Every Miner digs the same four soils
The most common response to hitting a Granite wall is to build more Miner Quarters and wait. It never works. Miners are not the variable.
Your Miners can dig Dirt with their shovels, and that is where their ability ends. Everything harder than Dirt is gated by a tool, and every tool is manufactured on the surface.
That is the whole answer: when the mine stops, you go upstairs.
The soil ladder
| Block | What it looks like | What it needs |
|---|---|---|
| Dirt | Simple block | Nothing. Any Miner digs it |
| Brittle Dirt | Fragile | Nothing — it collapses as soon as it is exposed, so treat it as a hazard, not a wall |
| Sandstone | Glassy block | Pickaxes, produced by Pickaxe Makers in your city |
| Granite | Rough stony block | Carbide Drills, produced by a Carburizing Plant in your city |
| Bedrock | Dark-toned, nigh-indestructible | Cannot be dug. Only a Magma Block explosion removes it |
| Enemy Soil | Distinctive | Collapses like sand and spawns an enemy |
| Magma Blocks | Volcanic | Explodes when exposed — and that is the only way to break Bedrock |
The two that catch people out are at the ends of the list. Brittle Dirt is not a softer version of Dirt, it is a ceiling-collapse waiting to happen. And Magma Blocks are not an obstacle, they are a tool — the only tool that touches Bedrock.
The two chains you need
Sandstone → Pickaxes
- Find a Scrap Vein in the Dusty Caverns and put an extractor on it, or assign Prospectors to it.
- Scrap feeds Tools and Spare Parts production on the surface.
- Pickaxe Makers turn that into Pickaxes.
- Your Miners can now break Sandstone.
Granite → Carbide Drills
- Find an Ironium Vein in the Dusty Caverns and put an extractor on it.
- Ironium is refined into Sheet Metal.
- Sheet Metal is an ingredient in Carbide Drills, which are produced by a Carburizing Plant.
- Your Miners can now break Granite.
Note that both chains start with a vein, and both veins are on the first mine level. If you are stuck on Granite on a deeper floor, the thing you are missing was available to you before you ever went down there — you just spent the Ironium on something else.
The population you actually need
Both of those plants are milestone-locked, and the numbers are not small:
| To break | Building | Milestone | Requirement |
|---|---|---|---|
| Sandstone | Pickaxe Maker | 7 | 120 Engineers |
| Granite | Carburizing Plant | 12 | 120 Aristobots |
And the Aristobots are the real wall, because the ladder to them is: 200 Workers unlocks Engineers, 240 Engineers unlocks Aristobots, 240 Aristobots unlocks Scientists.
So hitting a Granite wall in the mine is not a mining failure at all — it is a town that has not reached 120 Aristobots yet. The fix is housing, services and roads, not Miners. See the milestones table for the full gate list.
Also note the direction of the loop: the mine gives you the ore, the city turns it into the tool, and the tool lets the mine go deeper. That is the entire progression of the game, and it is why a stalled dig is almost always a surface shortage.
What you are really digging for
It is worth knowing why to bother, because the Granite chain is expensive in Ironium.
- Gold and Rubies are one-time resources, dug straight out of dirt blocks. They do not respawn and they are not veins.
- Veins are what you build extractors on, and they produce forever. Scrap, Ironium, Gas, Crude Oil, Vectron Scrap.
- Chests hold the things that uncap your storage and unlock machinery — and a good number of them sit behind Sandstone and Granite.
So the practical sequence for a stalled dig is: get Scrap going, get Ironium going, build both surface plants, then sweep the whole floor. Doing it in that order means you break the Granite once with the drills instead of digging around it four times.
The three levels, and what changes
| Level | Introduces | Enemies? |
|---|---|---|
| Dusty Caverns | Scrap Vein, Ironium Vein | No — enemies do not appear here at all |
| Marshy Ruins | Fertile Soil, Gas, Crude Oil | Yes |
| Crackling Depths | Vectron Scrap, V. Scrap Vein | Yes, and worse |
The Dusty Caverns being enemy-free is the reason to do your resource setup there rather than rushing down. You can run Scrap and Ironium extractors in complete safety while you build the surface plants, then arrive at the Marshy Ruins already able to break Granite.
Related guides
- steamworld build guide: best city layout
- steamworld build storage
- steamworld build money
- steamworld build worms
- tips and tricks
- beginner guide
- common mistakes
- upgrades guide
- steamworld dig guide
- steamworld dig 2 collectibles
- steamworld heist guide
- steamworld quest guide
- series order guide
- bosses guide