Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
| Character | Silent |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 8 |
| Per Energy | 8.00 → 10.00 upgraded |
Card text
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
Upgraded: Deal 10 damage. Whenever you play a card this turn, the enemy loses 3 HP.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Strangle produces 8.00 per Energy at base and <strong>10.00</strong> upgraded. That ranks it 65 of 143 of the 143 attacks with a fixed cost. It sits in the top 55% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it applies
- Strangle × 2
Other Silent cards at 1 Energy
- Accelerant — Poison is triggered 1 additional time.
- Accuracy — Shivs deal 4 additional damage.
- Acrobatics — Draw 3 cards. Discard 1 card.
- Afterimage — Whenever you play a card, gain 1 Block.
- Backflip — Gain 5 Block. Draw 2 cards.
- Blade Dance — Add 3 Shivs into your Hand.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.