Scarlet Witch is the only Duelist whose damage scales with the enemy’s health pool, which makes her the tank killer of the backline — a focused Chaos Control stream deletes a full-health Vanguard in about four seconds. She brawls at the frontline with a small hitbox and two charges of damage immunity, then erases a team with Reality Erasure. The advanced technique is the Portal Bomb: her ultimate is inaudible past 100 meters, so casting it out of a Doctor Strange portal deletes a team that never heard it coming.
Role and difficulty
Duelist. Scarlet Witch has 250 health. Difficulty Easy (1/5). She fights at the frontline at close range, where Chaos Control’s lock-on stream connects, and fades out with Mystic Projection when the focus turns to her.
Abilities and what they actually do
- Chaos Control (Normal Attack): Unleash Chaos Magic on enemies to deal damage and restore. Concurrently damages any enemies within range bearing a mark. Key numbers: DAMAGE — 75/s; RANGE — Cylindrical spell field with a radius of 3m and height of 20m; AMMO — ∞.
- Reality Erasure (Abilities): Engage in free-flight while gaining and charging energy. While flying, continuously nearby enemies and inflict, dealing gradually increasing damage over time. Then, unleash the charged energy to deal massive area damage. Small chance to be immune to incoming damage from enemies within the ultimate’s attack range. Key numbers: DAMAGE — 9999; CHARGE TIME — 4s.
- Chthonian Burst (Abilities): Consume to fire explosive magic missiles, damaging enemies. Key numbers: DAMAGE — Projectile: 40, Spell Field: 35; PROJECTILE SPEED — 120m/s.
- Mystic Projection (Abilities): Enter the state for free-flight. Press again to exit early. Key numbers: DURATION — 1.5s.
- Dark Seal (Abilities): Key numbers: DAMAGE — 20/s; COOLDOWN — 12s; PROJECTILE SPEED — 60m/s.
- Scarlet Hex (Abilities): Key numbers: DAMAGE — 40; COOLDOWN — 10s.
- Telekinesis (Abilities): Key numbers: MOVEMENT SPEED — 6m/s (horizontal speed) - 3.5m/s (descent speed).
- Chaos Mark (Abilities).
Max-health scaling and the Portal Bomb
Chaos Control is a short-range lock-on stream whose damage scales with the victim’s maximum health — against sustained healing it underperforms, so pick targets who cannot out-heal the ramp. Chthonian Burst fires splash orbs that recharge every 5 seconds, faster while Chaos Control is on a target, and the two weapons feed each other. Mystic Projection makes her incorporeal and immune to damage for 2 seconds with move speed and free flight on an 8-second cooldown, two charges — but enemies can track her as a small red mist while it is active. Dark Seal creates a static sphere that periodically stuns everyone caught inside, which is her setup for both the burst and the ultimate. Reality Erasure charges while slowly pulling nearby enemies in, then disintegrates everything in a 15-meter radius — but it is a single damage instance, so Regenerative Healing, Adam Warlock’s cocoon, and Cloak’s teleportation all survive it, and any cover or shield blocks it entirely.
How to play Scarlet Witch
- Brawl at the frontline where the lock-on stream connects, then fade to the backline after applying pressure.
- Chain Chthonian Burst between Chaos Control windows; the orbs recharge faster while streaming.
- Trap clusters with Dark Seal first — the periodic stuns hold enemies for the burst combo.
- Bunny-hop after Mystic Projection to carry momentum and dodge mid-fade.
- Cast Reality Erasure through a Doctor Strange portal for the silent Portal Bomb.
- Ult into support ultimates — Luna Snow, White Fox, and Cloak & Dagger cannot CC her out of it.
Matchups
Scarlet Witch deletes tanks and clumped teams, and her ultimate shuts down the healing and stealth comps others struggle into. Spread teams that avoid the 15-meter radius, shield walls that block the single damage instance, and divers who force Mystic Projection early all counter her. Her channel is interruptible the moment the enemy finds her.
Strengths (per the wiki):
- Mid-range elusive combatant who can cripple her targets with both sustained and burst damage.
- Her primary fire, Chaos Control, is a channeled energy beam that deals consecutive damage.
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- This ability has infinite ammo and doesn’t require much aim; Scarlet Witch will automatically attack the nearest enemy within its radius.
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- Hitting with this ability fuels her Chaos Energy, which is used to release Chthonian Burst.
- Her secondary fire, Chthonian Burst, launches explosive magic missiles that both deal direct damage and also a small area-of-effect near the target location. This ability requires Chaos Energy to use and has four charges.
- Dark Seal launches a chaotic bubble that periodically stuns enemies within its radius.
- Mystic Projection phases Scarlet Witch out of combat, making her completely immune to all damage (excluding if she’s hit by a delayed damage attack). This ability has two charges.
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- She gains a bonus movement speed of 50% and free-flight for a few seconds while phased.
- Her Ultimate, Reality Erasure, is a charged attack released in a large radius around her, dealing massive damage and literally vaporizing enemies defeated by it. It is the highest damage ultimate in the game.
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- While charging, Scarlet Witch is afflicted by a gradually increasing slow but gains free-flight.
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- When activated she gains a 100 hp shield that begins to decay after the ultimate is finished or is interrupted.
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- Reality Erasure benefits the most with teammate abilities that can mitigate enemy movements and abilities or cluster them in one place, such as with Jeff’s It’s Jeff!
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- It can also be affected by all movement speed bonuses. Mantis and Gambit are great options for this with their Ultimates Soul Resurgence and Ragin’ Royal Flush. Jeff’s bubbles can be used in a pinch.
- When choosing the team-up with Doctor Strange, Scarlet Witch gains access to Arcane Order, granting a new team-up ability. This ability replaces her current Chthonian Bursts with Mystic Burst, a higher rate of fire projectile with no energy cost. When it is enhanced by Doctor Strange, it becomes toggleable and has an infinite cast.
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- With this team-up, she is able to instantly destroy any Destructible environments with ease. She can be used to shut down Groot walls now, as well.
- When choosing the team-up with Jubilee, Scarlet Witch instead gains access to Hex Fireworks, giving a recast option that does 52 damage and applies a vulnerability for 2 seconds. When enhanced, she is able to heal during Mystic Projection in addition to this effect. The stun can still be applied without recast.
- Lacks any form of defensive and self-sustain tools.
- Chaos Control requires Scarlet Witch to get closer to her targets, which can be dangerous due to her low health.
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- In addition, it is not very effective if her target is under constant sustained healing.
- Very vulnerable if Mystic Projection is on cooldown.
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- In addition, enemy players can track Scarlet Witch’s movement during this ability, appearing as a small red spherical mist.
- She can be easily interrupted during Reality Erasure if the enemy team discovers her location.
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- Since Reality Erasure only deals a single instance of damage, abilities like Wolverine’s Regenerative Healing Factor, Adam’s Regenerative Cocoon, and Cloak’s Dark Teleportation allow enemies to survive the blast.
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- She can be displaced in her Ultimate. These specific displacement effects such as with grounding or with Invisible Woman’s Force Physics will not interrupt her ult but may prevent Reality Erasure from generating picks.
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- Any natural cover or shield can be used to block her ultimate, regardless of how much HP it has left.
Weaknesses (per the wiki):
- Lacks any form of defensive and self-sustain tools.
- Chaos Control requires Scarlet Witch to get closer to her targets, which can be dangerous due to her low health.
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- In addition, it is not very effective if her target is under constant sustained healing.
- Very vulnerable if Mystic Projection is on cooldown.
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- In addition, enemy players can track Scarlet Witch’s movement during this ability, appearing as a small red spherical mist.
- She can be easily interrupted during Reality Erasure if the enemy team discovers her location.
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- Since Reality Erasure only deals a single instance of damage, abilities like Wolverine’s Regenerative Healing Factor, Adam’s Regenerative Cocoon, and Cloak’s Dark Teleportation allow enemies to survive the blast.
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- She can be displaced in her Ultimate. These specific displacement effects such as with grounding or with Invisible Woman’s Force Physics will not interrupt her ult but may prevent Reality Erasure from generating picks.
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- Any natural cover or shield can be used to block her ultimate, regardless of how much HP it has left.
Team-ups
- Sorcerers Supreme (with Doctor Strange, Season 9.0: The Mystery of Thebes): Cooldown-based ability. Chthonian Burst is replaced with Mystic Burst. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction. Enhanced: When teaming up with Doctor Strange, this becomes a toggleable ability. Toggle to replace Chthonian Burst with Mystic Burst.
- Hex Fireworks (with Jubilee, Season 9.0: The Mystery of Thebes): Infuse firework energy into the Dark Seal forcefield, turning it into a Plasmoid Seal, allowing for a secondary blast. After expanding the Plasmoid Seal, pressing the corresponding key again while it persists will detonate the fireworks, dealing damage and inflicting Vulnerability. Enhanced: When teaming up with Jubilee, Scarlet Witch receives constant healing from the firework energy while using Mystic Projection.
Related guides
- Heroes Database
- Abilities Database
- Flank Routes Guide
- How To Play Doctor Strange
- How To Play Jubilee
Common mistakes
- Casting Reality Erasure into cover or shields, which block it entirely
- Ulting into single-target regenerators who survive the one damage instance
- Streaming Chaos Control into sustained healing that out-scales the ramp
- Holding both Mystic Projection charges and having no fade when dives commit
- Channeling the ultimate in the open where the enemy interrupts on discovery