Reading a card
Every weapon in Deep Rock Galactic is a bundle of trade-offs. High damage per shot usually means a slow fire rate or a small magazine. The honest comparison is damage over a full magazine, then reload time.
The equipment database shows damage, magazine, ammo, fire rate and reload side by side.
Bonus and chance fields
Many weapons carry a conditional bonus, such as weakpoint damage or a stun chance. Those conditions change how you should aim far more than raw damage does.
Types in the data
Equipment types include All-Purpose Drone, Armor Undersuit, Assault Rifle, Battle M.U.L.E., Cleansing Tool and more. Type tells you the role before you read a single number.