Antewise

SteamWorld Heist Walkthrough (2026): Killing Things Pays You Twice Over — Nothing and No Hat

Updated 30 Oct 2026 Source The boss structure and route (the Scrapper boss in The Outskirts mission Chop's Shop, the Red Queen in The Core mission An Audience With The Queen, and the final boss on The Far Side of the Moon), the point-of-no-return warning on The Far Side of the Moon, the Queen's two summon thresholds with Copperback arriving from the left at 2/3 health and Buck arriving at the top right at 1/3 health, the note that Buck disappears if the Queen dies so it is easier to kill her first at 1/3, the final boss's protective orbs with 4 in rounds one and two and 8 in round three and the advice to keep one use of Sally's Mad Dog for the last wave, the Black Hole appearing after the final mission and restarting progression into NG+ if used, the Fame Gate system locking map nodes and vendor stock behind star counts, and the recommendation to use the same four team members throughout an Elite run from PSNProfiles' SteamWorld Heist trophy guide; the hat rules — that you can only gain a hat worn by an enemy if you shoot it off first, that merely killing them will not make their hat obtainable, that shooting off hats is especially important for bosses, that a hat shot off one of your own bots is not lost from the equipment list but can be retrieved from where it fell, and the Crystal Golem forcefield orbs including the fact that some larger voltbots carry a shield orb on their back that must be destroyed first, that Chop Sue activates one after taking damage, and that you can knock out a forcefield emitter by ricocheting off the field it generates from TV Tropes' SteamWorld Heist page; the hat class system (Common, Uncommon, Vanity, Rare with Rare randomly spawning at low chance and overwriting Common and Uncommon), the rule that hats must be shot off and collected in a winning game with collecting but failing not awarding the hat, the rule that hats not yet in your collection pulse with light on the ground, the list of enemies that never wear hats (BeamGolems, Dragoons, the Vectron Boss; Vectron bombs do not but the BombDeployer does; BeamGolems can still spawn some rare hats), and the character hats with their owners and locations from Woudo's Steam Community hat list; the achievement completion rates from SteamDB; the Save File Locations from SteamDB's app data; the objective-only XP rule, the three acts with their themed objects, the half-your-money penalty for failing a mission, the best weapons being shop-only with backpack slots also sold there, and the reinforcement-after-too-many-turns rule from the Steam Community review analysis. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Clearing a room is worth nothing

SteamWorld Heist has two reward systems, and both of them punish the obvious behaviour.

Experience comes only from completing objectives. Not one point comes from killing enemies. There are 47 achievements in the game and none of them ask you to clear a room.

And killing an enemy destroys your chance at its hat. You can only gain a hat an opponent is wearing if you shoot it off their head first. Merely killing them will not make their hat obtainable — and this is especially true for bosses, whose hats are the good ones.

So on a level you want the hat from, the correct order is: shoot the hat off, then kill them. Doing it the other way round loses you the loot.

Two things that follow:

  • Pick the hat up and finish the level. Collecting the hat but failing the mission awards you nothing — you have to win for it to count.
  • Hats you do not own yet pulse with light where they lie on the ground, the same as uncollected loot bags. That is how you spot one across the room.

If your own bot gets their hat shot off, do not panic — the hat is not removed from your equipment list, and you can go back and put it on again, or take any other hat lying on the floor.

The three bosses

BossMissionRegion
The Scrapper bossChop’s ShopThe Outskirts
The Red QueenAn Audience With The QueenThe Core
The final bossThe Far Side of the Moon—

Worth knowing the shape of the story before you get there: the Red Queen is a decoy. She is the main villain for the first two acts, and once she is dealt with, Vectron turns up.

The Red Queen

Bring Sally to kill things and Ivanski to tank. Those two are the point of the mission.

The fight has two hard summon thresholds:

Her healthWhat happens
2/3She calls for help → Copperback, the ape-looking boss. He always appears from the left of the room.
1/3She calls again → Buck, the boss sniper with the ricocheting shots. He always appears at the top right.

The useful trick: you can finish the mission without killing Buck. He disappears the moment the Queen dies. At the 1/3 mark she is low enough that killing her first is easier than dealing with him, so do not feel obliged to clear the room.

Note that she also uses a smoke-bomb-style teleport, so she will not stay where you last saw her.

The final boss

The Far Side of the Moon is the point of no return. Before you go in on Elite, make sure you have gained maximum reputation in every earlier mission, because you cannot go back for it.

The fight is an orb-breaking puzzle:

  • The boss spawns protective orbs. You need Sally and her Mad Dog ability to destroy them.
  • Rounds 1 and 2 spawn 4 orbs, with some Crystal Golems.
  • Round 3 spawns 8 orbs — so keep one use of Mad Dog in reserve for the last wave.

When you finish, a Black Hole appears next to the mission. Do not use it. It restarts your progression and drops you into NG+.

Ricochet is the signature, and it beats shields

The whole game is built on aiming, and the trick shots are the point. But there are two places where ricochet is not just stylish, it is mechanically required.

Forcefield emitters. The last area has crystal orbs that project force fields around any voltbots in range. Some larger voltbots carry a shield orb on their back, and it must be destroyed before the bearer or any nearby ally takes damage. Chop Sue also activates one after taking a certain amount of damage.

The way through, when you cannot get a clean line: you can knock out a forcefield emitter by ricocheting a shot off the field it generates. And a piercing shot that knocks out an emitter can still reach and damage whatever the field was protecting.

There is an achievement for it too — Bullet Bouncer, 20 kills by bouncing bullets, counting one per attack. Roughly a third of players get it.

The progression gates you will hit

Fame gates. Some portions of each of the three world maps are cordoned off behind a node that requires a number of stars in that region. On a smaller scale, some vendors will only sell you their best stock once you have enough stars. The best weapons in the game are shop-only.

Reinforcements. If too many turns pass, enemies arrive. This is why the exploration-versus-speed tension exists — you have to spend turns walking to loot, and spending too many makes the fight worse.

Failing costs you twice. Fail a mission and you lose half your money, on top of the objective XP you did not get.

What to buy

Spend on weapons first. The best weapons are only available in shops — they are expensive but not ruinous — and those shops also sell backpack slots, which are the other thing worth saving for.

Where the saves are

If you want to back up or move a run, the save files sit at:

PlatformPath
Windows%USERPROFILE%/My Documents/My Games/SteamWorld Heist/
macOS / Linux~/Library/Application Support/SteamWorld Heist/

A practical habit for anyone going for the hardest difficulty: do a cloud save before each zone, and abuse the Quit function rather than accepting a bad result. The game also punishes aborting, so never click Abort Mission in the pause menu if you care about your records.

Frequently asked questions

Do you get XP for killing enemies in SteamWorld Heist?

No. Experience is earned by completing objectives, and none at all from killing enemies. It is one of the few games where clearing a room is worth nothing by itself.

How do I get hats in SteamWorld Heist?

Shoot them off. You can only gain a hat an enemy is wearing if you shoot it off their head first — killing them outright does not make their hat obtainable. You then have to pick it up and win the level; collecting the hat but failing the mission awards you nothing.

What are the bosses in SteamWorld Heist?

Three: the Scrapper boss in Chop's Shop in The Outskirts, the Red Queen in An Audience With The Queen in The Core, and the final boss on The Far Side of the Moon. The Red Queen is a decoy antagonist — she is the main villain for the first two acts, after which Vectron turns up.

How do I beat the Red Queen in SteamWorld Heist?

Bring Sally to kill things and Ivanski to tank. At 2/3 health she summons Copperback, who always enters from the left of the room. At 1/3 health she summons Buck, the sniper with the ricocheting shots, who always appears at the top right. You can skip killing Buck entirely — he disappears when the Queen dies, and at that point it is easier to finish her first.

How do I beat the final boss in SteamWorld Heist?

It spawns protective orbs that you have to destroy with Sally's Mad Dog ability. The first two rounds spawn 4 orbs with some Crystal Golems; the third spawns 8. Keep one use of Mad Dog in reserve for that last wave.

What is the Black Hole in SteamWorld Heist?

It appears next to The Far Side of the Moon after you complete it. Do not use it — it restarts your progression and puts you into NG+.

What happens if I fail a mission in SteamWorld Heist?

You lose half your money. Between that and the objective-only XP, failing a mission costs you progress on both of the game's reward systems at once.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.