Deal 15 damage. Next turn, draw 2 cards.
| Character | Silent |
|---|---|
| Type | Attack |
| Rarity | Common |
| Cost | 2 Energy |
| Target | AnyEnemy |
| Total damage | 15 |
| Per Energy | 7.50 → 10.00 upgraded |
Card text
Deal 15 damage. Next turn, draw 2 cards.
Upgraded: Deal 20 damage. Next turn, draw 2 cards.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Predator produces 7.50 per Energy at base and <strong>10.00</strong> upgraded. That ranks it 70 of 143 of the 143 attacks with a fixed cost. It sits in the top 52% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Silent cards at 2 Energy
- Bouncing Flask — Apply 3 Poison to a random enemy 3 times.
- Dash — Gain 10 Block. Deal 10 damage.
- Envenom — Whenever an Attack deals unblocked damage, apply 1 Poison.
- Fan of Knives — Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
- Flanking — The enemy takes double attack damage from other players this turn.
- Knife Trap — Play every Shiv in your Exhaust Pile on the enemy.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.