Antewise

Content Warning Monster Behaviour — Reading Each Creature

Updated 31 Oct 2026 Source : behaviour arrays and hordeSize from the Content Warning wiki By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The behaviour patterns

Every creature in the enemy database lists its behaviour. The patterns that matter:

  • Patrolling — moves on a route; avoid its path and you are fine. Arms, Barnacle Ball, Mime, Snail, Whisk, Puffo, Fire Monster, Eye Guy, Robot Button.
  • Chasing — locks on and pursues; break line of sight and keep sprint reserved. Big Slap, Knifo, Ultra Knifo, Spider, Bomber, Larva, Mouthe, Streamer, Harpooner, Ear.
  • Ambush / invisible — only dangerous once revealed. Cam Creep is invisible off-camera and snaps necks; Flicker forces you to stare and instakills.
  • Capturing — grabs and holds you. Snatcho (light releases), Weeping (team captcha), Larva (throws you), Jelly (drags you), Slurper (ceiling claw), Infiltrator (drains a lone player).

The horde creatures

A horde changes the maths — you cannot trade hits with five. Shock one and fall back:

CreatureHorde size
Knifo2–5
Mouthe5
Snail3 & 5
Snatcho5
Whisk3
Slurper5

The non-shockable four

Black Hole Bot, Dog, Slurper, Weeping cannot be shocked. Plan a ranged or avoidance answer: keep distance from the Dog’s turret, break line of sight on the Black Hole Bot’s countdown, and never let the Weeping look at you alone.

Read the tell

Most creatures telegraph through audio before they strike. Treat a sudden sound as your cue to move; the jumpscare guide maps the audio cues. Before a deep dive, read the enemy list so the team knows the chasers from the patrollers.

Frequently asked questions

What behaviours should I watch for?

Patrolling (avoid its path), chasing (break line of sight, keep sprint in reserve) and capturing (Snatcho, Weeping, Larva, Jelly — needs a teammate or light to escape).

Which creatures come in hordes?

Knifo (2–5), Mouthe (5), Snail (3 & 5), Snatcho (5), Whisk (3) and Slurper (5). A horde changes the maths — shock one and fall back rather than trading hits.

More Content Warning guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.