Antewise

SteamWorld Build Milestones: Why the Counter Resets to 1

Updated 30 Oct 2026 Source The complete 19-milestone table with population requirements, the Overworld unlocks and the Mine unlocks for each, the house counts attached to Milestones 1 to 3 (6 houses with General Store access for 24 Workers; 12 houses with General Store and Service Shop for 70 Workers; 15 houses with Cactus Water or 20 without, for 120 Workers), the separate 18-Engineer requirement for repairing the Abandoned Mineshaft inside Milestone 6, the Engineer-tier buildings with their build costs, upkeep and conversion rates (Toolmaker 3,000 dollars and 10 boards, converting 1 Scrap into 1 Tool every 15 seconds; Pickaxe Maker 6,000 dollars, 10 boards and 10 Tools, converting 1 Wood and 1 Scrap into 1 Pickaxe every 30 seconds; Sheet Metal Factory 11,000 dollars, 15 boards and 8 Tools, converting 1 Ironium into 1 Sheet Metal every 15 seconds; Saloon 2,000 dollars and 12 boards; Surveyor Office 2,400 dollars, 4 boards and 5 Tools) and the Paved Road service-range note from TheGamer's Engineer building details; the milestone-decorations note and the observation that decorations do not help production or bot happiness from gametheory.city's population milestones page. The house counts and the 18-Engineer mineshaft figure come from a single source each and are presented as that source's figures. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There is no tech tree. There is only population.

SteamWorld Build hides one of its most important systems. There is no research, no quest chain and no story gate on what you can build — every single building is locked behind a population count, and if you cannot build something, it is because you do not have enough bots.

The part that trips everyone up is that the currency changes three times.

The real ladder is:

To unlockYou need
Engineers200 Workers (Milestone 4)
Aristobots240 Engineers (Milestone 9)
Scientists240 Aristobots (Milestone 14)

The reset trap

You will grind to 200 Workers, unlock Engineers, and then watch your milestone tracker drop to 1 Engineer for Milestone 5.

That is not a bug and it is not progress being lost. Each tier counts its own population. The moment a new tier appears, the counter starts over at 1 of that tier — and then climbs all the way back up to 240 of them before the next tier appears.

So the shape of the game is three identical 240-bot climbs, and the only thing that gets you up each one is satisfying needs and laying better roads.

All 19 milestones

#Reached whenOverworld unlocksMine unlocks
124 Workers — 6 houses with General Store accessWarehouse, Forester, Lumbermill, Service Shop—
270 Workers — 12 houses with General Store and Service Shop accessCactus Farm—
3120 Workers — 15 houses with General Store, Service Shop and Cactus Water, or 20 houses without Cactus WaterCharcoal Kiln, Train Station—
4200 WorkersEngineers—
51 EngineerSand Sifting Factory, Glassblower, Moonshiner, Saloon—
670 EngineersRepair of Abandoned Mineshaft (18 Engineers), Toolmaker, Surveyor Office, Paved RoadMiners Quarters, Prospector Quarters
7120 EngineersPickaxe Maker, Sheet Metal Factory, Spare Parts Maker, Scrap ExtractorMechanic Quarters
8200 EngineersWash Service, Burger MeisterWater Purifier, Bridges, Surveillance Factory with Radar, Dirty Water Extractor
9240 EngineersAristobots—
101 AristobotWaxing Shop, Polymerisation Plant—
1180 AristobotsSheriff’s Office, Armory, Diesel Plant, Hatmaker, Glass Wool Spinner, Oil RefineryGuard Quarters, Grenade Turret, Oil Extractor, Thumper
12120 AristobotsFine Dining Restaurant, Steam Furnace, Carburizing Plant—
13180 AristobotsCasino, Gunsmith, Black Powder Maker, Sulfur DistilleryFlame Turret, Gas Extractor
14240 AristobotsScientists—
151 ScientistMaglev Road, Retrofit Shop, University—
1650 ScientistsLab Equipment Manufacturer, Sparkling Diesel ManufacturerLightning Turret
17100 ScientistsArt Studio, Oil Paint Factory, Large Stuff ColliderVectron Scrap Extractor
18150 ScientistsObservatory—
19240 ScientistsJetshroom Farm, Rocket Fuel Processing Plant—

“Why can’t I build X?” — the answers

You wantYou need
ToolmakerMilestone 6 — 70 Engineers
Paved RoadMilestone 6 — 70 Engineers
Pickaxe Maker (to break Sandstone)Milestone 7 — 120 Engineers
BridgesMilestone 8 — 200 Engineers
Thumper (to stop Worms)Milestone 11 — 80 Aristobots
Carburizing Plant (to break Granite)Milestone 12 — 120 Aristobots
Maglev RoadMilestone 15 — 1 Scientist
Lightning TurretMilestone 16 — 50 Scientists

The Granite one is the nastiest. Hitting a Granite wall feels like a mining problem, and the answer is 120 Aristobots — three tiers up the ladder.

The two quirks worth knowing

The Mineshaft repair has its own separate number. Milestone 6 arrives at 70 Engineers, but repairing the Abandoned Mineshaft inside it needs only 18 Engineers. You will unlock the option long before you can staff it, and the milestone itself is not the thing to watch.

Decorations do nothing. Milestones do unlock more of them, but they do not help production and they do not help bot happiness. Build them because you like how the town looks, not because they will make anything work.

The Engineer tier is where the game opens up

Three buildings that arrive in the Engineer tier are worth building the moment they unlock, and their numbers are worth knowing:

BuildingBuild costUpkeepWhat it does
Toolmaker3,000 dollars, 10 boards9 dollars, 15 Engineers1 Scrap → 1 Tool, every 15 seconds
Pickaxe Maker6,000 dollars, 10 boards, 10 Tools18 dollars, 30 Engineers1 Wood + 1 Scrap → 1 Pickaxe, every 30 seconds
Sheet Metal Factory11,000 dollars, 15 boards, 8 Tools8 dollars, 15 Engineers1 Ironium → 1 Sheet Metal, every 15 seconds

Two practical notes:

  • Run two Toolmakers early. From Milestone 6 onward, Tools are needed for roads, buildings and every underground facility, and demand never drops. At least until the Aristobot phase, one is not enough.
  • The Pickaxe Maker wants 30 Engineers, which is far above the average. If you have an item that reduces the workforce requirement, put it there.

Frequently asked questions

How do I unlock Engineers in SteamWorld Build?

Reach Milestone 4, which needs 200 Workers. Nothing else gates them — there is no research or story requirement. Once you have 200 Workers, Engineer Residentials become available and the population counter starts again at 1 Engineer for Milestone 5.

Why does my milestone progress reset to 1?

Because each tier counts its own population. Milestone 4 needs 200 Workers, but Milestone 5 needs only 1 Engineer. The counter did not reset in a broken way — it changed currency. Each new tier then climbs again: 240 Engineers for Aristobots, 240 Aristobots for Scientists.

When can I repair the Abandoned Mineshaft in SteamWorld Build?

At Milestone 6, which is reached at 70 Engineers. The repair itself has its own separate and lower requirement of 18 Engineers, so you unlock the option well before you can afford to staff it.

When do I get Paved Roads in SteamWorld Build?

Milestone 6, at 70 Engineers. Upgrade to them as soon as you can — Paved Roads extend how far every service building reaches, which is what lets your houses upgrade in the first place.

When can I dig Granite in SteamWorld Build?

Milestone 12, at 120 Aristobots, which is where the Carburizing Plant unlocks. If you are walled in by Granite, the thing you are missing is 120 Aristobots, not more Miners.

When do I get the Thumper in SteamWorld Build?

Milestone 11, at 80 Aristobots, along with the Armory and Guard Quarters. That is what stops Worms eating your bots.

Do decorations help in SteamWorld Build?

No. Milestones do unlock more decorations, but improving the scenic side of town does not help production or bot happiness. Build them because you like them, not because they do anything.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.