Build together first
A co-op run starts with a shared base. Two people wall and arm faster than one, and the first night is easier.
Roles
One gathers, one builds, one scouts. Clear roles mean less standing around and more progress before the dark falls.
Watch each other
The island punishes the lone wanderer. Stay in voice range so no one dies alone far from the camp.
Share the loot
Pool resources at the base. A shared cache beats two half-stocked camps that cannot rebuild after a raid.
Cover the gaps
The weapon database shows who carries what. Split melee and ranged so the team handles any approach.
Talk and share
Call out threats and pool the loot. A team that communicates clears the island faster than two silent players working apart.
Weapons to share in co-op
- Crafted Spear (block Weak, added Early Access release)
- Crossbow (added Early Access release)
- Guitar (block None, added Early Access release)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (block Weak, added Early Access release)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (block Medium, added Early Access release)
Use the numbers
Two players can split a patrol and crush it. Use the numbers, because the island never sends only one at a time.
Threats a team must handle
- Fingers (type Mutants, class Humanoid mutants)
- Enemies
- Twins (type Mutants, class Creepy mutants)
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, class Creepy mutants)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals