The camcorder is your income
Content Warning is built around the camera: you earn for what you record. The risk is that good footage means staying near the thing that wants you dead. The enemy database tells you which creatures are shockable so you can plan a safe shot.
Shock before you shoot
Of the 31 creatures, 27 are shockable with a Shock Stick. A shocked creature is frozen and far safer to film:
- Shockable (27 of 31): Arms, Barnacle Ball, Big Slap, Bomber, Cam Creep, Ear, Eye Guy, Fire Monster, Flicker, Harpooner, Infiltrator, Jelly, Knifo, Larva, Mime, Mouthe, Puffo, Robot Button, Shroomed Player, Snail, Snail Spawner, Snatcho, Spider, Streamer, Ultra Knifo, Whisk and Worm.
- Not shockable — film from range: Black Hole Bot, Dog, Slurper, Weeping. Keep distance and use a teammate as bait.
- Invisible on foot: Cam Creep is only visible on camera and will snap the cameraman’s neck if filmed under 3 metres for 4 seconds — keep the lens on it but stay back.
Maximise footage, minimise risk
Get a clean shot, then break away toward the exit. Combine a shocked creature with a custom face reaction for a clip that reads as both scary and funny — that mix pulls more views than either alone.
The 90-second roll of film
The camera has its own meter, labelled Film, and it lasts 90 seconds of recording — one and a half minutes for the whole dive. It refills between dives, so the resource you are managing is not “how long can I film” but “how many subjects can I fit”.
That number is what makes the Content Value table matter. If each shot needs about 9 seconds to reach a 0.95 duration modifier, a full roll is roughly 10 well-framed subjects. Ten shots of a 55-value enemy is 550 points; ten shots of a 10-value object is 100. The film roll does not care which you chose, which is why shot selection is the whole skill.
Two more constraints on the camera itself:
- Only one player can hold it, and only one camera exists at a time.
- If you drop it in the Old World and go back up without it, the camera stays down there and you are working the next dive with a Broken Camera.
That second point is the most expensive mistake in the game: a camera left behind costs you an entire dive’s income, not just the footage.
From camera to disc: the extraction box
Footage does not become views on its own. The pipeline has three steps, and each one is a place teams get stuck.
1. The extraction box is off during the day. It sits between the house and the diving bell, and you cannot interact with it until you have returned from the Old World. When you come back, the compartment swings open and the latch reads Insert Camera.
2. Insert the camera. The hatch closes, the screen shows Extracting video… with a spinning circle, and the disc-exporting machine on the right side produces a disc.
3. Take the disc to the TV and press E. The video plays, views tick up in real time, and comments appear based on what is in frame. Payment comes after the video finishes.
Two shortcuts players miss. The cinema Sky Island upgrade also accepts discs, so you are not limited to the house TV. And the disc is a physical object — a disc left on the table is footage nobody watched, which is the same as no footage at all.
What the comments tell you about your own footage
Because comments react to what is on screen, they double as a scoring readout. A subject that triggers a comment was registered; a clip where nothing reacts usually means the subject was already scored that day (objects, emotes and player actions only count once per day), or the frame was too empty to credit.
Watch the first upload of a run with the group instead of skipping it. It is the only in-game feedback on whether your framing worked.
Where your footage actually lives
There is no folder to browse. Footage in Content Warning exists as a physical disc produced by the extraction box, and it sits in the world until you play it.
That means:
- A disc on the table is unwatched footage, and unwatched footage earns nothing. The rewards are paid when the video finishes playing on the TV.
- The disc is the only copy. There is no in-game file manager, so losing track of a disc after extraction is the same as never recording it.
- Two players can watch two different discs at the house TV and the cinema, once the cinema is bought with MetaCoins.
If you are looking for a video file on your PC, there is nothing to find — the game does not export recordings to disk.
Depth and payout
Deeper dives hold scarier creatures and better footage, but leave less margin for error. Push depth only when your team can handle the enemy list down there. The views guide covers what footage is actually worth.
Related guides
- Enemy Guide — who is shockable and who is not.
- Views and Payout Guide — turning clips into money.
- Jumpscare Guide — audio cues that warn you before a hit.