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How to Play Rocket Raccoon in Marvel Rivals

Updated 25 Oct 2026 Source Marvel Rivals Wiki (Fandom) — Rocket Raccoon hero page (overview, abilities, strategy sections) and Team-Ups page, retrieved 25 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Rocket Raccoon is the only Strategist who heals with geometry. Repair Mode fires orbs that bounce off walls and heal everything near them, so a good shot around a corner tops up the whole team. Add the B.R.B. beacon that revives fallen allies and hands out armor, and a Cosmic Yarn Amplifier that boosts your team’s damage by 25% — he is the highest-ceiling easy support in the game.

Role and difficulty

Strategist. Rocket Raccoon has 250 health. Difficulty Easy (1/5). He fights at mid-range near walls to bounce orbs, keeps both Jetpack Dash charges for escape, and places the beacon where his team already fights.

Abilities and what they actually do

  • Bombard Mode (Normal Attack): Fire energy projectiles that deal damage. Key numbers: AMMO — 45; FIRE RATE — 12.33 rounds/s; PROJECTILE SPEED — 180m/s; DAMAGE — 17 per round.
  • Repair Mode (Normal Attack): Shoot bouncing spheres to heal allies. Directly hitting an ally provides extra healing. Key numbers: AMMO — 10; FIRE RATE — 1.8 rounds/s; PROJECTILE SPEED — 80m/s (reduced to 7m/s while healing allies).
  • C.Y.A. (Abilities): Rocket deploys a Cosmic Yarn Amplifier which increases the damage dealt by all nearby allies and continuously generates bonus health for them. Duration - 12 seconds Damage boost - 25% Bonus health generation rate - 100 per second Bonus health cap - 150 Amplifier durability - 800 Enemy/self voice cue.
  • Jetpack Dash (Abilities): Key numbers: COOLDOWN — 10s per charge.
  • B.R.B. (Abilities): Key numbers: COOLDOWN — Maximum (40s): / • Ally gets revived / • Enemy destroys the beacon / • Max duration is reached / / Minimum (5s): / • Reclaimed at full healt.
  • Wild Crawl (Abilities): Rocket can crawl on any vertical surface with great speed.
  • Flying Ace (Abilities).

Bouncing orbs and the beacon

Repair Mode fires healing orbs that bounce off surfaces and heal 50 per second to allies in proximity for 5 seconds — but Rocket himself is healed at half rate, and there is no burst heal, so pre-bounce orbs before the fight instead of reacting to it. Bombard Mode is his damage primary: 16 body and 32 headshot at 12 shots per second, but with some of the worst falloff in the game, so it is a close-range tool only. Jetpack Dash propels him 8 meters forward on a 10-second cooldown with two charges — and it always goes forward, so retreating requires a 180-degree spin first. B.R.B. deploys a beacon that periodically spawns chips: orange chips grant 25 bonus health, and the beacon revives allies who fall near it — but it cannot revive Rocket himself, it disappears if he dies while it is active, reclaiming it removes all spawned chips, and players can only pick up one of each. C.Y.A. amplifies nearby allies’ damage by 25% and generates 100 bonus health per second for 12 seconds, and both the beacon and the amplifier can be destroyed by the enemy.

How to play Rocket Raccoon

  1. Bounce Repair Mode orbs off walls before the fight so the 50-per-second aura is already up.
  2. Fight near cover — walls are what make the orbs reach angles you cannot see.
  3. Keep one Jetpack Dash charge in reserve; remember it only propels forward, so spin before retreating.
  4. Place B.R.B. where your team fights, and never reclaim it while chips are still on the ground.
  5. Pop C.Y.A. when your team commits — the 25% damage boost plus 100 bonus health per second wins the trade.
  6. Use Bombard Mode only at close range; the falloff makes long shots worthless.

Matchups

Rocket Raccoon enables aggressive teams with the damage amplifier and revives through lost fights with the beacon. He is fragile with both dash charges down, his healing lacks burst, and his damage falls off hard past mid-range. The beacon is a priority target — enemies who delete it remove both his revive and his sustain.

Strengths (per the wiki):

  • Long-range support with a high mobility and a very versatile kit, being capable of providing sustained healing and damage, as well being able to revive allies and buff their damage.
  • His short height allows him to more effectively find cover behind walls and other obstacles.
  • Can run on walls freely at increased movement speed.
    • This is his best escape tool against dives, and grants Rocket Raccoon incredible mobility.
    • It is also very useful in helping Rocket reposition on the map to find advantage points.
  • Can slow fall from high heights.
  • His primary fire, Bombard Mode, uses his custom-built rifle to rapidly fire bullets.
    • This ability has one of the highest rate-of-fire in the game.
  • His secondary fire, Repair Mode, uses his custom-built rifle to launch bouncing yellow spheres that provides healing-over-time to allies within its radius.
    • The projectiles will ricochet off any surfaces upon contact (including walls and ceilings), with a maximum of 10 bounces.
  • ** When they approach injured allies, their speed will reduce.
  • ** This ability grants Rocket Raccoon incredible flexibility as he can use terrain to make the spheres bounce to allies out of reach, or to safely heal the team while hiding behind walls out of the enemy team’s line of sight.
  • ** Rocket can also use the spheres to heal himself with halved efficiency.
  • ** If the spheres touch an ally directly it’ll provide a small burst of instant healing.
  • B.R.B. (Battle Rebirth Beacon) has Rocket Raccoon deploy a stationary gadget on the targeted location that revives a fallen ally once, within a large radius around it.
    • Resurrected allies will appear at the beacon’s location at full health.
  • ** Upon reviving an ally, the beacon disappears and goes on a cooldown.
    • While active, the beacon periodically generates armor packs and rocket jet packs every 3 seconds, shooting them randomly within its radius.
  • ** The armor pack grants 25 bonus health.
  • ** The rocket jet pack grants players a super jump that launches them high in the air upon pressing the jump button in mid-air.
    • The beacon has 150 health and lasts for 300 seconds.
  • ** If the player presses the button again, the beacon will be reclaimed, and the cooldown will be reduced based on the beacon’s remaining health.
  • *** If reclaiming a full-health beacon, the minimum cooldown will be 5 seconds.
  • *** If Rocket Raccoon is knocked out while the beacon is on a full cooldown, it will be refreshed once he respawns.
    • Players can drop the beacon before the match starts to give the whole team armor packs and rocket jet packs.
  • ** Collected packs will persist even if the player controlling Rocket Raccoon reclaims the beacon or switches to another character.
    • Strategically placing the beacon on spots out of enemy reach ensures it will not be destroyed before reviving an ally. Try not to hide it too much or the allied team will not benefit from the armor packs and the rocket jet packs.
    • Allies can see if they’re within the revive radius of the beacon by the visible icon above their healthbars.
  • Jetpack Dash has Rocket Raccoon quickly propelling himself forward.
    • This ability will move him towards any direction of the aiming reticle, granting him flexible mobility.
  • ** This combined with his small frame, the ability to wall climb, slow fall and use the rocket jump from B.R.B. makes Rocket Raccoon very hard to pin down.
  • ** Using Jetpack Dash during wall climb propels Rocket Raccoon further in direction of wall climb, but any surface roughness can stop Jetpack Dash
  • His Ultimate, C.Y.A. (Cosmic Yarn Amplifier), has Rocket Raccoon deploy a stationary gadget that grants a 25% damage boost and 100 bonus health points per second to all linked allies within its radius.
    • The amplifier has 800 health and lasts for 12 seconds.
    • The bonus health has a cap of 150.
    • Players can track if they are within the effect radius by the visible energy thread connecting them to the amplifier.
  • When paired with Groot, Rocket Raccoon gains access to Old Friends, allowing him to hop on Groot’s shoulders, granting him a 35% damage reduction.
  • Very vulnerable when both charges of Jetpack Dash are on cooldown, as well as if he is around open areas without nearby walls to climb.
  • Bombard Mode has some of the lowest damage distance falloffs in the game, meaning it’ll be much weaker against distant enemies.
  • Repair Mode lacks high burst healing, on top of healing half the amount of affecting Rocket Raccoon himself.
  • B.R.B. has some limitations.
    • The beacon cannot revive Rocket Raccoon himself.
  • ** If Rocket Raccoon is taken down while the beacon is active, it will disappear.
    • The beacon has a limited radius; if players are too far they won’t be revived.
    • Reclaiming the beacon will cause all the armor packs and rocket jet packs currently spawned to disappear.
    • Players can only get a single armor pack and rocket jet pack from B.R.B.
    • If placed on tight and small areas that cannot fit a character, it will disappear after a few seconds and go on a 5-second cooldown.
  • B.R.B. and C.Y.A. can be destroyed by the enemy team.
  • Jetpack Dash only propels Rocket Raccoon forward even if holding the direction backwards.
    • This means that if the player wants to retreat behind themselves, they have to do a 180º spin and use the ability.
  • Hopping on Groot’s shoulders can leave Rocket Raccoon vulnerable, as Groot usually fights in the frontlines. Even with the damage reduction, he can still be focused and taken down easily.
    • In addition, any kind of hard crowd control used on Groot (e.g. stuns) will knock Rocket down from his shoulders.

Weaknesses (per the wiki):

  • Very vulnerable when both charges of Jetpack Dash are on cooldown, as well as if he is around open areas without nearby walls to climb.
  • Bombard Mode has some of the lowest damage distance falloffs in the game, meaning it’ll be much weaker against distant enemies.
  • Repair Mode lacks high burst healing, on top of healing half the amount of affecting Rocket Raccoon himself.
  • B.R.B. has some limitations.
    • The beacon cannot revive Rocket Raccoon himself.
  • ** If Rocket Raccoon is taken down while the beacon is active, it will disappear.
    • The beacon has a limited radius; if players are too far they won’t be revived.
    • Reclaiming the beacon will cause all the armor packs and rocket jet packs currently spawned to disappear.
    • Players can only get a single armor pack and rocket jet pack from B.R.B.
    • If placed on tight and small areas that cannot fit a character, it will disappear after a few seconds and go on a 5-second cooldown.
  • B.R.B. and C.Y.A. can be destroyed by the enemy team.
  • Jetpack Dash only propels Rocket Raccoon forward even if holding the direction backwards.
    • This means that if the player wants to retreat behind themselves, they have to do a 180º spin and use the ability.
  • Hopping on Groot’s shoulders can leave Rocket Raccoon vulnerable, as Groot usually fights in the frontlines. Even with the damage reduction, he can still be focused and taken down easily.
    • In addition, any kind of hard crowd control used on Groot (e.g. stuns) will knock Rocket down from his shoulders.

Team-ups

  • Planet X Pals (with Groot, Season 9.0: The Mystery of Thebes): Convert Bombard Mode to launch Thorny Spores. Upon impact, they deal continuous damage to enemies within radius while healing and granting Bonus Health to allies. Enhanced: When teaming up with Groot, Rocket can ride on Groot’s shoulders, and the activate duration of the Thorny Spores field is extended.
  • Mammalian Bond (with Squirrel Girl, Season 9.0: The Mystery of Thebes): Toss out a scattered batch of augmented Vitality Acorns. Acorns that hit the floor can be collected. Whether struck directly or picked up, teammates receive a burst of healing and global cooldown reduction. Enhanced: When teaming up with Squirrel Girl, the maximum charge count for this ability is increased.

Common mistakes

  • Reclaiming B.R.B. while armor packs and jet packs are still spawned on the ground
  • Placing the beacon in tight spaces where it disappears and goes on cooldown
  • Reacting to damage with Repair Mode instead of pre-bouncing orbs before the fight
  • Firing Bombard Mode at range, where the falloff makes it nearly useless
  • Jetpack dashing straight into the enemy — the dash only moves forward

Frequently asked questions

What role is Rocket Raccoon in Marvel Rivals?

Strategist, with 250 health and a 1/5 difficulty. He heals with bouncing orbs, revives allies with the B.R.B. beacon, and boosts team damage 25% with C.Y.A.

How do you play Rocket Raccoon?

Bounce healing orbs off walls before fights, place the beacon where your team fights without reclaiming it early, keep a dash charge for escape, and pop C.Y.A. when the team commits.

Who does Rocket Raccoon counter?

Teams that clump for the beacon chips and aggressive comps that need the 25% damage window. Enemies who delete the beacon remove both his revive and his sustain.

What team-ups does Rocket Raccoon have?

Planet X Pals with Groot converts his gun to thorny spores that damage and heal allies, and Mammalian Bond with Squirrel Girl scatters vitality acorns that heal on hit or pickup.

More Marvel Rivals guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.