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Vigor in Slay the Spire 2

Updated 24 Oct 2026 Source Card and relic values from Slay the Spire 2 game card data (spire-codex API, 577 cards, 17 October 2026); keyword rules, stack type and enemy source from slaythespire.wiki.gg Vigor page, 24 October 2026. The wiki lists older rolls for Terraforming (7/10) than the game data (6/8). By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Vigor is a damage coupon with no expiry date. It adds a flat number to your next Attack card, and it sits there until you spend it.

That sounds trivial. It is not, because Vigor is the only common buff in Slay the Spire 2 that your own card choice can throw away.

The rule in one line

Your next Attack deals X additional damage, where X is your Vigor. Then the Vigor empties.

Ten Vigor, a 12-damage attack, 22 damage out. Same card, ten extra damage, one buff consumed.

Three details make it playable:

  • Only Attacks spend it. Skills and Powers leave it intact, so you can set up freely.
  • It stacks as Intensity. Several sources add together before you attack.
  • It is Conserved between turns. Nothing decays at end of turn, so hoarding works.

Every source, with real numbers

The Vigor pool is small, which makes it easy to memorise.

SourceTypeVigor
AkabekoRelic8 at the start of each combat
TerraformingRegent Skill, 1 Energy6 (8 upgraded)
PatterRegent Skill, 1 Energy2 (3 upgraded), plus 8 Block
Prep TimeColorless Power, 1 Energy4 (6 upgraded) at the start of each turn
Terror Eel’s ThrashEnemy moveGives itself 6 Vigor

Two things fall out of that table.

Akabeko is the cheapest access. One relic, 8 Vigor, every combat, no Energy spent. For a deck full of single big attacks it is close to a permanent +8 on your opener.

Prep Time turns Vigor into a per-turn resource. Four Vigor every turn, six upgraded, means the buff refreshes whether you spend it or not. Hold it one turn and you are sitting on eight or twelve.

Why Terraforming and Patter want different decks

Terraforming is pure Vigor for 1 Energy. On its own it does nothing this turn, so it only earns its slot if the following attack is large and cheap enough to justify the setup cost.

Patter pays 8 Block and 2 Vigor for the same Energy. It is the safer card and the weaker payoff. Defensive Regent shells take Patter; shells that end fights with one swing take Terraforming.

The wiki’s current numbers differ slightly from the game card data on Terraforming, which lists 6 base and 8 upgraded against the wiki’s 7 and 10. Values moved between patches, so check your build before trusting either.

The mistake that costs the most damage

Vigor empties on the next Attack played. Any Attack. Including the 0-cost poke you threw out to draw a card.

That is the whole skill of the keyword: order your turn so the biggest attack eats the stack. Play your Skills first, your Powers whenever, and your weak Attacks only after the buff is spent.

The second mistake is the opposite one. Players burn Vigor immediately because it feels like a resource sitting idle. Since it is conserved between turns, banking it across a turn boundary is usually correct on Regent, where a single Forge or Star attack can absorb the whole stack.

What is still unclear

Multi-hit attacks. The wiki’s live wording describes a flat bonus to the next Attack, while an earlier revision of the same page said the damage applied per hit. Those two readings produce wildly different numbers on a multi-hit card.

Until someone tests it against a known multi-hit attack, treat the flat reading as the default and do not build a combo around the per-hit one.

Short version

Vigor is a stored hit. Play it on the biggest attack you have, keep it through your setup cards, and let it ride across a turn if nothing good is available.

The Doom keyword is the same idea with a different trigger. Card tier list ranks the attacks worth spending Vigor on.

Frequently asked questions

What does Vigor do in Slay the Spire 2?

It adds flat damage to your next Attack card, then empties. Ten Vigor turns a 12-damage attack into 22 damage, and the Vigor is gone once that card resolves.

Does Vigor stack between turns?

Yes. The wiki lists Vigor as an Intensity stack that is conserved between turns, so anything you do not spend carries over.

Do Skills or Powers consume Vigor?

No. Only an Attack card spends it. Playing Skills and Powers first is free, and that is how you set up a big hit without wasting the buff.

What is the best card to spend Vigor on?

The largest single attack you can play that turn. A 0-cost poke eats the whole stack for almost no return, which is the most common way Vigor gets wasted.

How much Vigor does Akabeko give?

8 Vigor at the start of each combat, from a single relic. That is more than Terraforming's base value in one pickup.

Does Vigor apply per hit on multi-hit attacks?

Sources disagree. The wiki's current wording is a flat bonus to the next Attack; an earlier revision said per hit. Treat multi-hit spending as unconfirmed.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.