Reserve sprint, open exit
The cheapest edge is discipline: never burn all your stamina, never film into a dead end. Those two habits carry more dives than any loot. The stamina guide shows the budget; the survival guide covers the escape.
Shock before you shoot
27 of 31 creatures are shockable. Freeze one with the Shock Stick, take the clean shot, then break away. It turns the dangerous creatures into safe footage — see the recording guide.
Light is a weapon and a compass
A Flashlight repels light-sensitive hunters like Snatcho and marks your route back through the dark Old World. Carry one even on shallow dives (the item guide lists it).
Use the on-screen tools for views
The Sketch Pad and Titlecard let you write titles onto your recording — a small on-camera label makes a clip read clearer and pulls more views. Pair them with a custom face (see the faces guide) for a memorable channel.
Leave the traps
The Shroom and the Animal Statues look like content but curse you. The Radio can be used as an audio bait to lure creatures past a teammate’s lens, but otherwise the cursed pickups are best left on the floor — the item guide marks every one.
Read before the dive
The enemy database and item database are your pre-dive reading. Know the chasers, the shockables and the curses before you descend — you should not be holding 31 creatures and 18 items in your head under pressure.
One goal per dive
Get clean footage, keep an exit, and leave. A focused dive beats a greedy one that ends on the way out. For the views maths behind “clean over greedy”, see the views guide.
Related guides
- Stamina Guide — the escape budget.
- Enemy Guide — what to shock and what to avoid.
- Faces Guide — free, view-boosting customisation.