The shape of the Old World
You descend from the house into the Old World through the Diving Bell, which is also your exit — the surface (the Sky Island above the house) is where you upload. The underground is maze-like and loops back on itself, so the risk is not the dark, it is losing your route back to the bell.
Use the Diving Bell as your anchor
The bell shaft is your fixed point. As you explore, track your heading relative to it: every branch you take should be one you can reverse. When a creature finds you, the fastest safe route back to the bell matters more than the fastest route, and a dead end with a chaser behind you is a wipe.
The Old World is layered
The deeper you go, the scarier the enemies — and scarier enemies are the high-value footage the views guide wants. But depth also means a longer climb out. Push depth only when:
- your stamina is high,
- your team knows the enemy list, and
- the Diving Bell (and your escape) is within reach.
Light marks the path
Many creatures hate light. A Flashlight not only repels light-sensitive hunters like Snatcho, it also marks your route on the way back. Carrying one on even shallow dives is cheap insurance — the item guide lists it.
Related guides
- Stamina Guide — reserving sprint for the climb out.
- Survival Guide — escape discipline.
- Enemy Guide — what lives deeper.