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Deep Rock Galactic: Can't Find the Last Aquarq or Enough Morkite

Updated 26 Oct 2026 Source Point Extraction mission rules, wave timings, Aquarq and Morkite mechanics verified against deeprockgalactic.wiki.gg (Point Extraction, Aquarq, Morkite pages), October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The last Aquarq is in the side tunnel, not the main cave

You need 7 or 10 of them, and the one you cannot find is almost always in the side cave. The wiki is unusually direct about this: Point Extraction caves “always have at least one small tunnel that leads to a medium sized cave. Keep a sharp eye out for this cave, as it can be hard to spot.” The Minehead always lands in the general centre of the main cavern.

That side cave is where the missing Aquarq usually is. The mistake players make is sweeping the main cavern again at the end of the mission, when they should have found the side tunnel in the first minute and dropped a flare in it.

The game already tells you which deposits are done

You do not have to remember. Per the wiki:

  • The spot where an Aquarq is buried is dotted with small blue crystals that glow in unlit areas.
  • “Once an Aquarq has been extracted, the crystals previously surrounding it will no longer glow.”
  • The Aquarq itself “emits a bright blue glow that is visible through thin walls”, and since Update 33 it emits a quiet humming sound.

That gives you three independent search channels: glow through thin walls, humming audio, and glowing marker crystals = not yet taken. If a marker cluster is dark, stop digging there — it is already collected.

What you are actually looking for

Aquarq (Point Extraction)Morkite (Mining Expedition)
Required7 or 10, by mission length200–400 units, into the M.U.L.E.
XP each251
Mission payout7 → 445 Credits / 1,225 XP · 10 → 650 Credits / 1,750 XP—
Where it hidesEmbedded in cave walls, dug out with pickaxe or terrain-destroying toolsWalls and surfaces, dark teal, “faces glimmer in dark caverns” — visible with no light
Spawn noteCan appear in any biome“Seems to spawn slightly more frequently than Nitra”
Carried howHeavy object: hand-carried, or by BoscoNormal inventory, deposited in the M.U.L.E.

Carrying an Aquarq: the rules that lose missions

Aquarqs are heavy objects, and heavy objects have their own physics:

  • 25% movement speed penalty, and sprinting is disabled.
  • While carrying you can only throw flares, ride ziplines and move.
  • You drop it by switching weapons, using the Laser Pointer or throwing a grenade — or by throwing it deliberately.
  • Vertical speed above 10 m/s (up or down) drops it automatically. Do not ride a zipline down a long shaft with one.
  • Bosco can carry it, which is why solo Point Extraction is viable.

Why searching for too long gets you killed

Point Extraction does not wait for you. Enemies spawn in constant pressure waves:

TimerBehaviour
Wave delayStarts at 55 seconds, then decreases by 1 second per wave until it hits a floor set by Hazard Level
Wave difficultyStarts increasing after the 10th wave, then keeps climbing
Announced swarms (Hazard 1–4)≈ 4m29s and 10m09s
Announced swarms (Hazard 5)3m59s and 9m39s
Hazard 3 and belowA Dreadnought can spawn instead of a normal wave
After the Minehead launchesSpawns continue until the mission ends

The 1-second-per-wave decay is the part that punishes a slow search: the cost of “just one more sweep” compounds. Pressure waves are mostly Glyphid Grunts, Slashers and Guards, plus Swarmers and Web Spitters if they are in the spawn pool.

Finishing the mission

Once the primary objective is complete, a red button appears on the Minehead. Press it and Mission Control sends the Drop Pod — which takes two minutes to arrive, then stays open three minutes before leaving with or without you. Enemies keep spawning the whole time.

Two Minehead details worth knowing: bugs can attack through its metal mesh, so do not hold the platform, and a dwarf is instantly downed if the Minehead lands on them.

If you are short on Morkite instead

Morkite is a volume problem, not a search problem — you need 200–400 units of a mineral worth 1 XP each. Two things help:

  1. Morkite glimmers in the dark without light, so scan ceiling and wall faces methodically rather than tunnelling.
  2. The Dark Morkite drink at the Abyss Bar increases Morkite mined by 20% (added in Update 18). It is one of the few direct multipliers on a primary objective.

Check the missions guide for how Point Extraction sits among other mission types, and the biomes guide for how cave shape changes what you can see from the drop point.

A note on the Minehead deposit loop

Point Extraction has no M.U.L.E. — the Minehead is your only deposit point, and you carry Aquarqs to it by hand (or via Bosco). That changes the routing: find and flare the side cave in the first minute, not on a last sweep while the wave timer compounds.

If your struggle is Morkite instead, the hazards guide explains how mission length sets the quota, and the creatures guide covers what spawns in the pressure waves. The overclock grind and promotion system is what those Cores and Credits ultimately fund.

Frequently asked questions

Where is the last Aquarq in Deep Rock Galactic?

Almost always in the small side cave. The wiki notes Point Extraction caves always have at least one small tunnel leading to a medium sized cave, and that it can be hard to spot. Find it at drop, not at the end.

How do I tell which Aquarqs I have already collected?

Small blue crystals mark where an Aquarq is buried, and once that Aquarq has been extracted the crystals around it stop glowing. A glowing cluster is uncollected; a dark one is already done.

How many Aquarqs do I need?

Either 7 or 10, depending on mission length. Seven pays 445 Credits and 1,225 XP; ten pays 650 Credits and 1,750 XP. Each Aquarq is worth 25 XP.

How much Morkite does a Mining Expedition need?

Between 200 and 400 units, deposited into the M.U.L.E. Morkite is worth 1 XP per unit and the wiki says it spawns slightly more frequently than Nitra.

Is it safe to keep searching when the mission is nearly done?

No. On Point Extraction the delay between pressure waves starts at 55 seconds and drops by 1 second for every wave spawned, so the longer you search the faster they arrive.

Why can't I find the last Aquarq / the third pump?

On Point Extraction, look for the small tunnel off the main cavern — the generator always includes one, and it leads to a medium cave that is easy to miss. The glowing marker crystals rule out deposits you already cleared.

Can I see Aquarqs through walls?

Partly. The wiki says each crystal emits a bright blue glow visible through *thin* walls, and that a humming sound was added in Update 33. Use both.

How long do I have after launching the Minehead?

The Drop Pod takes two minutes to arrive and then stays open for three. Enemies keep spawning the entire time, so treat the button press as the start of a defence, not the end of the mission.

What happens if I drop an Aquarq down a deep shaft?

It is a heavy object and will sit wherever it lands. Recovering it may need a platform, a zipline or the Driller. The auto-drop rule triggers at vertical speeds above 10 m/s, so move deliberately near ledges.

Does Morkite show up on the terrain scanner?

The wiki does not state that Morkite appears as a scanner icon. What it does say is that its faces glimmer in dark caverns, making it visible without light, and that it spawns slightly more often than Nitra — so search visually rather than relying on the scanner.

More Deep Rock Galactic guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.