Antewise

SteamWorld Build Rocket Parts: Six, Two Per Layer

Updated 31 Oct 2026 Source The six Rocket Parts with two in every mine area or floor, variable positions per run and map, the Astrodome revealed on collecting the first part and usually a short distance from the main settlement, the minimum six Miners and several minutes needed to excavate a part, the warning that clicking other objects reassigns those Miners and changes extraction priority, the automatic transfer of each part to the Astrodome, and the Going Places achievement on the first part, plus the Bridges requirement of 200 Engineers to cross chasms and reach hidden sections, from the GameSpot old-tech rocket parts guide; the milestone table entry that Milestone 19 requires 240 Scientists and unlocks the Jetshroom Farm, the Rocket Fuel Processing Plant and the collection of all six parts, the Milestone 13 unlock of the Gas Extractor and Fire Turret, the Milestone 14 unlock of Scientists by upgrading Aristobot Steambots, and the final non-numbered objective of fuelling the rocket with 100 units of Rocket Fuel which can be accelerated with Production Chance and Production Speed items, from TheGamer's milestone guide; the Rocket Fuel recipe of Gas plus Jetshrooms, the need to replace some Plastishroom farms with Jetshroom farms, the Guard Quarters and turrets recommended around rocket part sites, and the hives activating during excavation, from GameRant's rocket completion guide; the requirement that the rocket have access to a Warehouse to receive fuel and the Launch Rocket button on the Astrodome from ChapterCheats; the Cream of the crop layer resources — Crude Oil refined to Oil then Diesel, Gas refined to Sulfur for guns and used raw for Sparkling Diesel and Rocket Fuel, Plastishrooms refined to Plastics for Aristobot buildings and Maglev Roads, and Jetshrooms converted into Rocket Fuel — from TheGamer's underground guide. Verified 31 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The rocket in SteamWorld Build is presented as a scavenger hunt. It is not.

There are six old-tech rocket parts, exactly two per mine layer, and digging them out takes six Miners and about two minutes each. That is not a challenge. It is a chore you do six times.

The actual gate is the thing the part hunt distracts you from: you cannot finish the parts until you have 240 Scientists at Milestone 19, and you cannot launch until you have produced 100 units of rocket fuel — which is manufactured from the same farm slots that make your Plastics.

That is the endgame. It is a population problem wearing a mining costume.

The six parts, and why the last two feel impossible

What gates itWhy it blocks a part
Bridges — 200 EngineersParts sit across chasms your Miners cannot cross. No bridge, no part
Layer doorsEach layer’s parts are behind doors that only open as you break through the layer
Milestone 19 — 240 ScientistsThe deepest parts and the Jetshroom Farm both arrive here
Bridges and shaftsHidden sections behind them hold the parts that “don’t exist” on your map

The two-part-per-layer rule is consistent across guides, and so is the warning that positions vary by run and by map randomisation. If you have turned mine randomisation on, any walkthrough telling you a specific tile is wrong for your save.

So the search method matters more than a map:

  1. Fully clear a layer before descending — do not leave rubble pockets.
  2. Repair every Abandoned Mineshaft you unlock; the ones in the Marshy Ruins need at least 10 Scientists in the city.
  3. Bridge every chasm as soon as Bridges unlock at 200 Engineers.
  4. Put Guard Quarters and turrets around the part sites before you start digging. Excavating a part activates the hives in the area, and the attack is timed to your dig, not to your readiness.

And the mechanical detail that wastes the most time: extraction needs six Miners and takes minutes, and any other click reassigns them. Players start a dig, then go fix a production line, then come back to find the part half-excavated and the Miners elsewhere. Start the dig, then leave the mine alone.

The Astrodome

Collecting your first part reveals the Astrodome, usually a short distance from your main settlement. Each part is sent there automatically and shows as installed. You also get the Going Places achievement on the first one.

The Astrodome is also your launch button — and, importantly, the rocket needs Warehouse access to receive fuel. If the Astrodome sits outside your road network, the fuel cannot be delivered and the launch never becomes available. That is a layout mistake made hours earlier that only surfaces at the end.

The fuel is where the run actually ends

100 units of Rocket Fuel. Made in the Rocket Fuel Processing Plant at Milestone 19, from Gas plus Jetshrooms.

Three things about that:

1. Jetshrooms replace Plastishrooms. Both are farm slots in the mine. The endgame expects you to convert some Plastishroom farms to Jetshroom farms, and Plastics feed Aristobot buildings and Maglev Roads. So the moment you start fuelling the rocket, your highest-tier building material starts draining. Plan the conversion for after your town is finished, not during.

2. Gas needs its own extractor. The Gas Extractor unlocks at Milestone 13, well before the plant. If you never built one because you were not using Gas, the plant will sit idle at Milestone 19 while you build an extractor, connect it and staff it.

3. Fuel production is time, not skill. It runs like any other product. Production Chance and Production Speed items on the plant are the only lever — collected from the train store, which restocks every 4:45. Bank a few before Milestone 19 rather than after.

The real checklist

Most players finish the parts and then stall for an hour. The order that avoids it:

  1. Work the population cascade early. Scientists are the fourth tier: Workers → Engineers → Aristobots → Scientists, each requiring 100% satisfaction on the tier below before the upgrade is even offered. A housing shortage at Milestone 5 is what stops you at Milestone 19.
  2. Build the Gas Extractor when it unlocks at 13, not when you need it.
  3. Save Production Speed and Production Chance items for the fuel plant.
  4. Do not convert Plastishroom farms until the town is done. Plastics first, fuel second.
  5. Clear each layer completely before descending, and bridge everything.
  6. Start each part dig when you can leave the mine alone for two minutes.
  7. Check the Astrodome has Warehouse access before you start making fuel, not after.

If you are stuck at “5 of 6”

Nine times out of ten the sixth part is behind a bridge you did not build, in a pocket you wrote off as rubble, or behind an abandoned mineshaft you never repaired. In roughly that order.

The tenth time, it is on a layer you have already “finished” — the two-per-layer rule means a cleared layer with one part collected is not cleared.

Frequently asked questions

How many rocket parts are in SteamWorld Build?

Six, and there are always two in each mine layer. Their exact positions vary between runs and change if you randomise the mines, so there is no fixed spot to memorise — you have to clear each layer properly.

Why can't I find the last rocket parts in SteamWorld Build?

Almost always because you cannot reach them yet. Parts sit behind chasms that need Bridges, which need 200 Engineers, and behind doors that only open as you progress the layers. The last two are effectively gated behind Milestone 19 and 240 Scientists.

How do I excavate a rocket part?

Select the Dig tool and click the site. It needs a minimum of six Miners and takes a couple of minutes. Do not click anything else while it runs — other clicks reassign those Miners and the extraction stalls.

How do I fuel the rocket in SteamWorld Build?

Build a Rocket Fuel Processing Plant at Milestone 19 and produce 100 units from Gas and Jetshrooms, then make sure the rocket has Warehouse access so the fuel can be delivered. Production Chance and Production Speed items on the plant shorten the wait.

Why did my Plastics run out at the end of SteamWorld Build?

Because the endgame asks you to convert Plastishroom farms into Jetshroom farms for rocket fuel. Both draw on the same farm slots, so every Jetshroom farm you add is plastics you are no longer making — and plastics feed Aristobot buildings and Maglev Roads.

What unlocks the Astrodome?

Collecting your first Rocket Part. It appears a short distance from your main settlement and shows each installed part as you deliver them.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.