The bestiary at a glance
All 31 creatures, with the three facts that decide a dive: can you shock it, how loud is the encounter (jumpscare 0–3), and do you face a horde. The full filterable table is in the enemy database.
| Creature | Shockable | Jumpscare | Behaviour |
|---|---|---|---|
| Arms | Yes | N/A | Patrolling, grabs and slows |
| Barnacle Ball | Yes | 3 | Chases, tornado, gas spit |
| Big Slap | Yes | 3 | Chases, leap attack, grab |
| Black Hole Bot | No | N/A | Countdown then inescapable black hole |
| Bomber | Yes | 2 | Throws bombs, kamikaze |
| Cam Creep | Yes | 3 | Invisible off-camera, snaps neck |
| Dog | No | 2 | Turret, shoots from range |
| Ear | Yes | 2 | Pounces, deterred by loud noise |
| Eye Guy | Yes | 0 | Freezes when watched, stabs when aggravated |
| Fire Monster | Yes | 0 | Wall of lingering fire |
| Flicker | Yes | 3 | Invisible, forces you to stare, instakills |
| Harpooner | Yes | 2 | Hooks and reels you in |
| Infiltrator | Yes | 0 | Mimics the most isolated player |
| Jelly | Yes | 1 | Traps and drags you around |
| Knifo | Yes | 2 | Knife chaser, horde of 2–5 |
| Larva | Yes | 2 | Dashes, grabs and throws |
| Mime | Yes | 0 | Instakill on contact (105) |
| Mouthe | Yes | 1 | Lures you to other monsters, horde of 5 |
| Puffo | Yes | N/A | Follows, inflates for 25 damage |
| Robot Button | Yes | 0 | Explodes if you press it (50/50) |
| Shroomed Player | Yes | N/A | Infected teammate that lunges |
| Slurper | No | 0 | Ceiling claw drags you up |
| Snail | Yes | 1 | Slow grabber, horde of 3 & 5 |
| Snail Spawner | Yes | 0 | Floods map with snails |
| Snatcho | Yes | 2 | Drags you into the dark, light releases |
| Spider | Yes | 2 | Webs and bites |
| Streamer | Yes | 0 | Shock-Stick wielding rival |
| Ultra Knifo | Yes | — | Knifo variant, leaps high |
| Weeping | No | 2 | Captcha cage, co-op only |
| Whisk | Yes | 2 | Charges for 95 damage, horde of 3 |
| Worm | Yes | N/A | Links two players together |
How to read a creature
Check three things before you engage: behaviour (patrol, chase, or ambush?), horde size (outnumbered?), and shock status (can you disable it?). A shockable single patroller is a safe shot; a chasing horde or a non-shockable shooter is not.
Spawn rarity: what you will actually meet
Rarity is a spawn weight, not a quality rating. The wiki’s table runs from 2.25 down to 0.05.
| Weight | Creatures |
|---|---|
| 2.25 | Slurper |
| 2 | Zombe |
| 1 | Robot Button, Puffo, Whisk, Bomber, Dog, Eye Guy, Fire Monster, Knifo, Larva, Arms |
| 0.75 | Harpooner |
| 0.5 | Worm, Spider, Barnacle Ball, Streamer |
| 0.4 | Mouthe |
| 0.3 | Snatcho, Jelly, Weeping, Mime, Big Slap |
| 0.1 | Flicker, Snail Spawner |
| 0.05 | Cam Creep, Infiltrator, Black Hole Bot, Ear, Ultra Knifo |
A naming note: the wiki spawn table uses Zombe, a label that does not appear in the 31-creature bestiary above. Two other labels differ only in wording and have been normalised here to Robot Button and Fire Monster. Read this table as spawn weighting, not as a second creature list.
Items use the same kind of scale, from 2 for bones down to 0.005 for Chorby — which is why Chorby is treated as a trophy rather than an object to film.
What each monster actually pays
Rarity times value is the number that matters, and it inverts the obvious answer. Rare does not mean profitable.
| Creature | Spawn weight | Content Value | Expected contribution |
|---|---|---|---|
| Slurper | 2.25 | 55 | Highest — common and worth filming |
| Zombe | 2 | 25 | Common but low value |
| Flicker | 0.1 | 350 | Rare, but worth the entire first quota |
| Big Slap (aggressive) | 0.3 | 200 | Best ratio of rarity to value |
| Barnacle Ball | 0.5 | 150 | Good value, moderate rarity |
| Streamer | 0.5 | 100 | Worth a dedicated shot |
| Fire Monster | 1 | 100 | Common and high value — a priority |
| Big Slap (peaceful) | 0.3 | 100 | Half the aggressive value, same risk |
Two conclusions you cannot get from the value table alone:
Slurper is the game’s workhorse. Weight 2.25 means it appears more than any other creature, and at 55 points it beats every lower-value common. A run that films every Slurper it meets will clear quotas without ever finding a rare spawn.
Flicker is a lottery ticket, not a strategy. 350 points is the biggest single subject in the game, but weight 0.1 means you cannot plan around it. Treat it as a bonus when it shows up, never as the plan.
The best-scoring common is the Fire Monster: weight 1 and 100 points — about 1.8x a Slurper’s 55 at less than half its spawn weight. If you see one, film it before anything else on the field.
Which to film, which to avoid
For footage (see the recording guide), the high-value targets are the lethal and uncanny ones — Big Slap, Flicker, Cam Creep, Black Hole Bot. The four non-shockable creatures (Black Hole Bot, Dog, Slurper, Weeping) need a ranged or avoidance plan, not a close-up.
Related guides
- Monster Behaviour Guide — patterns behind the table.
- Jumpscare Guide — audio cues per level.
- Recording Guide — filming the dangerous ones safely.