Antewise

Content Warning Enemies — All 31 Creatures and Behaviour

Updated 19 Oct 2026 Source Synthesized from published Contentwarning guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every enemy in Content Warning with its aliases, behaviour, horde size, jumpscare level and whether it can be shocked. Filter by shock status or search to read up before a dive.

31 enemies · behaviour · horde size · jumpscare · shock status.

Shockable

Arms

Shockable: Yes · Horde 1

Also called: Long Arms, The Toucher, Mr.Tickles

Behaviour: Patrolling, Attacking

Arms is a tall lanky creature with coiled-up arms that can extend to disturbing lengths. It bears a striking resemblance to the Cam Creep.

Arms patrols around the map at a very slow speed, while playing discordant accordion sounds. His footsteps are extremely noticeable. When it finds a player, it will start walking towards them at the same speed as before. When Arms gets closer, it will start reaching out its long arms to try and grab the player, doing so stops his accordion sounds. If it grabs the player it will significantly slow them down and start dealing 5 points of damage each second while also playing a different and long piercing accordion sound.

Barnacle Ball

Shockable: Yes · Jumpscare L3 · Horde 0

Also called: Barnacle, Squid, Tornado

Behaviour: Patrolling, barnacleGas, punch, releaseGas, Fleeing

The Barnacle Ball is a large, round creature with barnacles covering its pitch-black torso. From the torso protrude 4 evenly separated squid-like tentacles, which Barnacle Ball uses to move around.

The Barnacle Ball will roam the map in search of players. Upon spotting a player, Barnacle Ball will attempt to chase them at a pace slightly slower than their run speed. Barnacle has 3 different attacks. -- 1. It will approach players and wildly swing its tentacles at them, doing 51 damage and knocking them down. -- 2. Barnacle Ball spins around, creating a tornado that sucks in players and items. Getting too close to the center of this attack will often result in death, as it deals 51 damage and pulls the player back in for a second hit while they are knocked down. -- 3. Barnacle Ball will spit at enemies that it cannot reach. This usually means users hiding on top of objects, including something as short as a fence. This spitting attack creates a white, dust-like cloud that disorients players and deals 7 damage every 0.4 seconds. Think of this as a flashbang.

Big Slap

Shockable: Yes · Jumpscare L3 · Horde 0

Also called: Big Guy, Giant, Painting Monster, Throngler

Behaviour: Patrolling, Chasing, JumpAttack

Big Slap is a large humanoid with a chubby figure. Big Slap has a creepy, distorted smile and is covered with very prominent rib indentations. He emits sounds of groaning/gurgling, and will scream when aggravated.

Big Slap has a low chance of spawning compared to other enemies. He will roam around the map until he spots a Player. Upon spotting a player, Big Slap will relentlessly chase them at fast speeds until they get out of their sight or are dead. Big Slap does 51 damage per hit and knocks the player down, normally leaving them exposed to another free hit, resulting in death. When the player reaches an area Big Slap cannot reach, it will stand still for a moment, then take a large leap towards them, similar to Knifo and Ultra Knifo. If this attack hits the player, it will deal 51 damage, but in most cases, you can get hit twice by this attack, effectively acting as an instant kill. If the Shock Stick is used on Big Slap while it is performing the leap attack, the momentum Big Slap has will still do damage to players. Big Slap will spawn in a nearby enemy spawn point if a player holds his portrait for more than 3 seconds. This item can randomly spawn on any map. Big Slap can grab players close to its right arm and inflict 11 points of damage per second until they die. Once grabbed, players cannot escape. Attempting to stun Big Slap will not cause it to release the player, who will still take 110 points of damage if they manage to free themselves. After killing a player in this way, Big Slap will carry their corpse around until another player gets close enough for it to drop them.

Black Hole Bot

Shockable: No · Horde 1

Also called: Drone, Black Hole

Behaviour: Patrolling, Targeting, Countdown, Black Hole

The Black Hole Bot is a large floating robotic entity. It has 4 screens pointing in different directions that display a sinister expression, and has a large capsule-like device in the middle.

The Black Hole Bot flies around the map searching for Players. Upon finding one, it settles onto the ground next to them and begins counting down from ten seconds. Once the countdown concludes, four screens will display >:D, and a black hole will emerge from the bot's center. The black hole will slowly grow in size and power over time and will suck in and instantly kill anyone around it. The black hole grows infinitely and only stops once players leave the Old World or if everyone dies. If you get far enough away from the Black Hole Bot during the countdown, it will display >:(, causing it to cancel its countdown and chase you again.

Bomber

Shockable: Yes · Jumpscare L2 · Horde 0

Also called: Kamikaze, Bombs

Behaviour: Patrolling, Attacking, Ignited, Exploding

Bomber is a humanoid creature with severe deformities and mutations. He has skinny, malformed legs and has large 3-fingered claws. His body is covered in what seems to be bones protruding from his skin, and bombs growing from his body. His face has no features, aside from the indentation of a mouth that appears to have melted away.

The bomber will leap around the map in search of players. When he finds one, he will grab a bomb from his body and hurl it toward the player. These bombs are affected by gravity (meaning they roll around), and do massive damage if they detonate within two meters of a player (where damage can reach 150). However, explosion damage is affected by drop-off; the farther a player is from an explosion, the less damage they will take. Bombs have a five-second fuse, which gives players plenty of time to move away. If a player gets close enough, the Bomber will ignite all the fuses on his bombs and attempt a kamikaze attack. It is possible to escape this fate, but many have not been successful.

Cam Creep

Shockable: Yes · Jumpscare L3 · Horde 0

Also called: N/A

Behaviour: Patrolling, Targeting, Attacking, Fleeing

Cam Creep is a tall, lanky, grey figure with an eerie smile and wide eyeless sockets. He has abnormally large arms, hands, and a head. Despite being invisible, his presence can be identified by loud, heavy breathing nearby.

Cam Creep is only visible on camera, and it cannot be seen by normal players. He will appear on camera if filmed for 4 seconds, and if he’s less than 3 meters from the camera. He will run at the cameraman 4x the speed of the player, and try to snap their neck. If the attack lands, the player will be flung in the opposite direction of Cam Creep, dead (similar to Mime’s attack). Afterwards, Cam Creep will scurry off and teleport away to the closest patrol point within 30 meters, at which point he will repeat his cycle.

Dog

Shockable: No · Jumpscare L2 · Horde 0

Also called: Gundog, Turret, ASTRA

Behaviour: Patrolling, Targeting, Attacking

The Dog is a large robotic creature with a digital screen face similar to the players, however this face displays a happy expression. The Dog has 4 legs that it walks on, that make a robotic clunk as it moves. This creature has a machine gun mounted onto its body with a flashlight beneath the barrel. The gun projects a a bright red reticle that is a clear indication of its presence and where it is aiming.

The Dog will search the map for players, shining its light in various directions. When a target is found, the reticle will narrow down onto the torso of the player and it will begin to wind up its attack. After 2-3 seconds of honing in on the player, the creature will start to release a wild onslaught of bullets. Each bullet deals 26 damage, and can flinch the player causing movement disorientation.

Ear

Shockable: Yes · Jumpscare L2 · Horde 0

Also called: Ear Dog, Jeremy

Behaviour: Patrolling, Attacking, Fleeing

Ear is a large, gray, skeletal creature that briskly trots around on all fours. His anatomy resembles that of a dog, his head is a large ear, and his legs are very long.

A common misconception is that the ear is attracted to players' voices and can hear them from quite far away. He acts like any normal enemy with eyesight; however, muting your microphone will have no effect. When in sight of a player, Ear will start to quickly trot toward them and pounce onto them, dealing 20 damage and ragdolling the player against the floor. You can deter it, however, by shouting or raising your voice. Doing so for the first time will earn you the achievement "Let's Get Loud".

Eye Guy

Shockable: Yes · Jumpscare L0 · Horde 0

Also called: Tri-eye, Bird

Behaviour: Patrolling, Attacking, FollowingPlayer, Exhausted

The Eye Guy is a large, bird-like creature with 2 arms, 2 legs, and a circular body. Eye Guy has 3 eyes on its body, one in the front and then 2 on its back sides, making a triangle formation. The Eye Guy's front eye has a pointy, feathery mane surrounding it, and its back is covered in feathers. This creatures arms and legs are also very sharp. Its footsteps make a loud squelching sound.

Eye Guy will spawn somewhere around the map and will periodically move until a player approaches it, which sends the monster into a freeze state. In this state, Eye Guy won't move unless it loses line of sight from the player or any bright source (like a flashlight) is flashed on him, the latter aggravating it. Players are still able to capture video of this entity if it is from a distance where he is not fully illuminated. A hostile Eye Guy will chase the player at a speed slightly faster than their walk speed, and will stab them with its claws, dealing 35 damage and knocking down the player. It takes 3 hits from an Eye Guy to fully kill a healthy player. After Eye Guy becomes neutral, it will return to randomly wandering around the map.

Fire Monster

Shockable: Yes · Jumpscare L0 · Horde 0

Also called: Flamethrower, Fire-Beast, Fire Turtle.

Behaviour: Patrolling, FollowPlayer, FireBreath

Fire Monster is a tall, four-legged creature with a square head, very long and thin legs, and a spiky shell.

The Fire Monster will walk around the map peacefully until it spots a player. Once close, it will start spewing flames from its mouth. The flames linger on the ground for a few seconds, creating a wall of fire that deals 5 points of damage. The damage can stack the more walls are present, making it easy for players to get separated from their team or get instantly incinerated.

Flicker

Shockable: Yes · Jumpscare L3 · Horde 0

Also called: Red Light, Cyclops, Tall Man

Behaviour: Patrolling, Taunting, Attacking, Invisible.

Flicker is an extremely tall, lanky gray entity with a large red eye in its head. Its head, however, seems to be merged with its body, creating almost a hunched back to its figure. Flicker, when aggravated, shines a large red light that can illuminate entire rooms. Flicker will consume the life out of players, visually represented as black tendrils creeping from players' bodies toward the creature's mass.

The presence of Flicker is indicated by every light on the map flickering multiple times over the course of 2 seconds. Flicker will stalk players while invisible as they explore, occasionally taunting them by flashing in and out of existence. Flicker will reveal himself fully to players after taunting them for a while, which is his most dangerous phase. Having your mouse pointed at Flicker while he is fully revealed will cause the player to be unable to look away. Attempting to look away will make your mouse snap back into place right onto the entity. Whenever Flicker's light pulses, the player's vision is momentarily gravitated toward Flicker's position. This means that Flicker will force you to turn to him. After a few seconds of being unable to look away, Flicker will instantly kill every player staring at him.

Harpooner

Shockable: Yes · Jumpscare L2 · Horde 1

Also called: Fisherman

Behaviour: Patrolling, Targeting, Attacking

Harpooner is a large, humanoid entity wearing a baggy grey coat, a hood, and a harpoon gun holster on its back.

The Harpooner wanders around the map passively until he spots a player. Then, he moves toward them. Once he is within an adequate range, he takes about one to two seconds to load his harpoon gun, aim, and shoot at the targeted player. If a player is hit, they will take one point of damage and have a brief moment to get out of the harpooner's line of sight. A few seconds later, the Harpooner reels in the player, restricting their movement and breaking them from the group. Once the player is reeled in close enough, the Harpooner smashes them away with his gun, dealing 49 damage and flinging them. The Harpooner will only smash their target if they have someone hooked; otherwise, they will smash indiscriminately. The smash has no cooldown, so avoid tight spaces to avoid getting smashed twice. When line of sight is broken, the line snaps and frees the player. Harpooner is easy to deal with alone when there are walls, but he can be deadly if he pulls you into another entity or if you are caught out in the open. Often, he will not hit you hard enough the first time and will keep smashing you until you die.

Infiltrator

Shockable: Yes · Jumpscare L0 · Horde None

Also called: Imposter, Mimic, Spy

Behaviour: Following, Targetting, Attacking, Fleeing

The Infiltrator appears to be a carbon copy of one of your teammates. It wears the same diving suit, and will mimic the face and hat of either a deceased player or the most isolated player on the map. It always carries an old flashlight.

Once spawned, Infiltrator will assume the appearance of the most suitable player to mimic, and will patrol the map while consistently tracking the location of all players within the map, meaning it always knows where all players are. While patrolling, Infiltrator will always sprint and never walk. As soon as a player separates from the other players, it will directly pathfind towards that player, regardless of how far away the Infiltrator is. Once it reaches its isolated target, the Infiltrator will start to observe the player and will mimic typical player behavior while doing so, such as jumping, looking around, and even taunting different emotes. such as the Dance 101 emote, even if the player it is mimicking doesn't have that emote. It will also steadily follow the player, should they attempt to leave. After a while of following the player, the Infiltrator will first check for other players. If the target is alone, the Infiltrator will wait for the target to turn away from it. If the player continuously stares at the Infiltrator without looking away, it will slowly walk off, mimicking a player searching for something, and return later. However, if the player looks away during its observation phase, the Infiltrator's face and flashlight will blink red, its expression will shift to a ">:(", and it will immediately begin chasing them. This chase sequence can also be triggered if a player loses line of sight towards the Infiltrator while it waits for one to turn away by walking behind a wall or an obstacle. When a player is caught by the Infiltrator, it looks like it is hugging them using the Hugger medical item, when in reality, it is slowly draining their health. Players caught by an Infiltrator cannot break free from it unless the Infiltrator is stunned by a Shock Stick from another teammate. The Infiltrator will never directly walk towards a group of players, but can accidentally walk into one while patrolling. In that case, the Infiltrator will turn towards the group and mimic player behavior like normal, even if the player it is mimicking is present. However, it will not initiate a chase and will retreat by sprinting away if two or more players look at it for some time. After retreating for some time, Infiltrator will resume looking for isolated players.

Jelly

Shockable: Yes · Jumpscare L1 · Horde 0

Also called: Goopy, Blob, Slime, Jello, Splatoon

Behaviour: Patrolling, CapturePlayer, Retreating

Jelly is a large, gelatinous yellow creature that skitters around the map on 4 stubby legs. Jelly heavily resembles flowing water and is sometimes hard to spot in the dark. However, it is very shiny and can easily be illuminated and made visible by light.

Jelly will chase the closest player and trap them within its body. It does not deal any damage, however will swiftly drag the player randomly throughout the map for around 10 seconds before letting the player out, often separating them from the group. While inside, the player is still susceptible to enemies like the Slurper.

Knifo

Shockable: Yes · Jumpscare L2 · Horde 2 to 5

Also called: Ghost, Stab Ghost, munchkin man

Behaviour: Patrolling, Targetting, Attacking, Exhausted

Knifo is a humanoid creature roughly shorter than the player that resembles a child under a cut-out bed sheet. Knifo's lower torso is all dark, and the creature wields a shiny silver knife. Knifo's presence is indicated by the sound of a child giggling.

Knifo will wander around the map until a suitable target gets close enough. This creature will then begin chasing them around with a knife. Knifo is slightly slower than the players running speed, but will switch targets to whoever is closest to them or whoever they can get to (anyone not on top of an object). When switching targets or turning corners, Knifo slows down. Knifo will eventually run out of stamina also causing it to slow down. Knifo will jump at players close to them with their knife, and deal 35 damage per slash.

Larva

Shockable: Yes · Jumpscare L2 · Horde 1

Also called: Centipede, Snatcher, Snake Man, Throwing Guy

Behaviour: Patrolling, Dashing, PickingUp, Throwing, Exhausted

The Larva is a large, skeletal creature with anatomy resembling a centipede. It has two large, four digit hands, two mandibles, and seven eyes. This creature is dark grey, making it harder to spot in the dark.

The Larva will slowly slide around the map, with its arms constantly reaching out and ready to grab. When the Larva spots a Player, it will start to chase them at a speed somewhat slower than their run speed. When this creature gets close enough to its target, it will dash and grab them before hurling the player over its head and throwing them, dealing over 49 damage and of course, ragdolling them temporarily. If a teammate is close to the picked up player, The Larva will instead redirect their throw towards the teammate, damaging both players for the same amount.

Mime

Shockable: Yes · Jumpscare L0

Also called: Wally, Waldo, Lagger

Behaviour: Patrolling, Chasing

The Mime is a tall, humanoid creature that wears a beret, striped shirt, pants, and a pair of glasses. The stripes on the shirt are indented. The Mime also has a large smile.

The Mime moves by snapping between poses and patrolling until a player gets close enough. In that case, the Mime will move toward its target, emitting a low hum as it pursues. Upon contact with a player, the Mime will instantly kill them by inflicting a catastrophic amount of damage (105 to be exact) and causing them to fly in the direction they are facing.

Mouthe

Shockable: Yes · Jumpscare L1 · Horde 5

Also called: Gertrude, Owen, Mouthe, Gremlin, Screamo, lil geremy, fregley

Behaviour: Patrolling, Sneaking, Screaming, Fleeing

Mouthe is a short humanoid creature with stubby limbs, an overly large head, and an overall cartoon-like body. Mouthe's eyes are small and very far apart on his face with distinguishable eye-bags lying beneath, and a large toothy grin. He stands hunched forward with his knees bent and his arms behind him.

Mouthe will single out a Player as its target, and will continuously attempt to run up behind them. The Mouthe will lure the player to the closest enemy and if there are no monsters or they are far away, it will scream at the victim, sometimes continuously, to startle or scare them. This scream presents no change to the player, despite the rumors that say otherwise.

Puffo

Shockable: Yes

Also called: PuffPuff, Blowfish, Puffy, Pufferfish

Behaviour: Patrolling, Chasing, Inflating

Puffo is a small humanoid, hunched over with a sullen face, pronounced ears, small three fingered hands, and most noticeably, a large, spiky growth on its back.

Puffo wanders around the map until it spots a player. Then, it begins to follow that player. Its speed is equivalent to that of a Snail. When a player gets close to Puffo, it inflates, dealing 25 damage to nearby players and sending them flying.

Robot Button

Shockable: Yes · Jumpscare L0

Also called: Button Crab, Button

Behaviour: Patrolling, Following, Exploding

The Robot Button is a small, robotic creature that walks around on 4 stick legs. It has a large, cylindrical button on top of its square body, outlined with a lighter grey rim.

Robot Button will roam around the map and follow players. It poses little to no threat; however, players can interact with the button on its surface by pressing [E]. Interacting with the button has a 50/50 chance of either causing an explosion that kills the robot and any nearby players or producing only the sound of the button clicking. Explosions caused by Robot Buttons are smaller than usual Bomber explosions, but they are still as deadly as regular explosives, dealing 150 damage near the epicenter. After pestering the player for a while, the Robot Button will leave.

Shroomed Player

Shockable: Yes

Also called: Shroomer, Fungal Infection

Behaviour: Attacking

A humanoid creature, almost the same size as the Player, covered in countless sprouting mushrooms.

Shroomed Players will be unaware they have been changed into an Enemy, but their voice will be unrecognizably distorted, and their appearance will be noticeably different from their teammates. Players who are afflicted by the Shroom can move around freely; however, they will automatically lunge to attack any player near them. This attack can be resisted by the afflicted. If only players who are infected remain, the game will end the day as if all players died, but if a Shroomed Player ascends in the Diving Bell, they will be cured upon reaching the Sky Island. Shroomed Players will keep all items in their inventory upon infection, will be able to pick up items, and use items, but will be unable to drop them.

Slurper

Shockable: No · Jumpscare L0 · Horde 5

Also called: Star, Starbeast, Starfish, Barnacle, Patrick

Behaviour: Attacking, Releasing

The Slurper is a large, star-shaped entity with a gaping hole in the center of its body that manifests itself on ceilings. Slurper, despite being highly visible, dangles a large, nearly invisible claw on a string from the hole in its torso.

The Slurper's claw hangs above the ground, usually at the height of a player's torso. It is only visible when light shines on it. When touched, this claw will grab a player from the limb that made contact with the claw and force them toward the ceiling while the Slurper feasts on them. The Slurper deals minimal damage (2), requiring over 50 seconds of complete silence to kill a healthy player. Once dead, players remain trapped until released. Occasionally, Slurper will teleport an item from around the map that has just spawned and keep it on the ground underneath its claw as a bait.

Snail

Shockable: Yes · Jumpscare L1 · Horde 3 and 5

Also called: Zombe, Slug, Snailbie, Garry, Salt-lick Larry, SnailMänn

Behaviour: Patrolling, Attacking

The Snail is a creature that anatomically looks like a human, however has the head of a snail and the shell of one too. This entity has a large, diamond-shaped mouth, is as tall as the player character, and is entirely gray.

The snail will blindly follow the player closest to it; however, it is very slow and can be easily avoided. If a player comes into contact with the snail, the snail will grab the player and begin to chew away at their health at a rate of four damage per bite, if the player allows it. After biting the player five times, players can attempt to break free by repeatedly pressing the space bar before the snail grabs them again.

Snail Spawner

Shockable: Yes · Jumpscare L0

Also called: Snail Mom

Behaviour: N/A

The Snail Spawner is a floating, slug-like creature with a very long body. The body consists of two antennas at the front and short, tube-like holes up and down the sides of its body. As it floats, it emits a loud grumbling sound, giving away its location.

Whenever it encounters a player, it will follow behind them, spewing an odd liquid that, when coming into contact with any surface, spawns Snails that will be dormant for a brief period of time. During that dormancy state, they'll go into a "stereotypical zombie" animation for around 6 seconds. If a player doesn't go near them during those 6 seconds, they'll faceplant back into the ground and disappear. However, if a player does go near them, the Snails will begin their usual behavior and chase the player for a short period before disintegrating and disappearing too. The spawner itself cannot hurt the player, but the Snails prove to be the most challenging part of facing this creature, as it spawns TONS of them, it also spawns the snail man, and spawns 1 every 15 seconds.

Snatcho

Shockable: Yes · Jumpscare L2 · Horde 5

Also called: Chokelegs, Shadow

Behaviour: Patrolling, Attacking, Fleeing

Snatcho is a tall, black monster with large hands and a canine snout. He briskly crawls on all fours, however his movement can be described as "Wild" or "Erratic".

Snatcho makes unsettling, wet splashing sounds as it moves around, often revealing its presence before it can be seen. It patrols the map, actively searching for targets and becoming aggressive once a player is detected. When close enough, it will lunge and capture a player, binding them to itself physically and dragging them away from the point of capture. While captured, the victim is continuously pulled towards Snatcho and forced to drop any held items, making escape almost impossible. Snatcho deals 6 damage per second, and the capture lasts for up to 20 seconds or until the player dies, which is usually inevitable given the sustained damage of 114–120. Rather than finishing off its victim on the spot, Snatcho attempts to retreat into darker areas to isolate the captured player from others. However, Snatcho is highly sensitive to light. Exposure to strong light sources, such as flashlights, will cause it to destabilize and instantly teleport away, releasing its victim. This is the only reliable way to interrupt a capture.

Spider

Shockable: Yes · Jumpscare L2 · Horde 0

Also called: Spider

Behaviour: Patrolling, Attacking, ShootingWeb, Fleeing

The Spider is a large arthropod biologically resembling a normal spider, however its mouth is a clean vertical cut in the middle that separates it's flat head into two sides. Each side of the Spiders head has 3 large black indentations, with 4 smaller ones surrounding it (presumably eyes).

The Spider will roam around the map until it finds a Player. Upon spotting a player, it will quickly crawl toward them and shoot webs at the same time. These webs, when coming into contact with any surface, will explode into multiple strands that will stick to players and make it hard to move. The Spider will target the closest player to it and choose to eat them unless they manage to escape and start another chase. The spider deals 35 damage per bite and can knock the player, making it a formidable foe.

Streamer

Shockable: Yes · Jumpscare L0 · Horde 1

Also called: Content Creator, Stream Sniper

Behaviour: Patrolling, Targetting, Attacking

The Streamer is a larger version of the player character wearing heavier, more professional gear, equipped with a Shock Stick and a large camera. He wears three oxygen tanks instead of one and has a large screen coming from behind his head that allows him to see his live chat audience.

The Streamer will roam around the map until it finds its target. At which point it will move toward the player and will shock them if they get too close. Streamer will move at a pace slightly slower than the players run speed. Being hit by the Streamers Shock Stick deals 80% of the players health and ragdolls them for 5 seconds like a normal Shock Stick. Streamer has idle dialogue and attack dialogue where they converse with their audience.

Ultra Knifo

Shockable: Yes · Jumpscare L- · Horde -

Also called: Ultra Knifo, Big Knifo, Michelin Man, giga munchin man

Ultra Knifo appears to be a figure larger than the player that wears a small, white cut-out bed sheet incredibly similar to the one Knifo uses. Along with other characteristics, Knifo and Ultra Knifo both have a small silver knife they both wield. However unlike Knifo, Ultra Knifo has more of their actual body revealed, which shows that Ultra Knifo has white boots that get darker near the bottom. Oddly enough, if you were to move the camera under its mask, you could actually see its real face!

Ultra Knifo will roam around the map at a relatively slow pace, along with 3 normal Knifos, searching for players while it giggles the same way Knifo does, but in a lower pitch. Once it finds someone, it will look at them for a second before starting to chase them. Their speed is slower than the player's running speed. If a player they were targeting is on a high place that it cannot walk to, it will do a jump significantly higher than Knifo's, able to reach even the top of the entrance in the factory map. A swing from their knife deals around 35-40% damage, and after a while of chasing the player, Ultra Knifo will stop chasing them and run away.

Weeping

Shockable: No · Jumpscare L2 · Horde 0

Also called: Catchya Machine, Catchya Cage, Captcha Cage, Iron Maiden, Cage

Behaviour: Patrolling, Attacking, CapturedPlayer, ReleasingPlayer, Inactive

Weeping is a large, silver cage with 2 robotic arms and a head. There are two arms on the cage, both with cartoonishly large hands at the ends. Weeping has an oval-shaped head placed on the top of its cage, that wears a face of anguish at all times. Weeping's Screen Interface has a large text box in the middle with a randomly generated captcha, including a smaller text box right below it where the player is able to type. The bottom right of the screen states "CATCHYA: NO ROBOTS ALLOWED" The second interface, only visible to the trapped player, shows the amount of tries left until death, and the border of the screen represents how much time is left.

The Weeping will wheel itself around the map until it finds a Player. However, the Weeping is only able to move if it is not being looked at. If this entity manages to get within grabbing range of a player, it will force the player into its cage and shut it closed, then presenting a screen interface to the rest of the team. This screen will randomly generate a jumble of letters and characters which players must type back out the exact same. Players have 1 minute to complete this puzzle, or the trapped teammate will be killed. Failing to type the correct letter will result in losing 1 out of 3 attempts at the puzzle. After a teammate is killed by the Weeping, the entity will no longer be violent and will stand in place. Upon a successful captcha, the Weeping will don a smile and vanish, becoming peaceful for the rest of the dive. Weeping cannot spawn if playing alone.

Whisk

Shockable: Yes · Jumpscare L2 · Horde 3

Also called: Whisk, Whisker, Wisk, Mixer-Head, Blender, Mashed Potato Man

Behaviour: Patrolling, Winding Up, Attacking, Stunned

Whisk is a tall, grey creature with a large automatic Whisk on its head, like the ones used for baking. Whisk is extremely humanoid in all aspects, however he lacks arms and is roughly twice the height of the player character.

Whisk will roam around the map until he spots a player, at which point he will face them and wind up his attack. After being given the time to properly wind up its attack, Whisk will charge straight toward its target, dealing a whopping 95 damage and knocking the player down if it connects. If Whisk hits a wall, it will get staggered and fall to the floor; however, he will quickly get back up and begin attacking again. Whisk's pathfinding is known to be buggy at times and will occasionally make sharp turns if he is unable to reach the target (especially if they are on top of objects, such as, boxes) or if there is an object in front of him that his AI cannot process. After three failed charges, Whisk will flee the scene.

Worm

Shockable: Yes

Also called: Leech

Behaviour: Patrolling, Attached, Detached

The Worm is, as the name suggests, a Worm like entity, it has a long segmented body that almost resembles a spine, and two leech-like mouths full of serrated teeth.

The Worm will slowly approach a player and attempt to latch onto them, once latched onto one player the other end of the worm will seek out a nearby player, if successful the two players will be linked together and forced to cooperate in order to navigate, this causes no damage and only serves as a nuisance, the Worm will eventually detach from both players but has no cooldown on its ability to reattach, so players can be instantly linked again if they remain near the Worm.

Content Warning enemy questions players ask

Where do the enemy entries come from?

Enemy names, aliases, behaviour, horde size, jumpscare level and shock status are pulled from the Content Warning wiki creature pages via the MediaWiki API, not from memory.

What does the jumpscare level mean?

Jumpscare level rates how loud and startling a creature is when it catches you. N/A means it does not trigger one. A higher level warns you to watch your audio.

Which enemies can be shocked?

Some creatures can be hit with a stun gun and shocked. Filter by shock status to see which ones you can disable and which you have to avoid entirely.

Frequently asked questions

Where do the enemy entries come from?

Enemy names, aliases, behaviour, horde size, jumpscare level and shock status are pulled from the Content Warning wiki creature pages via the MediaWiki API, not from memory.

What does the jumpscare level mean?

Jumpscare level rates how loud and startling a creature is when it catches you. N/A means it does not trigger one. A higher level warns you to watch your audio.

Which enemies can be shocked?

Some creatures can be hit with a stun gun and shocked. Filter by shock status to see which ones you can disable and which you have to avoid entirely.

More Content Warning guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.