Warmth is health
In winter, cold is constant. Warm clothes and fires are not optional; they are the line between life and a frozen death.
Seal the camp
A closed shelter holds heat. An open one does not, and you freeze between fights when the wind gets through.
Stock food
Snow thins the forest. Dry and store food in autumn so winter does not starve you while you huddle.
Huddle and wait
Winter is a holding season. Survive it, then expand when it warms and the island opens up again.
Arm for the cold
The weapon database lists what blocks and what warms. Keep a tool ready for the mutant that wanders in.
Prepare in autumn
Autumn is the last calm window. Dry food and craft warm gear then, because winter offers no time to fix a gap in your kit.
Weapons for the cold season
- Crafted Spear (block Weak, added Early Access release)
- Crossbow (added Early Access release)
- Guitar (block None, added Early Access release)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (block Weak, added Early Access release)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (block Medium, added Early Access release)
The hunt continues
Winter does not stop the hunt. Mutants and cannibals still roam the snow, so keep the fire between you and them.
Enemies that hunt in winter
- Fingers (speed Fast, weakness Knees)
- Enemies
- Twins (speed Medium)
- Sluggy
- Cannibals
- Caterpillar
- Shark
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (speed Medium, weakness Whole body)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals