The starter trio
Logs, sticks and rocks are everywhere. They fund your first spear, wall and fire, so gather them before anything else.
Deeper gathers
Better gear needs rarer parts found in caves and bunkers. Map them before you go, because the deep is deadly.
Store smart
Keep a cache at base. A raid that burns your gear hurts less with spares stored and ready to grab.
Gather by day
The woods are safer in light. Stock by day, build by night, and never enter a cave with an empty pack.
Tools for the job
The weapon database lists what you can craft. Build the right tool first so gathering stays fast and safe.
Gather with a goal
Pick what the next craft needs and take that. Targeted trips beat greedy ones, and a full pack of the wrong rock is dead weight.
Weapons that help you gather
- Crafted Spear (added Early Access release, block Weak)
- Crossbow (added Early Access release)
- Guitar (added Early Access release, block None)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (added Early Access release, block Weak)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (added Early Access release, block Medium)
Mind the patrols
The forest hides more than wood. Watch for patrols while you fill the pack, because a surprised gather ends in a run.
Dangers while you gather
- Fingers (type Mutants, class Humanoid mutants)
- Enemies
- Twins (type Mutants, class Creepy mutants)
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, class Creepy mutants)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals