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How to Play Squirrel Girl in Marvel Rivals

Updated 25 Oct 2026 Source Marvel Rivals Wiki (Fandom) — Squirrel Girl hero page (overview, abilities, strategy sections) and Team-Ups page, retrieved 25 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Squirrel Girl is the only Duelist whose primary fire bounces. Burst Acorn ricochets off walls and explodes on contact for 110 damage on a direct hit, which means every corner is an angle and every missed shot is a second chance. She is rated 1/5 difficulty, but her ceiling is real: Mammal Bond reloads and refunds an ability charge every 15 seconds, and a player who chains bounces into blockades deletes backlines before they hear the acorn.

Role and difficulty

Duelist. Squirrel Girl has 275 health. Difficulty Easy (1/5). She fights at mid-range around corners, banking bounce angles, and uses Tail Bounce to reach perches most Duelists cannot.

Abilities and what they actually do

  • Burst Acorn (Normal Attack): Shoot bouncing Burst Acorns. Key numbers: FIRE RATE — 1.49 rounds/s; AMMO — 12; PROJECTILE SPEED — 80m/s.
  • Unbeatable Squirrel Tsunami (Abilities): Summon a horde of squirrels to charge forward, dealing damage while bouncing against structures.
  • Squirrel Blockade (Abilities): Launch an acorn to unleash Squirrel Guards, the first hit enemy. Key numbers: DAMAGE — 50; COOLDOWN — 8s; PROJECTILE SPEED — 20m/s - 60m/s (max speed is achieved after 0.7s of charging).
  • Tail Bounce (Abilities): Key numbers: COOLDOWN — 8s.
  • Mammal Bond (Abilities): Key numbers: COOLDOWN — 12s.

Bounce angles and Mammal Bond

Burst Acorn deals 110 on direct hit and bounces off surfaces until it explodes — but it has the lowest damage falloff in the game and cannot crit, so the closer the fight, the harder every acorn lands. Squirrel Blockade throws a large acorn that traps the hit enemy in place; it bounces like the primary and can be charged for a longer trap. Mammal Bond is the loop: eat an acorn to instantly reload your Burst Acorns and gain a free charge of another ability, usable within 5 seconds, on a 15-second cooldown — chain it after every engage to keep the pressure on. Tail Bounce launches you high on an 8-second cooldown, which is both your escape and your access to bounce angles from above. Unbeatable Squirrel Tsunami sends a horde of squirrels forward that tramples ground targets, but flying and elevated enemies are untouched, and the stampede has its own health bar the enemy can shoot down.

How to play Squirrel Girl

  1. Fight near corners so missed acorns bounce into second chances instead of disappearing.
  2. Chain Mammal Bond after every fight to reload and refund one ability charge.
  3. Trap divers with Squirrel Blockade, then delete them while they are rooted.
  4. Use Tail Bounce to reach high perches for downhill bounce angles.
  5. Cast the Tsunami along the ground into chokepoints, never at flying targets.
  6. Close distance aggressively — the falloff means your damage collapses at range.

Matchups

Squirrel Girl out-damages anything at mid-range with bounce angles and traps divers who commit to her. Long-range hitscan duels starve her because of the falloff, and any team with flight ignores her ultimate entirely. Her lack of defense means one diver who times Tail Bounce’s cooldown ends her.

Strengths (per the wiki):

  • Long-range specialist with high vertical mobility, who can constantly bombard enemies with area-of-effect damage from safe locations.
  • Has slightly higher max health compared to other Duelists.
  • Her primary fire, Burst Acorn, is a large projectile launched in an arc that explodes on contact or after bouncing twice, dealing high damage.
    • This projectile is incredibly versatile as it can bounce off the ground, walls and ceiling, giving Squirrel Girls means to dish out damage without putting herself at risk by using terrain advantage.
  • Her secondary fire, Squirrel Blockade, launches a large projectile that deals direct damage and briefly imprisons the target.
    • This ability can be charged to increase the projectile speed and widen the arc it travels in.
    • Much like her primary fire, this ability can bounce off terrain.
  • Tail Bounce is Squirrel Girl’s main mobility tool, launching her directly upwards with triple her normal jump height.
    • This ability is great to escape focused fire as well to reposition to high ground.
    • Squirrel Girl is briefly immune to all crowd control while propelling herself.
  • Mammal Bond instantly reloads her Burst Acorn and allows her to use Squirrel Blockade or Tail Bounce once without triggering a cooldown.
    • This effectively means the player can either fire two Squirrel Blockades in quick succession or use Tail Bounce twice in a row to reach very high heights.
  • Her Ultimate, Unbeatable Squirrel Tsunami, summons a horde of squirrels to charge forward.
    • The player can aim the direction they want the stampede to move.
    • The horde will bounce of walls and terrains, traveling in a straight line.
    • The stampede will seek enemy players within range.
  • Has no defensive or self-sustain tools.
  • Vulnerable to dives and when Tail Bounce is on cooldown.
  • Burst Acorn has the lowest damage distance falloff in the game, meaning her damage output vastly decreases the farther she is from her opponents.
    • It also cannot deal critical damage.
  • Targets rooted by Squirrel Blockade and Webbed Acorn can still attack and use non-mobility abilities.
  • Unbeatable Squirrel Tsunami can be easily avoided, as it only hits ground targets; enemies flying or on high ground won’t be affected by it.
    • In addition, the squirrels have a healthbar and can be taken down.

Weaknesses (per the wiki):

  • Has no defensive or self-sustain tools.
  • Vulnerable to dives and when Tail Bounce is on cooldown.
  • Burst Acorn has the lowest damage distance falloff in the game, meaning her damage output vastly decreases the farther she is from her opponents.
    • It also cannot deal critical damage.
  • Targets rooted by Squirrel Blockade and Webbed Acorn can still attack and use non-mobility abilities.
  • Unbeatable Squirrel Tsunami can be easily avoided, as it only hits ground targets; enemies flying or on high ground won’t be affected by it.
    • In addition, the squirrels have a healthbar and can be taken down.

Team-ups

  • Squirrel Missile (with Iron Man, Season 9.0: The Mystery of Thebes): Gain the Squirrel Missile ability. Squirrel Girl directs a squirrel to ride Iron Man’s nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion. Enhanced: When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile.
  • ESU Alumnus (with Spider-Man, Season 9.0: The Mystery of Thebes): Spider-Man gives Squirrel Girl a web bomb. She can launch it to unleash an explosion upon contact with the environment or an enemy, briefly Slowing and damaging enemies caught in the blast. It simultaneously generates a Web Area that applies a Grounded effect. Enhanced: When teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer continuous Slow and Grounded effects that scale into a Stun if they linger too long.

Common mistakes

  • Fighting at long range, where the worst falloff in the game guts your damage
  • Ulting into flying or elevated teams — the stampede only hits the ground
  • Letting Mammal Bond sit on cooldown instead of chaining it after every engage
  • Standing in the open with no corners for the bounce angles
  • Using Tail Bounce for damage instead of saving it for the dive

Frequently asked questions

What role is Squirrel Girl in Marvel Rivals?

Duelist, with 275 health and a 1/5 difficulty. Her Burst Acorn bounces off surfaces for 110 direct damage and cannot crit.

How do you play Squirrel Girl?

Fight near corners for bounce angles, chain Mammal Bond after every engage to reload and refund an ability, trap divers with Squirrel Blockade, and cast the Tsunami only at ground targets.

Who does Squirrel Girl counter?

Divers she can trap and mid-range teams without long-range answers. Hitscan duelists out-range her, and flying teams ignore her ultimate.

What team-ups does Squirrel Girl have?

Squirrel Missile with Iron Man directs a squirrel on his glove as a homing missile, and ESU Alumnus with Spider-Man gives her a web bomb that explodes on contact.

More Marvel Rivals guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.