Jumpscare levels
Each creature in the enemy database carries a jumpscare rating. Use it to gauge how loud an encounter will be.
- Level 3 (loudest): Barnacle Ball, Big Slap, Cam Creep, Flicker.
- Level 2: Bomber, Dog, Ear, Harpooner, Knifo, Larva, Spider, Snatcho, Weeping, Whisk.
- Level 1: Jelly, Mouthe, Snail.
- Level 0 / N/A: the rest (Mime, Eye Guy, Fire Monster, Infiltrator, Puffo, Robot Button, Shroomed Player, Slurper, Snail Spawner, Streamer, Ultra Knifo, Worm, Arms, Black Hole Bot).
The creatures that hit hardest
The level-3 set is also the most dangerous: Flicker forces you to stare and instakills, Cam Creep snaps the cameraman’s neck if filmed too close, Big Slap leaps for an effectively lethal double hit, and Barnacle Ball spins a tornado that pulls you in for repeated damage. Keep your distance and lower volume on these.
Audio as an early-warning system
Sound tells you a creature is near before you see it. Watch for:
- Arms — discordant accordion music that stops when he reaches for you.
- Snatcho — wet splashing as he crawls.
- Flicker — every light flickering for ~2 seconds before he reveals.
- Mouthe — continuous screaming to startle you.
- Snail Spawner — loud grumbling as it floats.
- Bomber / Knifo — giggling and leaping noises.
The team that listens first moves first. A jumpscare is a cost, not a fail — but being startled into a dead sprint on empty stamina is how it becomes one (see the stamina guide).
Related guides
- Monster Behaviour Guide — patterns behind the scares.
- Enemy Guide — the full 31-creature table.
- Survival Guide — getting out before the hit lands.