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SteamWorld Games Ranked

Updated 31 Oct 2026 Source Critic aggregate scores across 120 reviews with SteamWorld Dig 2 at 90 from 13 reviews, SteamWorld Heist at 85 from 23, SteamWorld Dig at 84 from 10, SteamWorld Heist II at 82 from 24, SteamWorld Quest: Hand of Gilgamech at 79 from 17, SteamWorld Build at 77 from 33, a series average of 83, and SteamWorld Tower Defense as the only unrated entry, plus the release order of Tower Defense 2010, Dig 2013, Heist 2015, Dig 2 2017, Quest 2019, Build 2023 and Heist II 2024, from CriticDB's franchise pages; the divergent popularity ranking that puts Dig 2, Heist, Heist II, Dig, Quest and Build in that order, from Game Ranks; the SteamWorld Essentials six-game compilation excluding Tower Defense, its component grades of Dig 2 A, Dig A-, Heist II B+, Heist B, Quest B and Build B-, the $135 separate price against a $70 bundle price and a $20 introductory sale, and the characterisations of Heist as undercut by limited customisation and Build as detail-oriented in a way not everyone appreciates, from the eShopperReviews Essentials Collection review. Verified 31 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Search “SteamWorld games ranked” and you get lists that put one title first and imply a clear hierarchy. The actual review data does not support a hierarchy.

Seven games. Six with critic scores. The whole series spans 77 to 90 — thirteen points, on a 100-point scale. That is narrower than the spread inside most individual franchises, and it means ranking them is closer to ranking flavours than ranking quality.

#GameYearCriticGenre
1SteamWorld Dig 2201790Metroidvania platformer
2SteamWorld Heist201585Turn-based tactics
3SteamWorld Dig201384Platformer / mining
4SteamWorld Heist II202482Turn-based tactics RPG
5SteamWorld Quest: Hand of Gilgamech201979Deck-building RPG
6SteamWorld Build202377City builder + dungeon management
—SteamWorld Tower Defense2010unratedTower defence (DSiWare / 3DS only)

Series average: 83, across 120 reviews.

The ranking changes depending on who you ask

Critic scores and popularity do not agree, and the difference is instructive:

  • By critic score: Dig 2 → Heist → Dig → Heist II → Quest → Build.
  • By tracked popularity: Dig 2 → Heist → Heist II → Dig moves down two places → Quest → Build.

The stable part is the ends: Dig 2 is first and Build is last on both lists, which is the one ranking claim that survives scrutiny. Everything in the middle reshuffles.

The other thing worth noticing: Build has the most reviews of any game in the series (33) and the lowest score. That is not a contradiction. It is the most mainstream genre in the set, so more outlets covered it, and it is the least like the rest of the franchise, so the people reviewing it were often reviewing something they did not want.

What each score actually means

Dig 2 (90) is the series’ high point by a margin that is real rather than statistical. It is the only entry where the review consensus is unqualified — the sequel improves on the first game in nearly every respect, with more options, more varied environments and a longer campaign. Start here.

Heist (85) is a tactics game where you aim ricochet shots at a side-scrolling angle. Reviewers consistently note it works as an entry point for people who avoid strategy games. Its known weakness is thin character customisation and combat that can feel repetitive.

Dig (84) is short, cheap and the origin of the whole thing. Its own reviews say a bit more gameplay variety would have made it perfect — which is precisely what Dig 2 delivered.

Heist II (82) is the most ambitious entry and the one with the most divided reception. It adds a weapon-based class system that fixes the first game’s customisation problem, but the recurring criticism is that it is too expansive for its own good — more systems, more pacing problems.

Quest (79) is a deck-building RPG dressed in pseudo-medieval fantasy. The consensus is that it is a decent take on its genre that nails the franchise’s charm without excelling anywhere, and that it does not fully use its setting.

Build (77) is the outlier. It is a competent city builder crossed with dungeon management, and its specific complaint is structural rather than aesthetic: the resource chains are so interconnected that even simple tasks become complicated. If you like that, you will like it a lot. If you do not, it is the one game in the series you should skip.

Which one to actually play

You want the best game in the series: Dig 2. Nothing else is close.

You want to play in order: Dig (about 6 hours) → Dig 2. Heist and Quest are separate stories in the same universe and can be played any time.

You want turn-based tactics: Heist first, Heist II second. Playing them in order matters more here than anywhere else, because Heist II’s class system builds on systems you learn in the first game.

You want a card game: Quest — but go in knowing it sits in the middle of its genre, not at the top of it.

You want a builder: Build, and read the resource-chain complaints first. The Mechanized DLC then shifts the balance hard toward the mine.

You have a Switch and want all of it: the SteamWorld Essentials Collection contains six of the seven games (everything except Tower Defense) for around $70 against roughly $135 separately, and it has been sold for $20.

The short version

  • Dig 2 (90) is the best; Build (77) is the weakest — the only ranking claim the data supports firmly.
  • The middle four are within seven points of each other. Pick by genre, not by position.
  • Popularity puts Heist II above Dig; critics put Dig above Heist II. Both are defensible.
  • Build’s low score is a genre mismatch, not a quality verdict — it is also the most-reviewed game in the series.
  • Tower Defense is the only game with no critic score, and it never left Nintendo’s DSiWare and 3DS storefronts.

Frequently asked questions

What is the best SteamWorld game?

SteamWorld Dig 2 by critic score — 90 across 13 reviews, the highest in the series. But the whole series spans only 77 to 90, so the differences are smaller than a ranking suggests. Heist at 85 is the better pick if you want turn-based tactics.

How many SteamWorld games are there?

Seven released: Tower Defense (2010), Dig (2013), Heist (2015), Dig 2 (2017), Quest: Hand of Gilgamech (2019), Build (2023) and Heist II (2024). Tower Defense is the only one without a critic score, and it was DSiWare and 3DS only.

Which SteamWorld game should I start with?

Dig 2 if you want the series at its best and do not mind skipping the first game. Dig if you want to play in order — it is short and cheap. Build only if you specifically want a city builder.

What is the worst SteamWorld game?

SteamWorld Build scores lowest at 77, but it also has the most reviews and is the least like the others. If you want an action game, it is the wrong entry, not a bad game.

Is SteamWorld Heist II better than the first Heist?

Critics are split — Heist 85, Heist II 82. Heist II is more ambitious and adds a weapon-based class system that fixes the first game's lack of customisation, but several reviews call it too expansive for its own good.

Is the SteamWorld Essentials Collection worth it?

At bundle pricing, yes. It contains six of the seven games (everything except Tower Defense), which separately costs around $135 against a $70 bundle price — and it has been sold for $20. There is no weak link in it.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.