Sprinting dry
The number-one run-ender is an empty stamina bar. Save sprint for the escape; walking the safe stretches is not slow, it is smart. The stamina guide shows the budget.
Greedy grabs on cursed items
Several pickups punish a careless hand, and they are exactly the ones that look tempting on the floor:
- Radioactive Container — holding it 3+ seconds ragdolls and kills you, dropping the item.
- Shroom — holding it 3+ seconds transforms you into a Shroomed Player (no revert).
- Old Painting — holding it 3+ seconds spawns Big Slap right next to you.
- Brain on a Stick — spawns 5 Snails at the nearest off-screen spawn point.
- Animal Statues — picking up the “Aminal Stateu” flips your gravity and drains health until a teammate throws the other statue at you.
The item guide marks every cursed pickup. Read before you grab.
Filming into dead ends
Chasing footage into a corner with a chaser behind you is a wipe. Keep the exit behind the shot, not in front of the creature.
Filming as the only cameraman while the team scatters
In co-op, if the one person holding the camera drifts off alone, they become the Infiltrator’s target and the team loses its eyes. Stay in call range and keep the cameraman covered (see the co-op guide).
Ignoring audio
Most creatures telegraph through sound — Arms’ accordion, Snatcho’s wet splashing, Flicker’s flickering lights, a child giggling for Knifo. Players who drown it out with the Radio or their own voice miss the early warning. The jumpscare guide maps the cues.
Fixing the habit
Before each push, ask: can I get back from here on the stamina I have? If not, turn around. The tips guide turns that question into a reflex.
Related guides
- Item Guide — what to grab and what to leave.
- Stamina Guide — reserving sprint for the escape.
- Survival Guide — getting out alive.