Sort by threat
The enemy database shows health and weakness for all 33 threats. Use it to decide fight or flee.
Sample enemies: Fingers, Enemies, Twins, Sluggy, Cannibals.
Cannibals
They patrol, scout and raid. Break line of sight and they lose you; corner them and they swarm in numbers.
Mutants
The late-game horror. High health, fast, brutal. Bring your best weapon and armour before you engage.
Use weaknesses
Most enemies list a weak point. Hit it to end fights far quicker than trading blows and hoping to win.
Read the island
Every threat has a pattern. Learn the patrols and the tells, and the island becomes a place you control.
Know before you fight
The enemy database is your scout. Read health and weakness before you engage, and the scary island becomes a list of plans.
Sort the roster
Group what you meet by how it fights, not by how it looks. A flyer, a rusher and a climber each want a different answer from you.
Enemies by type and health
- Fingers (type Mutants, health 180 (Normal))
- Enemies
- Twins (type Mutants, health 220 (Normal))
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, health 10 (Normal))
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals
Speed decides the kite
Speed decides if you can kite. A slow target is a chance to breathe; a fast one is a reason to keep your distance.
Weak points and how fast they move
- Fingers (weakness Knees, speed Fast)
- Enemies
- Twins (speed Medium)
- Sluggy
- Cannibals
- Caterpillar
- Shark
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (weakness Whole body, speed Medium)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals