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How to Get the Shovel in Sons of the Forest (Cave 3 Route)

Updated 26 Oct 2026 Source Sons of the Forest wiki (sonsoftheforest.wiki.gg) pages: Shovel, Rebreather, Stats, retrieved 26 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Why the Shovel is the real mid-game gate

In Sons of the Forest the Shovel is not a convenience tool — it is the item that physically un-buries a third of the island’s progression. The entrances to three bunkers (5, 6 and 7) are under soil, the Shotgun is in a grave, and one of the game’s GPS Locators is on a buried mercenary’s corpse. None of these can be reached before you dig them open, and none of them can be dug open before you own the Shovel, whose item ID is 485.

That is why the route below matters: it is one trip through one cave that converts into four major weapons and three bunker chains.

Where the Shovel is: end of Cave 3

The Shovel is found beside a deceased worker near the far end of Cave 3. Cave 3 is a large system with two terrain gates that stop most first visits:

  1. The zipline gap near the beginning. Progression is blocked by a large gap crossed using a pre-existing zipline — you do not need to build anything, just ride it.
  2. The flooded passages near the end. The deeper sections require traversing underwater before the final chamber. Come with the Rebreather or be prepared to manage oxygen in short sprints; the cave is designed around it.
Cave 3 gateWhat blocks youWhat gets you through
Large gap, earlyNo path across on footPre-existing zipline (ride, don’t build)
Flooded passages, lateLong underwater stretchesRebreather + careful oxygen management
Final chamber—Shovel beside a deceased worker

Grab it, then walk the same route back out — the wiki notes the return path through the cave is followable, so you do not need to replan your exit.

What digging opens: every major reward

Once you own it, dig sites across the island become interactable. The wiki groups them into three categories — buried bunker hatches, graves, and small finds — and the big ones look like this:

Dig siteWhat you uncoverWhy it matters
Bunker 5 entrance (buried)Maintenance Keycard, moreThe keycard gates further bunker areas
Bunker 6 entrance (buried)Firefighter Axe, moreHeavy melee upgrade
Bunker 7 entrance (buried)Compound Bow, Revolver, moreTwo ranged upgrades in one site
Shotgun graveShotgunThe island’s best early shotgun
Buried Mercenary’s graveGPS Locator on the bodyMap tracking for later objectives

Three of the five rows are bunkers whose entrances are literally buried — you can find the hatches on the map, ping them, and still be unable to enter without the Shovel. That is the pattern to internalize: seeing a dig marker before owning the Shovel is normal; come back later rather than forcing it.

How digging actually works

Digging removes layers of soil from a targeted area until the buried object or entrance becomes accessible. Two limits shape the experience:

  • Only designated dig areas excavate. The Shovel does not let you dig anywhere; meaningful objects live in marked spots, so you cannot shortcut to a bunker by tunneling next to it.
  • Large objects take repeated digging. Bunker hatches and graves clear over multiple interactions, and each swing costs stamina with slower swings as stamina drains — the same rule that governs its (unadvised) use as a weapon.

As a bonus, casual digging also unearths small rocks, which matters in winter: snow cover prevents picking up rocks and small rocks from the ground, so a shovel-adjacent stash of dug stones is one of the few winter-proof stone sources.

Preparing the run: what to bring

Cave 3 is a traversal cave more than a combat cave, but the trip still fails for predictable reasons. Pack for the two failure modes:

  • Underwater gear. The Rebreather plus its fuel is the difference between swimming the flooded section calmly and surfacing mid-tunnel. Check fuel before entering; the swim is long enough that you do not want to manage oxygen on fumes.
  • One real weapon, not two. Carry a single dedicated melee weapon for the cave’s regular enemies and keep inventory space free — the Shovel, plus any loot you collect on the way back, needs slots. Our combat guide covers which melee options hold up in caves; our weapons guide covers the ranged upgrades waiting in the bunkers this trip unlocks.
  • Light and markers. The route back to the surface is followable, but the cave system is large enough that a couple of GPS pins at the entrance and at the gap save you a detour on the way out.

Save before the zipline. The gap and the flooded section are the two places a death costs real progress, and Sons of the Forest’s survival basics all still apply inside: hungry or thirsty fighters lose stamina regeneration exactly when the underwater section needs it.

The progression chain the Shovel feeds

Because the Shovel opens Bunker 5, and Bunker 5 contains the Maintenance Keycard, the tool sits upstream of the entire maintenance bunker network. The chain reads:

  1. Cave 3 → Shovel (this guide).
  2. Shovel → Bunkers 5/6/7 dug open: Keycard, Firefighter Axe, Compound Bow, Revolver.
  3. Maintenance Keycard → further bunker areas, including equipment you need before the late-game story bunkers (the golden door inside the Luxury Bunker is a separate, later gate).
  4. Shotgun grave + Buried Mercenary grave can be dug any time after step 1 — do both early, since the GPS Locator makes every later navigation easier.

A practical habit: after your first Shovel session, re-walk your existing map pins. Dig markers you wrote off as “locked” during early exploration are now free loot, and the wiki’s own tip list calls revisiting old dig sites the single most useful thing to do after obtaining it. If you are building a base in the meantime, remember the Shovel’s dig list is also a resource planning list — three bunkers of loot land on your exploration route the moment the tool is yours.

Where this cave run actually fails

  • Diving into Cave 3 without a Rebreather. The flooded passages near the Shovel are not optional; plan the swim, not just the walk.
  • Fighting through the cave with the Shovel. It swings slower as stamina falls and loses to dedicated melee weapons — keep it holstered in combat.
  • Digging one bunker and leaving. Three bunkers, two graves and a scattering of small rocks are all gated behind the same tool; clear the whole list in one pass.
  • Ignoring dig sites during early exploration. Mark them on your GPS the first time you see them, so the post-Shovel victory lap is a route, not a search.

Frequently asked questions

Where is the Shovel in Sons of the Forest?

Near the far end of Cave 3, beside a deceased worker. The cave is a large system with a pre-existing zipline over a gap early on and flooded passages near the end, so you must traverse underwater before reaching it.

What does the Shovel unlock in Sons of the Forest?

It digs open the buried entrances of Bunkers 5, 6 and 7 — which contain the Maintenance Keycard, Firefighter Axe, Compound Bow and Revolver — plus the grave holding the Shotgun and the Buried Mercenary's grave with a GPS Locator.

Can the Shovel be used as a weapon?

Yes, but it is an improvised one. Its attacks cost stamina and swing slower as stamina drops, so it deals damage less reliably than dedicated melee weapons.

What is the Shovel item ID?

485.

Can you get the Shovel without the Rebreather?

The wiki describes extensive flooded passages that must be traversed underwater near the end of Cave 3. Technically the water is traversable in sprints, but the Rebreather exists for exactly this and removes the oxygen management risk.

Does the Shovel break or need repair?

The wiki does not list a durability stat for the Shovel — it is a permanent tool, unlike armor pieces that degrade.

What do I unlock with Bunker 7?

The Compound Bow and the Revolver are both noted among Bunker 7's contents, making it the highest-value single dig site on the island.

Is the Shovel required for the story ending?

Indirectly, yes: several later areas depend on equipment obtained from the dug bunkers, so the Shovel is part of the progression chain that leads to the game's ending choices.

More Sons of the Forest guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.