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Deep Rock Galactic: How to Get Overclocks — Every Core Source, Cores per Week

Updated 26 Oct 2026 Source Core sources, Forge Mastery rate, Core Infuser conversion and total overclock count taken from deeprockgalactic.wiki.gg (Weapon Overclocks, Assignments, Promotion pages), October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

You cannot choose the overclock — only the number of cores

There are 160 overclocks in the game and you cannot pick which one you get. Per the wiki, “The Weapon Overclock that can be crafted from a given Overclock Infused Core is randomly chosen when the player receives the Core.” The roll happens when the core drops, not when you forge it — and recurring income tops out at roughly 3 cores a week.

So there is no targeting, no rerolling, and no saving a core hoping for a better weapon. The only variable under your control is core volume (plus over 27 unused or removed overclocks exist on top of the 160), so optimise for throughput, not for luck.

Before any of this is available you need a promotion: overclocks are unlocked after the first one, because that promotion is what grants access to the Forge.

Every source of Overclock Infused Matrix Cores

SourceSizeOverclock coresCadence
Weekly Core Hunt3 missions1 (switches to Blank Cores once every infused core is collected)Weekly, resets 11:00 UTC Thursdays
Deep Dive — stage 23 stages1Weekly
Elite Deep Dive — stage 23 stages1Weekly
Breach The Core9 missions3 (of 6 Infused Cores total; also unlocks the Weekly Core Hunt)Once
Special Event assignmentsvaries1 eachEvent-dependent
Promoting any class after your first—1Per promotion
Forge Mastery—1 per 10 forged (see below)Ongoing
Core Infuser machine event—1 Blank → 1 InfusedPer event found in a cave

Steady state: 3 overclock cores a week from the recurring sources — one from the Weekly Core Hunt and two from Deep Dive stage 2 — before counting machine events, events and promotions.

The three things most players get wrong

1. Forge Mastery pays half as often as it looks

The wiki: “Forge Mastery awards one Infused Matrix Core for every 5 Matrix Cores Forged. The reward alternates between a Cosmetic Infused Matrix Core and a Overclock Infused Matrix Core.”

Alternating means one overclock core per 10 forged, not one in five. Half of every mastery reward is a cosmetic. Read the rate as 10, not 5.

2. Once your collection is complete, your weekly income turns into blanks

The Weekly Core Hunt explicitly switches to Blank Matrix Cores “if all Infused Matrix Cores have already been collected.” At that point the only machine that converts a blank into an overclock is the Core Infuser, a Machine Event found randomly in caves, at a 1:1 rate.

That makes machine events the binding constraint on late-game overclock income, not the weekly assignments. You also need a promotion to activate machine events at all — you cannot interact with one before your first.

3. The equip gate is a tier requirement, not a level requirement

“To equip an Overclock at least one modification must be purchased in each of a weapons tiers.” You cannot equip an overclock on a weapon with an empty tier, and each overclock fits exactly one weapon. If the option looks greyed out, check the equipment database and fill the empty tier rather than hunting more cores.

How to read the three overclock types

TypeBorderWhat it does
CleanGreen triangleA boost with no explicit penalty — effectively one extra modification tier
BalancedYellow hexagonA larger boost, usually alongside an equal penalty
UnstableRed squareThe largest boosts, often with heavy penalties; the most transformative

Full detail on judging whether a trade is worth taking lives in the overclocks guide. Mining the resources to pay forge fees is the same loop as funding a promotion.

Crafting an Overclock at the Forge

Holding an Overclock Infused Core is not the same as owning the overclock. Per the wiki, once received the core “will appear at the Forge and can then be crafted into an Overclock, using Credits and crafting minerals.” Crafting permanently unlocks it — you never re-roll or re-earn that specific overclock.

Two consequences:

  • The 160 obtainable overclocks are only part of the count — the wiki also lists over 27 unused or removed ones that cannot be earned at all. Treat 160 as the live ceiling, not the total ever designed.
  • Because a core’s weapon is decided at drop, your only agency is volume. Clear the Deep Dives every week and keep every class promoted (the classes guide covers promotion unlocks) so Machine Events and assignments keep feeding you cores.

Overclocks are described as able to “add entirely new mechanics, or drastically change the weapons stats” — they are not minor stat tweaks, which is why a single good Unstable overclock can redefine a weapon.

Frequently asked questions

Can I choose which overclock I get in Deep Rock Galactic?

No. The wiki states the overclock that a given Overclock Infused Core can be crafted into is randomly chosen when you receive the core, before you ever reach the Forge. The only lever you have is how many cores you earn.

How many overclocks are there?

160 are currently obtainable, plus over 27 unused or removed ones. Driller and Engineer each have 39 listed.

Why can't I equip my overclock?

You must have purchased at least one modification in every tier of that weapon first. Overclocks are also locked to one specific weapon each.

What is the fastest way to farm overclocks?

Clear the deterministic sources first: the Weekly Core Hunt and stage 2 of both weekly Deep Dives give a steady three overclock cores a week. Then never skip a Core Infuser machine event, because it is the only way to convert a Blank Core into an overclock.

What happens when I have collected every infused core?

The Weekly Core Hunt switches to awarding Blank Matrix Cores instead. From that point your weekly income is blanks, and the Core Infuser is the only thing that turns them into overclocks.

How do I get overclocks fast in Deep Rock Galactic?

Clear the deterministic sources every week: the Weekly Core Hunt (3 missions) and stage 2 of both the Deep Dive and Elite Deep Dive. That is three overclock cores a week regardless of luck. Complete Breach The Core once for another three, and promote classes beyond the first — each promotion past your first hands over one Overclock Infused Core directly.

Do I need to promote to get overclocks?

Yes for the systems, no for the cores. Overclocks are crafted at the Forge, and the Forge is unlocked by your first promotion. You can hold an Infused Core before that, but you cannot turn it into an overclock.

What is a Blank Matrix Core for?

It is an empty core. The Core Infuser machine event consumes one Blank and awards one Infused Core, 1:1. Without that event, blanks sit in your inventory doing nothing — which is exactly what happens to late-game players whose Weekly Core Hunt has switched to blank payouts.

Can I reroll an overclock I do not want?

No. The weapon was decided when the core dropped. Craft it or leave it at the Forge; the only way to get a different one is another core.

How many overclocks does each class have?

160 are obtainable in total. The wiki lists 39 for the Driller and 39 for the Engineer; the Gunner and Scout counts are not stated on the same page, so treat 39 as a per-class example rather than a rule.

More Deep Rock Galactic guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.