Antewise

Deep Rock Galactic Guides — Equipment, Creatures and the Drop

Deep Rock Galactic guides built around the real data: all 67 weapons, rigs and tools with damage, magazine and reload, all 80 creatures of Hoxxes IV, and how the mine-and-extract loop works.

Where the numbers come from. The tables below are built from the game wiki's own data, not from memory. Where a page needs an exact figure, we mark it and check it before we call it fact.

Start here

Deep Rock Galactic sends four dwarves into procedurally generated caves. You do the objective, mine nitra, and reach the drop pod before it leaves. Most wipes come from splitting up or from arriving at extraction empty, not from a hard cave.

All Deep Rock Galactic guides

Start here Beginner guide

Your first drop: pick a class, learn the mission loop, and see why nitra matters more than gold.

Classes Classes guide

How the four classes differ, what each one owes the team, and how to pick the one that fits you.

Equipment Equipment guide

How all 67 equipment pieces work, what the stat fields mean, and how to compare two weapons honestly.

Enemies Creatures guide

How the 80 creatures of Hoxxes IV behave, which ones end missions, and how to answer each threat.

Missions Missions guide

How missions work, what each objective asks for, and how to plan the extraction before you need it.

Build Overclocks guide

How overclocks change a weapon, how to read a downside, and when a trade-off is worth taking.

Progression Upgrades guide

How upgrades work, what to buy first, and how to avoid spending across four weak loadouts.

World Biomes guide

How biomes differ, what each does to your plans, and how to read hazards before they bite.

Mastery Hazards guide

How hazard levels work, what each step up changes, and how to decide when you are ready.

Team Co-op guide

Playing as a team: callouts, spacing, resupply discipline, and who does what when it goes wrong.

Economy Resources guide

How nitra, morkite and gold work, which ones matter, and what to mine under time pressure.

Movement Movement guide

How each class crosses a cave, and how to build routes instead of climbing.

Classes Best Gunner build

Minigun vs Autocannon, the 9.5 overheat math, sidearms, grenades and Shield Generator timing.

Classes Best loadout for all 4 classes

Every primary, secondary and throwable for Scout, Engineer, Driller and Gunner, plus a pick for each.

Mistakes Common mistakes

What wipes a team: splitting up, hoarding nitra, and mining gold while the pod timer runs.

Edges Tips and tricks

Low-effort habits that stack: light everything, call resupply together, and use the databases.

Fix It Deep Rock Galactic — Can't Find the Last Aquarq or Enough Morkite

Why the last Aquarq sits in the side tunnel, how to tell which deposits you already took, Point Extraction wave…

How to Deep Rock Galactic — How to Get Overclocks

Every source of Overclock Infused Matrix Cores in Deep Rock Galactic, ranked by cores per week, and why you cannot…

How to Deep Rock Galactic — How to Promote

Promotion explained: level 25 cap, the 4-mission assignment, exact credit and mineral costs, the Honor Badge XP…

Reference tables

Every weapon and creature in Deep Rock Galactic, filterable tables. The equipment table shows damage, magazine, ammo, fire rate and reload by class. The creature table describes all 80 things that live on Hoxxes IV.

Data notes

The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.