Type over name
The weapon database sorts by type. Melee, ranged and thrown each suit a different range. Carry one of each.
Sample weapons: Crafted Spear, Crossbow, Guitar, Cross, Crafted Bow.
Melee for close
A spear or axe wins tight fights. Time the swing; panic swinging leaves you open to a counter hit.
Ranged for distance
A bow or gun keeps cannibals off while you retreat or reposition. Ammo is scarce, so make the shots count.
Traps help
Some weapons are traps. Place them on paths you know enemies use, then lure a pack into the line.
Match the loadout
Pick weapons that cover both close and far fights. A balanced kit beats a single strong tool when the pack surrounds you.
Pick by situation
No single weapon wins every fight. Carry a melee tool and a ranged one, and switch with the range the enemy forces on you.
Weapons and how they defend
- Crafted Spear (added Early Access release, block Weak)
- Crossbow (added Early Access release)
- Guitar (added Early Access release, block None)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (added Early Access release, block Weak)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (added Early Access release, block Medium)
Earn the match
Every weapon earns its place by the enemy it stops. Match the tool to the threat, and a hard fight becomes a short one.
Enemies those weapons must stop
- Fingers (health 180 (Normal), weakness Knees)
- Enemies
- Twins (health 220 (Normal))
- Sluggy
- Cannibals
- Caterpillar
- Shark
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (health 10 (Normal), weakness Whole body)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals