGE — 18 per hit; FIRE RATE — 5.56 rounds/s (0.03s interval between every two rounds); PROJECTILE SPEED — 80m/s; AMMO — 12 (1 per cast).
- Eye of Agamotto (Abilities): Separate nearby enemies’ from their bodies. Damage dealt to these is transferred to their physical bodies. Key numbers: DAMAGE — 60.
- Shield of the Seraphim (Abilities): Create a protective barrier against damage. Key numbers: COOLDOWN — 3s (destroyed); SHIELD HEALTH — 850.
- Cloak of Levitation (Abilities): Ascend and then enter a brief state of sustained flight. Key numbers: COOLDOWN — 12s; DURATION — 6s.
- Maelstrom of Madness (Abilities): Release to deal damage to nearby enemies. Key numbers: DAMAGE — Deal 1.3 damage per point of Dark Magic; COOLDOWN — 6s.
- Pentagram of Farallah (Abilities): Open portals between two locations, enabling all units to travel through them. Key numbers: COOLDOWN — 180s.
- Price of Magic (Abilities).
Dark magic, the shield weave, and portals
Daggers of Denak build dark magic up to 100, and melee hits build 10 per swing. Maelstrom of Madness releases the stored magic for up to 130 damage in melee range on a 6-second cooldown — so the loop is bank magic, walk in, dump it. The shield weave is the core habit: throw one set of daggers, raise the Shield of the Seraphim, throw again. The shield blocks projectiles but not melee, and you can cancel your reload by tapping it. Cloak of Levitation gives 6 seconds of flight on a 15-second cooldown, which is your answer to high ground. Eye of Agamotto separates enemy souls, stunning and setting up kills, and Pentagram of Farallah links any two points on the map — but casting it roots you in place and any hit cancels it, so place portals from safety.
How to play Doctor Strange
- Bank dark magic between fights with daggers and melee, then walk in and release Maelstrom of Madness at melee range.
- Weave daggers and the Shield of the Seraphim — attack once, shield briefly, attack again — to deal damage while blocking.
- Cancel reloads by tapping the shield as your hands come together.
- Fly with Cloak of Levitation before committing the Eye of Agamotto, then cancel the flight to surprise the enemy team from above.
- Place Pentagram of Farallah from cover for late-game payload saves, and never cast it while an enemy can hit you.
- Hold the Eye of Agamotto for grouped enemies — the soul separation stun is your team’s window to delete them.
Matchups
Doctor Strange out-tanks ranged comps because the shield eats their damage, and the portals let your team rotate faster than the enemy can push. He loses to melee-heavy divers who walk through the shield — Black Panther and Blade force him to spend the Eye early. Watch the 15-second Cloak cooldown: without flight, high ground belongs to the enemy.
Strengths (per the wiki):
- A versatile mixed attacker with a flexible kit fit to adapt to different situations, being able to both serve as a stalwart protector as well as a powerful disruptor. He shines in defensive objectives.
- His primary fire, Daggers of Denak, are relatively slow-moving, shotgun-esque projectiles. There is a small delay in-between shots.
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- An advanced technique to frame-cancel the endlag is to weave the primary fire with his melee attack. This is especially useful during close combat skirmishes to increase Doctor Strange’s burst damage significantly.
- ** This weaving technique also allows Doctor Strange to gather more Dark Magic stacks faster.
- His secondary fire, Shield of the Seraphim, projects a large radial shield in front of him that absorbs all incoming projectiles while moving at a slower speed.
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- This ability can even block certain Ultimates, such as the blasts shot by Hela’s Goddess of Death.
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- Doctor Strange can use this ability while flying with his Cloak of Levitation.
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- If timed correctly, the player can use the ability to frame-cancel Doctor Strange’s primary reload animation, reducing its duration by roughly one-third.
- Maelstrom of Madness is an ability that interacts directly with his passive, Price of Magic. Each time Doctor Strange deals damage with his primary fire or melee attack, he gains stacks of Dark Magic, up to 100. If he reaches the maximum amount of Dark Magic and does not release it after 3 seconds, he is afflicted by the Anti-Heal curse, which makes him unable to be healed for a few seconds. The stacks of Dark Magic that Doctor Strange possesses visually appear as a glowing purple symbol on his cape that becomes more pronounced as more stacks are accumulated.
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- Dark Magic decays after a few seconds if the player doesn’t deal damage. Decay is stopped immediately if further damage is done (excluding decay from max percentage.)
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- Doctor Strange gains 3.5 Dark Magic if he hits enemies with Daggers of Denak, and 10 Dark Magic with his melee attack.
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- The player can release the Dark Magic by using Maelstrom of Madness, which deals more damage the more Dark Magic he currently has (1.2 damage per stack).
- Pentagram of Farallah allows Doctor Strange to open two portals, one from his current location and another to anywhere on the map. Alternatively, the first portal’s position can be repositioned as well, allowing both portals to be placed wherever. Both allies and enemies can use the portals, which last for 20 seconds. All projectiles will travel through the portal, including Ultimates.
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- If Doctor Strange channels the portal spell while in mid-air, he will remain floating indefinitely until he places the other portal.
- His Ultimate, Eye of Agamotto, is a powerful crowd control tool. Doctor Strange releases a blast in a large radius around him that temporarily stuns all enemies within range for 3 seconds, projecting their souls outside of their bodies. Players can deal damage to these souls which will reflect the damage into their physical bodies.
- Limited mobility due to the long cooldown of Cloak of Levitation.
- Vulnerable if his Shield of the Seraphim is destroyed.
- Shield of the Seraphim cannot block melee attacks.
- When Dark Magic begins to gradually decrease from its maximum 100 amount, it cannot be regained until it is released by Maelstrom of Madness or upon reaching zero stacks.
- Pentagram of Farallah has a very long cooldown, which will trigger if the player cancels the portal or if he is hit at all while he is casting.
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- In addition, projectiles can only travel through the portals once per cast.
- Maelstrom of Madness relies on the player doing constant damage to build-up Dark Magic, and being within melee range to use it, which Doctor Strange is not a specialist at.
Weaknesses (per the wiki):
- Limited mobility due to the long cooldown of Cloak of Levitation.
- Vulnerable if his Shield of the Seraphim is destroyed.
- Shield of the Seraphim cannot block melee attacks.
- When Dark Magic begins to gradually decrease from its maximum 100 amount, it cannot be regained until it is released by Maelstrom of Madness or upon reaching zero stacks.
- Pentagram of Farallah has a very long cooldown, which will trigger if the player cancels the portal or if he is hit at all while he is casting.
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- In addition, projectiles can only travel through the portals once per cast.
- Maelstrom of Madness relies on the player doing constant damage to build-up Dark Magic, and being within melee range to use it, which Doctor Strange is not a specialist at.
Team-ups
- Gamma Maelstrom (with Hulk, Season 9.0: The Mystery of Thebes): Upgrade Maelstrom of Madness to Gamma Maelstrom. This drastically boosts energy charge rates and removes the Anti-Heal curse. Enhanced: When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn’t decay over time.
- Psionic Vortex (with Invisible Woman, Season 9.0: The Mystery of Thebes): Upgrade Maelstrom of Madness to Psionic Vortex. Enemies caught in are Launched toward you. Shield of the Seraphim also gains increased shield value. Enhanced: When teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional Bonus Health for Doctor Strange.
Related guides
- Heroes Database
- Abilities Database
- How To Play Defense
- Frontline Vanguard Guide
- How To Play Hulk
- How To Play Invisible Woman
- Team Composition Guide
Common mistakes
- Entering melee range with no dark magic banked — Maelstrom of Madness is your burst, not your primary
- Holding the shield up permanently, which blocks nothing while it is repairing
- Casting Pentagram of Farallah in the open, where one hit cancels it and burns the long cooldown
- Spending the Eye of Agamotto on a single diver instead of a grouped team
- Letting dark magic decay from 100 — spend it or lose it