Location
Build near water, food and wood. Short trips keep you alive when the raids start and the forest turns against you.
Walls and a gate
A perimeter wall with one door funnels enemies into a kill zone. No wall means a swarm from every side at once.
Height helps
A raised platform lets you shoot down at climbers. Cannibals climb, so plan for vertical defense from the start.
Light it up
Fires around the wall deter night approaches. A lit camp is a safer camp, and the dark is when they attack.
Know the enemy
The enemy database shows what you face. Build against the climbers and the rushers, not against a guess.
Think like a defender
A good camp funnels the enemy into your shots. Build with the kill zone in mind, not with a wall thrown up in panic.
Enemies your base must repel
- Fingers (type Mutants, class Humanoid mutants)
- Enemies
- Twins (type Mutants, class Creepy mutants)
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, class Creepy mutants)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals
Hold the line
A camp is only as strong as the line you hold. Post a shooter on the platform and the wall does the rest of the work.
Weapons to defend with
- Crafted Spear (block Weak, added Early Access release)
- Crossbow (added Early Access release)
- Guitar (block None, added Early Access release)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (block Weak, added Early Access release)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (block Medium, added Early Access release)