Decks, not dice
Quest replaces random rolls with deck building. The order you play cards decides how the fight on the board goes, so thinking beats luck every time.
The character database shows the heroes, and the boss database lists the enemies your decks must beat to advance the story.
Chain the combo
An attack card into a skill card often triggers a bonus. Learn the chain and bosses fall far faster than they did during your first fumbling attempt.
Build for the hero
Each hero wants a deck that fits their role. Forcing one deck on all of them wastes the edge each one brings to a different kind of fight.
Read the board
Enemy intent shows before you act. Plan the turn, then play the cards that answer the threat you can see instead of the one you fear.
Trim the fat
A tight deck draws its best cards on time. Cut the weak filler so your combo lands before the enemy gets the turn it needs to recover.