The first dive
Content Warning drops a team into the Old World with a camcorder. Your job is to record the creatures down there and get back out. The tension is real: the better the footage, the deeper and more dangerous you go.
The enemy database holds all 31 creatures with behaviour, jumpscare level and shock status. Skim it so a new creature is not a total surprise on your first descent.
How a day loops
- Gear up at the house — change your face, grab items, and buy emotes from the shop.
- Descend in the Diving Bell into the Old World.
- Record footage of monsters and artifacts; the camera is your income.
- Climb back out before your stamina runs dry or a creature ends the dive.
- Upload — your footage becomes views, views become money, money buys the next upgrade.
The views and payout guide explains what footage is actually worth.
The three habits that keep you alive
Most dives end for one of three reasons:
- Dry stamina. Sprinting to empty is how divers get caught. Watch the bar; the stamina guide shows how to budget it.
- A greedy grab on a cursed pickup. Some items kill or transform you. The item guide marks the dangerous ones.
- Filming into a dead end. Good shot, no escape. Record, then break away toward the exit.
What to learn next
Read the survival guide for escape discipline, the recording guide for safer footage, and the co-op guide if you dive with a crew.
Related guides
- Views and Payout Guide — how footage becomes money.
- Faces Guide — customising your diver for more views.
- Enemy Guide — all 31 creatures at a glance.
- Mods Guide — BepInEx, Thunderstore and the best mods.