Antewise

Content Warning Survival Guide — Getting Out Alive

Updated 31 Oct 2026 Source : capture/leap/instant-kill behaviours (Mime, Big Slap, Snatcho, Weeping, Black Hole Bot); Content Warning wiki for escape tools By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Survival is about the exit, not the fight

Most Content Warning creatures do not need killing — they need avoiding. The dive is won by recording, then leaving. Two rules decide almost every death:

  • Never let stamina hit zero. A dry bar means no sprint, no escape. The stamina guide shows how to budget it.
  • Always keep an escape open. Film from a position where you can break toward the Diving Bell, not into a pocket.

Know the instant-kill and grab threats

A few creatures punish mistakes hard:

  • Mime — contact is an instant kill (105 damage) that flings you the way you face.
  • Big Slap — leap attack can hit twice for 51 each, effectively an instant kill; his grab cannot be escaped once locked.
  • Snatcho — drags you into the dark at 6 damage/second for up to 20 seconds; only strong light (a flashlight) forces it to release.
  • Weeping — traps a teammate in a cage behind a captcha; the rest of the team has one minute to type it or the captive dies.
  • Black Hole Bot — counts down ten seconds, then grows an inescapable black hole; break line of sight to cancel it.

Tools that save dives

The Shock Stick freezes 27 of 31 creatures, the Flashlight repels light-sensitive hunters (Snatcho), and a Grabber Arm or Rescue Hook helps recover teammates and items. The item guide lists what to carry.

Get out before greedy

The last trip should always be short. The tips guide covers the low-effort habits that get teams home.

Frequently asked questions

What kills divers most?

Dry stamina and a closed escape. A diver who sprints empty and rounds a corner into a dead end is caught. Always know where the exit is.

How do I escape a creature that grabs me?

Some grabs need a teammate: Snatcho releases if hit by strong light, Weeping needs the team to solve a captcha, Big Slap's grab cannot be escaped once locked. Prevention beats rescue — keep distance.

More Content Warning guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.