Eat and drink
Hunger and thirst fall steadily. Keep food and a water source near base so needs never spike in the middle of a fight.
Stay warm
Cold is a hidden health drain. A fire and decent clothes turn a freezing night into a safe one you can sleep through.
Shelter heals
Sleep in a built shelter to recover. A safe camp is where you reset between raids and plan the next push.
Plan the day
Gather by day, fortify by night. The island is far more dangerous after dark, so use the light to prepare.
Keep a kit
The weapon database shows what blocks and what opens. Carry a tool for each need before you leave camp.
Protect the meters
Hunger, warmth and thirst all pull on health. Cover the one you neglect, because the island finds the gap you leave open.
Tools that keep you alive
- Crafted Spear (block Weak, added Early Access release)
- Crossbow (added Early Access release)
- Guitar (block None, added Early Access release)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (block Weak, added Early Access release)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (block Medium, added Early Access release)
The woods turn hostile
The woods turn hostile the moment your guard drops. Eat, drink and stay warm, and the island stops feeling like a death sentence.
Threats to your survival
- Fingers (type Mutants, class Humanoid mutants)
- Enemies
- Twins (type Mutants, class Creepy mutants)
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, class Creepy mutants)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals