Hand crafts first
The spear, torch and campfire are your opening kit. Craft them before anything fancy, because night comes fast.
Find blueprints
Better gear hides in crashed supplies and bunkers. Grab blueprints whenever you find them, since they gate the good stuff.
Upgrade as you go
Each tier of craft makes survival easier. Unlock in the order the island allows, and do not rush past the basics.
Keep it portable
Early crafts should travel with you. A spear and torch in hand beats a base you cannot safely reach.
Build the essentials
The weapon database shows the tools worth crafting. Prioritise defense and light before comfort or storage.
Craft in order
The basics keep you alive; the blueprints keep you ahead. Unlock the spear and fire first, then chase the gear the deep unlocks.
Start with the four
The spear, torch, campfire and hut are the opening kit. Craft them before anything else, because night arrives before you are ready.
Craftable weapons and their use
- Crafted Spear (added Early Access release, block Weak)
- Crossbow (added Early Access release)
- Guitar (added Early Access release, block None)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (added Early Access release, block Weak)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (added Early Access release, block Medium)
Why you need them
- Fingers (type Mutants, class Humanoid mutants)
- Enemies
- Twins (type Mutants, class Creepy mutants)
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, class Creepy mutants)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals