Antewise

Content Warning Jumpscare Guide — Audio Cues by Level

Updated 31 Oct 2026 Source : jumpscare field (0–3 / N/A) and behaviourText audio telegraphs By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Jumpscare levels

Each creature in the enemy database carries a jumpscare rating. Use it to gauge how loud an encounter will be.

  • Level 3 (loudest): Barnacle Ball, Big Slap, Cam Creep, Flicker.
  • Level 2: Bomber, Dog, Ear, Harpooner, Knifo, Larva, Spider, Snatcho, Weeping, Whisk.
  • Level 1: Jelly, Mouthe, Snail.
  • Level 0 / N/A: the rest (Mime, Eye Guy, Fire Monster, Infiltrator, Puffo, Robot Button, Shroomed Player, Slurper, Snail Spawner, Streamer, Ultra Knifo, Worm, Arms, Black Hole Bot).

The creatures that hit hardest

The level-3 set is also the most dangerous: Flicker forces you to stare and instakills, Cam Creep snaps the cameraman’s neck if filmed too close, Big Slap leaps for an effectively lethal double hit, and Barnacle Ball spins a tornado that pulls you in for repeated damage. Keep your distance and lower volume on these.

Audio as an early-warning system

Sound tells you a creature is near before you see it. Watch for:

  • Arms — discordant accordion music that stops when he reaches for you.
  • Snatcho — wet splashing as he crawls.
  • Flicker — every light flickering for ~2 seconds before he reveals.
  • Mouthe — continuous screaming to startle you.
  • Snail Spawner — loud grumbling as it floats.
  • Bomber / Knifo — giggling and leaping noises.

The team that listens first moves first. A jumpscare is a cost, not a fail — but being startled into a dead sprint on empty stamina is how it becomes one (see the stamina guide).

Frequently asked questions

What does the jumpscare level mean?

It rates how loud and startling a creature is on contact. N/A means it does not trigger one. Levels run 0 to 3; the level-3 creatures are the ones to lower your volume for.

How do audio cues help?

Most creatures telegraph through sound before they commit — accordion music, wet splashing, light flickering, a child giggling. Treat a sudden noise as your cue to move.

More Content Warning guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.